How much health/shields should ME2 Shepard have at 30th-level?
#1
Posté 15 mai 2011 - 09:54
How much health should an average 30th-level Shepard have?
#2
Posté 15 mai 2011 - 10:00
#3
Posté 15 mai 2011 - 10:32
#4
Posté 15 mai 2011 - 10:54
This means that a Iniflitrator would have more more health than a engineer but lower shields. Lower health than Soldiers.
Vanguards had higher health than an adept but was lack luster still in shields compared the tech, and the rest of the combative classes.
Sentinels had more shields than adept but less than engineers.
#5
Posté 15 mai 2011 - 11:00
#6
Posté 15 mai 2011 - 11:04
Aumata wrote...
Sentinels had more shields than adept but less than engineers.
LOL. You've never used Tech Armor have you? And after 6 upgrades ALL Shepards have 400 shields give or take depending on armor pieces.
Only thing that varies is health. Soldier having the most and Adepts/Engineers the least. I think hybrid classes cap out at 380 heath after 7 upgrades.
Modifié par naledgeborn, 15 mai 2011 - 11:05 .
#7
Posté 16 mai 2011 - 12:07
Was basing it on ME1, I hadn't notice much of the other classes. Considering I don't tend to look at my health seeing how I play insanity, and it means jack squat.naledgeborn wrote...
Aumata wrote...
Sentinels had more shields than adept but less than engineers.
LOL. You've never used Tech Armor have you? And after 6 upgrades ALL Shepards have 400 shields give or take depending on armor pieces.
Only thing that varies is health. Soldier having the most and Adepts/Engineers the least. I think hybrid classes cap out at 380 heath after 7 upgrades.
#8
Posté 16 mai 2011 - 12:15
Aumata wrote...
Was basing it on ME1, I hadn't notice much of the other classes. Considering I don't tend to look at my health seeing how I play insanity, and it means jack squat.naledgeborn wrote...
Aumata wrote...
Sentinels had more shields than adept but less than engineers.
LOL. You've never used Tech Armor have you? And after 6 upgrades ALL Shepards have 400 shields give or take depending on armor pieces.
Only thing that varies is health. Soldier having the most and Adepts/Engineers the least. I think hybrid classes cap out at 380 heath after 7 upgrades.
Not true 25 HP can mean the difference between life or death and replaying an entire section of a level. Especially on Insanity. You should try stacking + Health or + Shields armor pieces to see what I mean.
#9
Posté 16 mai 2011 - 12:15
Modifié par naledgeborn, 16 mai 2011 - 12:18 .
#10
Posté 16 mai 2011 - 12:17
Modifié par naledgeborn, 16 mai 2011 - 12:17 .
#11
Posté 16 mai 2011 - 02:41
The problem is that those armor slots are better off used by pieces that enhance damage, lower cooldowns, or increase running speed.naledgeborn wrote...
Not true 25 HP can mean the difference between life or death and replaying an entire section of a level. Especially on Insanity. You should try stacking + Health or + Shields armor pieces to see what I mean.
To paraphrase Jack, "for every person I kill, my chances of survival go up by one."
However, there's nothing wrong with using Miranda for her squad HP bonus...
#12
Posté 16 mai 2011 - 12:06
#13
Posté 16 mai 2011 - 12:52
z4t001 wrote...
my shepard had like 400 shield and 325 health. with tech armor it went up to a combined total of like 962 hp. shields are the strongest defense, so i was pretty beefy.. with power cooldown bonuses and stuff, you are nigh invulnerable.
It's true that you can get more points in shield than in health, but health is a more potent 'defense' - you'll lose shield points faster than health points. This is b/c every single weapons has a modifier against defenses - not health. Enemies use the same weapons as Shep & Co, thus every enemy who's using the Tempest receives bonuses against shields and barriers - like Shep does, for example.
At the end of the day it does not really matter how strong your shields are - what matters is having some shield up. In ME2 you'll have better survivability with two one-point shields than one two hunderd points shields (hence the strength of Assault Armor, Energy Drain and Charge).
#14
Posté 16 mai 2011 - 12:56
The amount of shields you have should matter a lot more.
#15
Posté 16 mai 2011 - 01:06
I'd rather have no shield-down moments of invincibility, but a stronger shield that lasts longer to compensate. I also think it's stupid that shields go down faster than health - should be the other way around imo. Shields should be crucial and powerful, down to health you should be as good as death.
#16
Posté 16 mai 2011 - 02:28





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