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-Wider options for Romance in ME3, including Same-sex- *Update added*


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#6501
Cuddlezarro

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Sunnie22 wrote...

TheSeventhJedi wrote...

I'll drop my two cents in why I'm worried. If you're playing a femshep, and you DON'T want to romance that idiot Jacob - you pretty much have to never ask him about his personal life, and go down the "I hate you forever don't look at me or I'll throw up" route in conversations to avoid things being creepy. When manshep talks to Jacob, he says "I'm just interested in talking for a bit," it sounds casual and completely okay. When femshep says it to him, she sounds like a totally creepy stalker who wants to jump his bones right then and there.

I think you're right about doing it like DA2 - but not with gifts. There needs to be a seperate, fourth dialogue option for "flirt." Just because I'm a paragon doesn't mean I want to sleep with you, and just because I'm a renegade doesn't mean I don't. I'm not gay. I don't want to see gay relationships. If you're for people being allowed to like them, then you must give those who find it - disturbing is the nicest word I can come up with, the same freedom of opinion. In DA2, I knew "Uh-oh, Anders has a heart in the dialogue box - do not flirt or you're going to wind up in a relationship with him." I was able to know, without question, which dialogue option to avoid if I didn't want to be gay with a character in the game. As long as the game never just assumes that my Shep is into dudes just because he's nice, I'll be fine.

I honestly don't think you have anything to worry about. DA2 dialoge choices were pretty clear about what was romance via the heart icon. I don't think that ME3 will be any much different in that respect. There will be clear indicators of what you are about to or continue doing when chatting up your squad members.


yes but somehow people thought the giant heart icon meant something else and whined about that as well >_>

#6502
Siansonea

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TheSeventhJedi wrote...

I'll drop my two cents in why I'm worried. If you're playing a femshep, and you DON'T want to romance that idiot Jacob - you pretty much have to never ask him about his personal life, and go down the "I hate you forever don't look at me or I'll throw up" route in conversations to avoid things being creepy. When manshep talks to Jacob, he says "I'm just interested in talking for a bit," it sounds casual and completely okay. When femshep says it to him, she sounds like a totally creepy stalker who wants to jump his bones right then and there.

I think you're right about doing it like DA2 - but not with gifts. There needs to be a seperate, fourth dialogue option for "flirt." Just because I'm a paragon doesn't mean I want to sleep with you, and just because I'm a renegade doesn't mean I don't. I'm not gay. I don't want to see gay relationships. If you're for people being allowed to like them, then you must give those who find it - disturbing is the nicest word I can come up with, the same freedom of opinion. In DA2, I knew "Uh-oh, Anders has a heart in the dialogue box - do not flirt or you're going to wind up in a relationship with him." I was able to know, without question, which dialogue option to avoid if I didn't want to be gay with a character in the game. As long as the game never just assumes that my Shep is into dudes just because he's nice, I'll be fine.


We all have the same concerns, if for different reasons. We are very much pro-friendship dialog. We are very much against ninja romances. Clear flirting dialogue that isn't tied to the Paragon/Renegade stuff is an idea that I think will be implemented in ME3. I think as long as it's clear when Shepard is flirting with anyone, no player should need an addition safeguard against accidentally unlocking the s/s romance. 

#6503
PMC65

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Siansonea II wrote...

PMC65 wrote...

Siansonea II wrote...

Honestly, after seeing these few Witcher videos, I would never have any desire to play that game. I don't care how much better they handle gameplay mechanics, etc., if this is the level of thought given to characterization—PASS. I was simultaneously laughing and cringing throughout. And if I want comedy, I'm not going to play a game that seems to be designed to give teenage boys their first boner, now matter how unintentionally hilarious the game is as a result.


To be honest, teenage boys can look at a chair and get a .... Image IPB

I do wish that Mass Effect 3 is better in the romantic scenes then in 2 and LotSB. My Shepard would like more than "grab Liara, smooch, black eyes [fade out] ... come back y'all". Now if I were an Asari the black eye scene might be considered "hot", but as a human not so much. Image IPB


I agree, but I don't think depicting coitus adds anything other than titillation, and I'm not there for that. I want meaningful interaction. For instance, it would have been nice if in the midst of Shepard and Miranda's grappling, there was a pause, and Shepard put his hand on Miranda's face, and her expression softened, and they just looked into each other's eyes for a few seconds, that would have been cool. Just watching people mackin' on each other is kinda meh for me. 

In the Liara scene, I liked everything that led up to the "black eyes", and I don't know what could have come after that other than just groping and whatnot. At that point I would start feeling like a voyeur. :sick:


That type of connection would be nice, seeing the two characters have a more meaningful moment is what I would like. But I also like a little more passion as well. ME1 meets ME2 would work for me with the love interest. 

