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How many times have you started and complete a new playthrough?


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#151
xkg

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Skilled Seeker wrote...

mrcrusty wrote...

Skilled Seeker wrote...

You guys do know good old MIke was the lead designer on DAO too? It wasn't that Brent Knowles fellow. So obviously Mike is capable of making both kinds of games.


Lol. Laidlaw was Lead for about 6-8 months on Dragon Age: Origins, right at the end of the project. The PC game was already finished by the time he came along.

Knowles was Lead for about 4-5 years during engine design and the majority of development.

Ah I see, my mistake. Still Laidlaw was partly the lead on Origins and would certainly have been the lead on Awakening and the DLC. Also if Brent left way before development on ][ started, then why do people state he left because of ][?


Brent's blog - year by year.
This is the link to year 10 (last year)
http://blog.brentkno...08-summer-2009/

#152
Guest_Alistairlover94_*

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Skilled Seeker wrote...

Alistairlover94 wrote...

mrcrusty wrote...

And I think that may suggest a fundamental outlook of Laidlaw and how he's designed Dragon Age 2.

He believes the primary gameplay focus should be on combat. As opposed to looking at combat as a tool to be used to promote roleplaying and advancing the narrative.

He sees an RPG as combat+story.

I don't see how the combat+story = RPG concept can be considered an evolution of the genre. That's the very  at all.barebones of what an RPG was a good 20-30 years ago. If anything, it's an utter devolution.

Funny, really. Well... it would be. Except that he may lead the next Dragon Age game with this vision. So, not funny

:crying:


Exactly. I'm not looking for fast-paced combat mechanics(I would play GOW, DMC etc, etc if I was), or a story that railroads me(Act 3), or a PC that isn't my PC(I projected my own personality and voice onto The Warden, Bhaalspawn and Revan, while Hawke isn't MY character, but BioWare's).

But you do not speak for all of us and you must understand this. I like fast paced combat and voiced PC. Is my opinion inferior to yours? Who should Bioware listen to?


And I wasn't speaking for anyone else beside me. And no. Your opinion is in fact, not inferior to my own. Why on Earth would you think that? And BioWare can do whatever the hell they want. If they decide to go back to the Origins formula, I would be satisfied. If they continued in this direction you would be satisifed. Either way, they can't please all of us.

#153
Skilled Seeker

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Alistairlover94 wrote...

Skilled Seeker wrote...

mrcrusty wrote...

Skilled Seeker wrote...

You guys do know good old MIke was the lead designer on DAO too? It wasn't that Brent Knowles fellow. So obviously Mike is capable of making both kinds of games.


Lol. Laidlaw was Lead for about 6-8 months on Dragon Age: Origins, right at the end of the project. The PC game was already finished by the time he came along.

Knowles was Lead for about 4-5 years during engine design and the majority of development.

Ah I see, my mistake. Still Laidlaw was partly the lead on Origins and would certainly have been the lead on Awakening and the DLC. Also if Brent left way before development on ][ started, then why do people state he left because of ][?


Which were utter garbage! *points to Witch Snooze and Golems of Blah*

I found them enjoyable enough. What were you expecting from DLC exactly?

Oh also I actually prefered Awakening to the Origins campaign.

Modifié par Skilled Seeker, 16 mai 2011 - 10:37 .


#154
A Crusty Knight Of Colour

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Having an option to keep/remove a voiced character on character creation would please both parties imo.

Lol.

#155
Ryllen Laerth Kriel

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Well a voiced PC does dictate quite a few things beyond personal opinion. It fundamentally changes the design of a game. It's impossible to voice a protagonist which could be a dwarf, elf, human or possibly qunari or either gender. It would take alot of money and time to include those features, and the dialogue options branching from them. Each race has different accents, tones and each voiceover likely wouldn't fit the personality of the character which players could create. Was the RPG experience therefore deeper because Hawke was voiced? I say no since it limited the story to a human character who didn't have any more effect on he world around him/her than the protagonist of any other Bioware game, and argueably less interaction than the Warden from DA:O.

As for the fast paced combat, that's entirely an opinion based question. But, fans of the first game likely are concerned the franchise is turning in a direction opposite of what was in the original. I personally wished for more strategy after Origins and it's gone completely in the wrong direction.

#156
Guest_Alistairlover94_*

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Skilled Seeker wrote...

Alistairlover94 wrote...

Skilled Seeker wrote...

mrcrusty wrote...

Skilled Seeker wrote...

You guys do know good old MIke was the lead designer on DAO too? It wasn't that Brent Knowles fellow. So obviously Mike is capable of making both kinds of games.


