mereck7980 wrote...
Mr. MannlyMan wrote...
ReconTeam wrote...
The fact is that the whole romance thing has gotten out of control. Look at the first page of these boards. Count the # of topics related to romancing something. There are constantly people who want to romance somebody they currently can't so they whine and complain until they get their way. It's frustrating at best, especially when you consider the fact that Bioware could be adding real, meaningful, gameplay or story related content instead of pleasing special interest groups who want to sleep with an elcor, or want Kaidan to suddenly turn gay.
^ This. In so many ways.
Except I'm leaning more towards the eye-for-an-eye rule, in that giving us 12+ romances means inevitably shifting focus AWAY from content that would actually benefit the vast majority of gamers, just to add more options for those few who would take notice, isn't really the best design choice.
I hardly think we need 12 romances to please the majority of gamers; this is not real life. We're not looking for "The One", or somebody who we think we would actually be compatible with IRL; we just want some available romance options for our characters, not a ****ing buffet of bachelors and bachelorettes! The sad thing is that I think Bioware just feels obligated to fulfill all of these demands, when they should know better as a game developer... deeper dialogue options for a few romances is infinitely better than shallower dialogue options for a slew of romances.
I partially agree with what you are saying but I think you are missing something that many vocal members of this community think is vital.
The ME story is a very personal one for the player. BW designed these games in such a way that the user gets to make meaningful desicions about most aspects of the narrative. If you saw the possiblity of a romance that just wasn't available it might have made the narrative seem less like "your" story. A lot of fans felt like they couldn 't completely embrace this type of story telling because their preferences were left on the cutting room floor.
BW expanding the LI choices in ME3 may sound like pandering, and it might indeed mean that some other content ideas don't make the final version of the game, but opening up the choices will allow those players that didn't feel as invested in this franchsie the opportunity to create the narrative they have been clammering for since day one.
I personally like the idea of having fewer, more robust, LI options. But the fanbase has spoken.
Every fanbase for every RPG is like that. The difference is in how the developers approach that feedback; do they pander to the minority groups that lobby for these very specific romances, or do they look at the larger picture and assess which demands are valid, and which ones are not?
If they do the former, they end up painting themselves into a corner.
"Oh, we want the sex scenes to be tasteful and feature partial nudity like ME1!" is much more beneficial (on a larger scale) than "We want this minor character to be romanceable because our forum club won't rest until she is!".
At this point, it's past giving a slew of options; now it's just pandering.