Hello,
I've been busily scripting some custom feats into one of my modules. The thing is, I would like for them to be carried over into my next module, or any further modules I create. I was wondering if I could do this with a hak. I realize this should be more than possible for a normal case (considering how I already use one to include the feats and cls_feat .2das), but my custom feats literally comprise a few hundred scripts, a couple of placeables, a waypoint, and an item. All in all, the feats alone suck up more than 1000 resources in my module's temp folder.
I guess my real questions are:
- Is it possible to include all of this in one, single hak, or will I have to create multiple, smaller haks?
- Is it even worth my time do this? I am willing to put in the hours to export everything I need, but if doing this will only lead to disappointment...
Thank you!
Hak Question
Débuté par
Ralthis
, mai 15 2011 08:10
#1
Posté 15 mai 2011 - 08:10
#2
Posté 15 mai 2011 - 08:25
Should be more than possible to do it. You'll need all the 2da files (placables, feat, cls_feat_*) your models for placables, blueprints for waypoints, model for item if it's not a NWN default item and a blueprint for it.
One hak should be possible, the big thing to be aware of is that any scripts in a hak cannot be edited. If they're never going to have to change, it's probably fine. Scripts are the one thing that generally isn't placed in a hak, others might have better suggestions in terms of making an erf or streamlining things for you though.
One hak should be possible, the big thing to be aware of is that any scripts in a hak cannot be edited. If they're never going to have to change, it's probably fine. Scripts are the one thing that generally isn't placed in a hak, others might have better suggestions in terms of making an erf or streamlining things for you though.
#3
Posté 18 mai 2011 - 01:57
Thanks, Calvin! I'll have to look into the erf option to figure things out.





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