Lol. Laidlaw was Lead for about 6-8 months on Dragon Age: Origins, right at the end of the project. The PC game was already finished by the time he came along.

Knowles was Lead for about 4-5 years during engine design and the majority of development.

Ah I see, my mistake. Still Laidlaw was partly the lead on Origins and would certainly have been the lead on Awakening and the DLC. Also if Brent left way before development on ][ started, then why do people state he left because of ][?


Which were utter garbage! *points to Witch Snooze and Golems of Blah*

I found them enjoyable enough. What were you expecting from DLC exactly?


Lair of The Shadow Broker. Witch Hunt was only satisfying if you've romanced Morrigan, and Golems had no impact on the story or any choices.

#157
Skilled Seeker

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Well I am a fan of the first game too. I see faster paced combat as an improvement though. You can like both games, it's not mutually exclusive.

#158
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Ryllen Laerth Kriel wrote...

Well a voiced PC does dictate quite a few things beyond personal opinion. It fundamentally changes the design of a game. It's impossible to voice a protagonist which could be a dwarf, elf, human or possibly qunari or either gender. It would take alot of money and time to include those features, and the dialogue options branching from them. Each race has different accents, tones and each voiceover likely wouldn't fit the personality of the character which players could create. Was the RPG experience therefore deeper because Hawke was voiced? I say no since it limited the story to a human character who didn't have any more effect on he world around him/her than the protagonist of any other Bioware game, and argueably less interaction than the Warden from DA:O.

As for the fast paced combat, that's entirely an opinion based question. But, fans of the first game likely are concerned the franchise is turning in a direction opposite of what was in the original. I personally wished for more strategy after Origins and it's gone completely in the wrong direction.


This.

#159
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Skilled Seeker wrote...

Well I am a fan of the first game too. I see faster paced combat as an improvement though. You can like both games, it's not mutually exclusive.


I don't. I'd take the Origins route over DA2 any time of the week.

#160
Skilled Seeker

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Alistairlover94 wrote...

Skilled Seeker wrote...

Alistairlover94 wrote...

Skilled Seeker wrote...

mrcrusty wrote...

Skilled Seeker wrote...

You guys do know good old MIke was the lead designer on DAO too? It wasn't that Brent Knowles fellow. So obviously Mike is capable of making both kinds of games.


Lol. Laidlaw was Lead for about 6-8 months on Dragon Age: Origins, right at the end of the project. The PC game was already finished by the time he came along.

Knowles was Lead for about 4-5 years during engine design and the majority of development.

Ah I see, my mistake. Still Laidlaw was partly the lead on Origins and would certainly have been the lead on Awakening and the DLC. Also if Brent left way before development on ][ started, then why do people state he left because of ][?


Which were utter garbage! *points to Witch Snooze and Golems of Blah*

I found them enjoyable enough. What were you expecting from DLC exactly?


Lair of The Shadow Broker. Witch Hunt was only satisfying if you've romanced Morrigan, and Golems had no impact on the story or any choices.

Golems was clearly marketed as a combat oriented DLC though. I understand why you'd see Witchhunt as lackluster if you were expecting answers but no way Bioware were going to drop major plot points in an optional micro DLC. No one does that and you shouldn't expect it or you set yourself up for disappointment.

#161
Tommy6860

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I played it thoroughly twice and that was it. Wife played it 1.5 times, couldn't get into it anymore, she likes playing around certain scenes with mage powers though, so the game has worth I take it.. Current foster kid is on her third attempt (needs to do her homework before any play time though).

#162
A Crusty Knight Of Colour

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Skilled Seeker wrote...

Well I am a fan of the first game too. I see faster paced combat as an improvement though. You can like both games, it's not mutually exclusive.


LIES CHOOSE A GAEM NAO!!

:P

Personally, I liked the faster paced combat. The running in, no more shuffling, improvements to Mages. Some of the new combat mechanics. Those were all nice and I hope they get added into Dragon Age 3 if it ever comes.

What I didn't like was the over the top animations and the absolutely dreadful encounter and enemy design. That and the removal of the top down camera angle.

Modifié par mrcrusty, 16 mai 2011 - 10:42 .


#163
Guest_Alistairlover94_*

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Skilled Seeker wrote...

Alistairlover94 wrote...

Skilled Seeker wrote...

Alistairlover94 wrote...

Skilled Seeker wrote...

mrcrusty wrote...

Skilled Seeker wrote...

You guys do know good old MIke was the lead designer on DAO too? It wasn't that Brent Knowles fellow. So obviously Mike is capable of making both kinds of games.


