Lord Atlia wrote...
@JLB524's question from a few pages back:
I felt that the DA2's romances were bad simply from the lack of restrictions. I think Alistair is the perfect example of how a romance should play out simply because he has realistic restrictions. He will only have a romance with a female PC and will only marry a female human noble (I'm actually not sure if he will marry a human mage or not) PC. This is realistic, no matter how much he loves a dwarf or elf PC the political fallout would be too great. Perhaps it is because I've played visual novels with dozens of flags but I find most romance subplots too "easy," it is simply pick the love option x times and boom you are in love followed by a sex scene, no matter how much of douche you could have been it matters not. Romance should be like an easter egg if your PC fulfills certain criteria it springs forth naturally as the PC and NPC mesh. However Bioware's current route gives too much power to the PC, it is simply if you want to have sex with character x you can by pressing the heart icon. It is cheesed to the extent now that I would rather they just cut them and add a new character with all the dialogue saved.
It's the unfortunate, inevitable result of trying to 'simplify' their games to appeal to a broader audience. I would love the ability to try and pursue a relationship only to do something which causes them to shut me down partway through (just like it happened in Baldur's Gate). Unfortunately,
"kids these days" don't like failure in any way, shape, or form, so the romances have been streamlined, even going so far as openly
telling you which dialogue options to pick if you want to continue/advance the romance.
Kinda sad when you think about how realistic the games are in every other regard...