Sabriana wrote...
Yeah, they have, Ali. Most enemies have a huge amount of HP, and they are chugging Healing Potions. Someone, somewhere posted that with the Arishok and a few other enemies. The higher the PC level is, the worse she is actually of, because the enemies plus their armor upgrade, but the PC armor and weapons don't. She'll have to get better armor and weapons asap.
The FF is another issue. Fenris for example can wipe out the whole group in one swing if you're not careful, or if the AI messes up once again. However, he barely makes a dent in the antagonists. Add the ninjas to that mix, the teleporting mages/rogues/assassins/whathaveyou, and kiting is often the only way to go. The places where you can set up choke points are few, the areas are usually too small. I tried to set up choke points with Tehrone, but my PC couldn't get close enough to her to lure them to the choke, without the companions teleporting to her. I know they do that automatically when a certain distance is reached, but this was ridiculous.
I had ninjas appear right behind the mage/archers and one-shoot them quite often. The companion NPCs often forgot all set tactics, all orders and launched themselves right into melee for no apparent reason. Varric and Merrill are especially prone to that behavior. Forget tactics.
Edited to add that all of this gets worse with those crazy-arse immunities, Potion stealing by antagonists, and the cool-downs for the PC and party.
Agreed, on all points.
I have major problems with the combat and attribute system of DA2, and supposedly, having played it on the xbox the game was designed to be more accessible for console users. If the console sales of the original outstrip that of the sucessor which was designed to appeal to that percieved audience then something has gone very, very wrong.
One particular point of note is the your first. DA O had level scaling, but I think it was area based to a certain extent ala Frostback mercenary encounter before entering Orzammar which could be very tough if you were at a low level. Whilst the standard white coloured enemies could be a pain at times, the threat that they posed remained reasonably consistent as your level increased in one area, but I didn't find that I could be overwhelmed by the random enemy who was artificially scaled to my level simply to make things more challenging.
DA2 's level scaling is an abomination and a slight against God, it represents a hamster wheel in design.
When you level up, you get weaker. Your additional damage chance and armor rating go down because enemies’ to hit chance and armor rating go up, which is daft and relgates the attribute system to piling all points into the strength and constitution for warriors an renders most others irrelevant. Particularly as all attacks now hit and will cause a level of damage based on the class' primary attribute and coupled with the fact that raising the difficulty simply inflates the HP for enemies it makes attribute distribution a forgone conclusion and combat a tedious HP grind. Whilst the equipment, including unique items, lose their value fast, you have to hit the shops after a level up or two and buy, often the same looking, weapons/armor with a 5-7% increase in stats.
Coupled with the fact that classes are now boxed into the types of weapons they can use whilst things like armour pentration for diferent types of weapons is now gone. The system feels like whack a mole, only stopping to replace your weapon with a bigger stick.
This is actually one of the reasons I have played DA2 only once I had to drag myself through Act 3 and after that, quite frankly I haven't touched it. Its more than likely I'll trade the game in soon or try and sell it to try and recoup something.
Modifié par billy the squid, 16 mai 2011 - 10:58 .