Lol. Laidlaw was Lead for about 6-8 months on Dragon Age: Origins, right at the end of the project. The PC game was already finished by the time he came along.

Knowles was Lead for about 4-5 years during engine design and the majority of development.

Ah I see, my mistake. Still Laidlaw was partly the lead on Origins and would certainly have been the lead on Awakening and the DLC. Also if Brent left way before development on ][ started, then why do people state he left because of ][?


Which were utter garbage! *points to Witch Snooze and Golems of Blah*

I found them enjoyable enough. What were you expecting from DLC exactly?


Lair of The Shadow Broker. Witch Hunt was only satisfying if you've romanced Morrigan, and Golems had no impact on the story or any choices.

Golems was clearly marketed as a combat oriented DLC though. I understand why you'd see Witchhunt as lackluster if you were expecting answers but no way Bioware were going to drop major plot points in an optional micro DLC. No one does that and you shouldn't expect it or you set yourself up for disappointment.


Yep. All I got was one gíant advertisement for DA2 by Morrigan. Whoop-de-freaking-do.Posted Image

#164
xkg

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Maybe someone should do a new thread like "Mechanics & difficulty of DA2" so we can continue to discuss it there - otherwise this thread is going to get closed because of massive amount of OT :) hehe

#165
Shadow of Light Dragon

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Firky wrote...

There you go. Clearly my play style needed a shake up. (I'm still just going through quite slowly, due to being horrendously overcommitted, but I picked up quite well at lvl 9.) Strangely, I found the Bone Pit dragon (one opponent) much easier than the large groups.

PS. Given that this thread is supposed to be about playthurs, how many did you do before you tried NM? Part of my problem was lack of familiarisation with build. 


None--NM was my first choice (always is in every game I play. I'm too wussy to try hard mode, and too proud to do easy XD) I'd played the demo once through with each class to get an idea of skills, but that was it.

Maybe I found combat with groups easier because I was doing a 2H warrior, and they get AoE ('splash') damage? I don't know. I just remember I didn't pick up any specialisations, and only maxed Warmonger and Two Handed. Vanguard and Battlemaster got the rest of my points split between them.

#166
Ryllen Laerth Kriel

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Very true xkg, very true.

I didn't play the game very long, mostly trying out all three classes and getting fed up pretty fast.

#167
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Shadow of Light Dragon wrote...

Firky wrote...

There you go. Clearly my play style needed a shake up. (I'm still just going through quite slowly, due to being horrendously overcommitted, but I picked up quite well at lvl 9.) Strangely, I found the Bone Pit dragon (one opponent) much easier than the large groups.

PS. Given that this thread is supposed to be about playthurs, how many did you do before you tried NM? Part of my problem was lack of familiarisation with build. 


None--NM was my first choice (always is in every game I play. I'm too wussy to try hard mode, and too proud to do easy XD) I'd played the demo once through with each class to get an idea of skills, but that was it.

Maybe I found combat with groups easier because I was doing a 2H warrior, and they get AoE ('splash') damage? I don't know. I just remember I didn't pick up any specialisations, and only maxed Warmonger and Two Handed. Vanguard and Battlemaster got the rest of my points split between them.


Pretty much the same build I have for my currently abandoned second playthrough. Oddly enough, after finishing DA2, I re-installed Origins and am currently on my ninth playthrough.

Modifié par Alistairlover94, 16 mai 2011 - 10:56 .


#168
A Crusty Knight Of Colour

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xkg wrote...

Maybe someone should do a new thread like "Mechanics & difficulty of DA2" so we can continue to discuss it there - otherwise this thread is going to get closed because of massive amount of OT :) hehe


Well, I'd ask the OP to change the title then.

But I don't talk to Pedophiles.

Ryllen Laerth Kriel wrote...

Well a voiced PC does dictate quite a few things beyond personal opinion. It fundamentally changes the design of a game. It's impossible to voice a protagonist which could be a dwarf, elf, human or possibly qunari or either gender. It would take alot of money and time to include those features, and the dialogue options branching from them. Each race has different accents, tones and each voiceover likely wouldn't fit the personality of the character which players could create. Was the RPG experience therefore deeper because Hawke was voiced? I say no since it limited the story to a humancharacter who didn't have any more effect on he world around him/her than the protagonist of any other Bioware game, and argueably less interaction than the Warden from DA:O.

As for the fast paced combat, that's entirely an opinion based question. But, fans of the first game likely are concerned the franchise is turning in a direction opposite of what was in the original. I personally wished for more strategy after Origins and it's gone completely in the wrong direction.


