after finally acquainting me with XML and fixing a number of problems in my
PW's menus I decided it would be possible to now implement a system I have
wanted to put together for a while. I would like to disable parties
on my PW, both to cut down on lag and to create a stronger sense of
individualness and realism for the server.
What I have done so far (not implemented in the world yet of course) is
simply removing the buttons from all the XML menus that allows players to
invite others to their party and also the accept buttons for good measure.
This step will eliminate parties; however it will also make partying for
adventuring fruitless since players will no longer share XP.
What I need to do is implement a system that will share XP by proximity.
In effect I would like all XP a PC earns to be shared with all
other PCs within a certain distance from themselves (The longest distance a
ranged and or/spell can be use from would be the ideal I imagine). Then
Players can still adventure together without the need of the party. I can
also add a line to any quests that dish out xp for turning items in to give out
the xp to all pcs within a small distance as well.
So, does anyone have any ideas on how to do this? Is sharing xp in
this way possible? If so is it easy or convoluted to do so? I am not
the best scripter in the world but I have a basic grasp so any help would
be very much appreciated.
Modifié par niapet, 16 mai 2011 - 02:50 .





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