Aller au contenu

Photo

How much health/shields should ME2 Shepard have at 30th-level?


  • Veuillez vous connecter pour répondre
15 réponses à ce sujet

#1
DDK

DDK
  • Members
  • 352 messages
So, I'm trying out a few modded games with various Shepards and I've noticed that their health and shields seem to be a bit low from what I recall of my legitimate playthroughs. But since I've deleted them, I can't recall exactly what those numbers were.

How much health should an average 30th-level Shepard have?

#2
DarkNova50

DarkNova50
  • Members
  • 407 messages
Well, I think it depends greatly on which class your character is. My Soldier, Tiber Shepard, has around 525 health and 399 shields, if I recall correctly. (This is with all upgrades researched)

#3
Dave666

Dave666
  • Members
  • 1 339 messages
Agreed, it definately depends on class. Soldiers for example have more than Adepts or Engineers.

#4
Aumata

Aumata
  • Members
  • 417 messages
Combat had more health, Tech had more shields, and biotics were low on both sides.
This means that a Iniflitrator would have more more health than a engineer but lower shields. Lower health than Soldiers.
Vanguards had higher health than an adept but was lack luster still in shields compared the tech, and the rest of the combative classes.
Sentinels had more shields than adept but less than engineers.

#5
DDK

DDK
  • Members
  • 352 messages
Ok, I think that confirms that hit points aren't dynamically updated by level then 'cause my infiltrator at 30th-level (imported from an 11th-level gibbed edit) only has 200 health.

#6
naledgeborn

naledgeborn
  • Members
  • 3 964 messages

Aumata wrote...
Sentinels had more shields than adept but less than engineers.


LOL. You've never used Tech Armor have you? And after 6 upgrades ALL Shepards have 400 shields give or take depending on armor pieces.

Only thing that varies is health. Soldier having the most and Adepts/Engineers the least. I think hybrid classes cap out at 380 heath after 7 upgrades.

Modifié par naledgeborn, 15 mai 2011 - 11:05 .


#7
Aumata

Aumata
  • Members
  • 417 messages

naledgeborn wrote...

Aumata wrote...
Sentinels had more shields than adept but less than engineers.


LOL. You've never used Tech Armor have you? And after 6 upgrades ALL Shepards have 400 shields give or take depending on armor pieces.

Only thing that varies is health. Soldier having the most and Adepts/Engineers the least. I think hybrid classes cap out at 380 heath after 7 upgrades.

Was basing it on ME1, I hadn't notice much of the other classes. Considering I don't tend to look at my health seeing how I play insanity, and it means jack squat.

#8
naledgeborn

naledgeborn
  • Members
  • 3 964 messages

Aumata wrote...

naledgeborn wrote...

Aumata wrote...
Sentinels had more shields than adept but less than engineers.


LOL. You've never used Tech Armor have you? And after 6 upgrades ALL Shepards have 400 shields give or take depending on armor pieces.

Only thing that varies is health. Soldier having the most and Adepts/Engineers the least. I think hybrid classes cap out at 380 heath after 7 upgrades.

Was basing it on ME1, I hadn't notice much of the other classes. Considering I don't tend to look at my health seeing how I play insanity, and it means jack squat.


Not true 25 HP can mean the difference between life or death and replaying an entire section of a level. Especially on Insanity. You should try stacking + Health or + Shields armor pieces to see what I mean.

#9
naledgeborn

naledgeborn
  • Members
  • 3 964 messages
double

Modifié par naledgeborn, 16 mai 2011 - 12:18 .


#10
naledgeborn

naledgeborn
  • Members
  • 3 964 messages
triple

Modifié par naledgeborn, 16 mai 2011 - 12:17 .


#11
AK404

AK404
  • Members
  • 295 messages

naledgeborn wrote...

Not true 25 HP can mean the difference between life or death and replaying an entire section of a level. Especially on Insanity. You should try stacking + Health or + Shields armor pieces to see what I mean.

The problem is that those armor slots are better off used by pieces that enhance damage, lower cooldowns, or increase running speed.

To paraphrase Jack, "for every person I kill, my chances of survival go up by one."

However, there's nothing wrong with using Miranda for her squad HP bonus...

#12
z4t001

z4t001
  • Members
  • 62 messages
my shepard had like 400 shield and 325 health. with tech armor it went up to a combined total of like 962 hp. shields are the strongest defense, so i was pretty beefy.. with power cooldown bonuses and stuff, you are nigh invulnerable.

#13
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

z4t001 wrote...

my shepard had like 400 shield and 325 health. with tech armor it went up to a combined total of like 962 hp. shields are the strongest defense, so i was pretty beefy.. with power cooldown bonuses and stuff, you are nigh invulnerable.


It's true that you can get more points in shield than in health, but health is a more potent 'defense' - you'll lose shield points faster than health points. This is b/c every single weapons has a modifier against defenses - not health. Enemies use the same weapons as Shep & Co, thus every enemy who's using the Tempest receives bonuses against shields and barriers - like Shep does, for example.

At the end of the day it does not really matter how strong your shields are - what matters is having some shield up. In ME2 you'll have better survivability with two one-point shields than one two hunderd points shields (hence the strength of Assault Armor, Energy Drain and Charge). 

#14
termokanden

termokanden
  • Members
  • 5 818 messages
Yes, and I actually think that's a silly situation. It also means abilities like Tech Armor and Charge are insanely good simply because it's easy to recharge shields, and the shield regen blocking for Infiltrators is a huge handicap.

The amount of shields you have should matter a lot more.

#15
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
Indeed, it's also the core reason why powers like Barrier, Fortification and GPS such big time. The extra shields will last 0.012 seconds (under heavy fire) but the lot is on a freaking 12 seconds cooldown.

I'd rather have no shield-down moments of invincibility, but a stronger shield that lasts longer to compensate. I also think it's stupid that shields go down faster than health - should be the other way around imo. Shields should be crucial and powerful, down to health you should be as good as death.

#16
Homebound

Homebound
  • Members
  • 11 891 messages
dont bother using your armor pieces to affect health/shield/etc percentages. You might as well be fighting in a dress since they r so minor imo. most of the gains you'll get is from your passive talent and leveling up. so go with that.