It depends on the execution and design of it, really. Games like The Witcher and Alpha Protocol have voiced protagonists and even games like Planescape: Torment use a predetermined one. All of them are less customisable than Hawke. Yet all three are superior as role playing games imo.

Though I do agree with the points you make.

Modifié par mrcrusty, 16 mai 2011 - 10:56 .


#169
billy the squid

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Sabriana wrote...

Yeah, they have, Ali. Most enemies have a huge amount of HP, and they are chugging Healing Potions. Someone, somewhere posted that with the Arishok and a few other enemies. The higher the PC level is, the worse she is actually of, because the enemies plus their armor upgrade, but the PC armor and weapons don't. She'll have to get better armor and weapons asap.

The FF is another issue. Fenris for example can wipe out the whole group in one swing if you're not careful, or if the AI messes up once again. However, he barely makes a dent in the antagonists. Add the ninjas to that mix, the teleporting mages/rogues/assassins/whathaveyou, and kiting is often the only way to go. The places where you can set up choke points are few, the areas are usually too small. I tried to set up choke points with Tehrone, but my PC couldn't get close enough to her to lure them to the choke, without the companions teleporting to her. I know they do that automatically when a certain distance is reached, but this was ridiculous.

I had ninjas appear right behind the mage/archers and one-shoot them quite often. The companion NPCs often forgot all set tactics, all orders and launched themselves right into melee for no apparent reason. Varric and Merrill are especially prone to that behavior. Forget tactics.

Edited to add that all of this gets worse with those crazy-arse immunities, Potion stealing by antagonists, and the cool-downs for the PC and party.


Agreed, on all points.

I have major problems with the combat and attribute system of DA2, and supposedly, having played it on the xbox the game was designed to be more accessible for console users. If the console sales of the original outstrip that of the sucessor which was designed to appeal to that percieved audience then something has gone very, very wrong.

One particular point of note is the your first. DA O had level scaling, but I think it was area based to a certain extent ala Frostback mercenary encounter before entering Orzammar which could be very tough if you were at a low level. Whilst the standard white coloured enemies could be a pain at times, the threat that they posed remained reasonably consistent as your level increased in one area, but I didn't find that I could be overwhelmed by the random enemy who was artificially scaled to my level simply to make things more challenging.

DA2 's level scaling is an abomination and a slight against God,  it represents a hamster wheel in design.

When you level up, you get weaker. Your additional damage chance and armor rating go down because enemies’ to hit chance and armor rating go up, which is daft and relgates the attribute system to piling all points into the strength and constitution for warriors an renders most others irrelevant. Particularly as all attacks now hit and will cause a level of damage based on the class' primary attribute and coupled with the fact that raising the difficulty simply inflates the HP for enemies it makes attribute distribution a forgone conclusion and combat a tedious HP grind. Whilst the equipment, including unique items, lose their value fast, you have to hit the shops after a level up or two and buy, often the same looking, weapons/armor with a 5-7% increase in stats. 

Coupled with the fact that classes are now boxed into the types of weapons they can use whilst things like armour pentration for diferent types of weapons is now gone. The system feels like whack a mole, only stopping to replace your weapon with a bigger stick.

This is actually one of the reasons I have played DA2 only once I had to drag myself through Act 3 and after that, quite frankly I haven't touched it. Its more than likely I'll trade the game in soon or try and sell it to try and recoup something.

Modifié par billy the squid, 16 mai 2011 - 10:58 .


#170
A Crusty Knight Of Colour

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Wow, that sounds annoying if true, billy.

Sounds like Oblivion all over again. Lol.

#171
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mrcrusty wrote...

Wow, that sounds annoying if true, billy.

Sounds like Oblivion all over again. Lol.


That is because it is Oblivion all over again.

#172
Firky

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@SoL. Oh, sorry, I meant NM as nightmare. (I've been spending too long reading the strategy forum.) I think you mean it as normal. I totally respect that people play it on normal and are looking for something besides combat.

I'm annoyed at myself for getting drawn in. Again. (But, personally, I do think combat on the harder difficulties is something I would defend to the hilt. With a few niggles remaining.)

#173
xkg

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mrcrusty wrote...

xkg wrote...

Maybe someone should do a new thread like "Mechanics & difficulty of DA2" so we can continue to discuss it there - otherwise this thread is going to get closed because of massive amount of OT :) hehe


Well, I'd ask the OP to change the title then.

But I don't talk to Pedophiles.


LMAO hahaha Posted Image

#174
fchopin

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Started 4 completed 2, as a rogue and mage.

No way i can do act 3 again the way it's done.

#175
Stardusk78

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Started 7, completed 0.