My renegrade Shep would just like tryst with an Afterlife stripper since he is not the romantic type. The bas*ard! 

#6504
paptschik

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Siansonea II wrote...

I can see that. But I've always liked the asari anyway, and I'm an old lady. As much as they're pure fantasy on the surface, they're also the most powerful species in the game, dominating the Citadel-controlled systems' commerce and politics. And asari are rather subversive too, they don't even HAVE males, which means they don't need males. That's kind of fantasy-squasher. They're the antithesis of the "Orion Slave Girl" of the original Star Trek and the Twi'Lek captives of Jabba the Hutt in Star Wars. Asari are hawt blue space babes, but they're hot blue space babes with lots of variety and considerable power. I love how much individuality the asari have, they're not all there to make Shepard feel like Space James/Jane Bond. 


Honestly, all Asari just happen tobe pretty damn good looking. Well, most Asari (Can't sleep. Samara will eat me. Those eyes...THOSE EYES! :crying:).
But the same goes for most humans in the game too and if you're into Turians, well, all of them are equally sexy too. What we got to see of Drell certainly was damn nice to look at.
Most people in games just happen to be very good looking, male or female, be they more submissive characters or people in charge and power. Both have the right to be their I think and can be decent characters in their own right.
They're all fantasy-material anyway, based on the fact that they are hot. That goes for Kaiden as much as it goes for Liara.

Modifié par paptschik, 22 mai 2011 - 06:06 .


#6505
jeweledleah

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TheSeventhJedi wrote...

I'll drop my two cents in why I'm worried. If you're playing a femshep, and you DON'T want to romance that idiot Jacob - you pretty much have to never ask him about his personal life, and go down the "I hate you forever don't look at me or I'll throw up" route in conversations to avoid things being creepy.


THAT is completely untrue.  its bad voice direction, nothing more.  Jacob is actualy difficult to romance and can STILL break up with you, unless you pick some very specific options and they are just as obvious if not more obvious then thane's "I want you"

there are NO ninjamances in ME2, none.  all the romantic dialogue options are very clear cut, too clearcut sometimes.

lastly - I think characters developing feeling for you just becasue you are nice is not the game assuming that you love them back, its the game telling you that they like you.

the issue with Anders and ME1 romances was not in them hitting on you, it was i na fact that you coudln't dump them nicely.  you had to either be a complete jerk, or flirt back.

in ME2 at least, you had polite ways out of the relationship that didn't involve being a complete douche to the characters and I'm hoping that in ME3, you will have the same option.

sometimes people fall for you regardless of your orientation, or whether you reciprocate their feelings.  it happens.  its natural.  its realistic.  all we need are option to turn those characters down i na way of our chosing (within the limits of the game of course)

#6506
paptschik

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Siansonea II wrote...

 Just saw a "Witcher 2 sex scene" on YouTube and...

HAHAHAHAHAHAHAHAHAHAHAHAHA!!!!:lol::lol::lol::lol::lol::lol:


Wow, such depth, such character development, such...digital boobies. Please, BioWare, do NOT go this route with ME3 romances. This just panders to people who are too cheap to buy real porn. :P


Honestly, I wouldn't mind having one minor romance go purely for childish humor and sexappeal. Something like Kelly or a new male option or space-brothels, there is fun for silly humor to be had there. :)

The main romances should be treated more serious though, yeah.

#6507
Aurellia

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TheSeventhJedi wrote...

I'll drop my two cents in why I'm worried. If you're playing a femshep, and you DON'T want to romance that idiot Jacob - you pretty much have to never ask him about his personal life, and go down the "I hate you forever don't look at me or I'll throw up" route in conversations to avoid things being creepy. When manshep talks to Jacob, he says "I'm just interested in talking for a bit," it sounds casual and completely okay. When femshep says it to him, she sounds like a totally creepy stalker who wants to jump his bones right then and there.

I think you're right about doing it like DA2 - but not with gifts. There needs to be a seperate, fourth dialogue option for "flirt." Just because I'm a paragon doesn't mean I want to sleep with you, and just because I'm a renegade doesn't mean I don't. I'm not gay. I don't want to see gay relationships. If you're for people being allowed to like them, then you must give those who find it - disturbing is the nicest word I can come up with, the same freedom of opinion. In DA2, I knew "Uh-oh, Anders has a heart in the dialogue box - do not flirt or you're going to wind up in a relationship with him." I was able to know, without question, which dialogue option to avoid if I didn't want to be gay with a character in the game. As long as the game never just assumes that my Shep is into dudes just because he's nice, I'll be fine.


The objection that I see from those who may be uncomfortable is that they don't want to see flirt in their dialog wheel for a same sex character.  That just draws attention to the mechanism.

If the romance content for all characters is gated behind something like the giving of a gift, which is a common way in real life to express romantic interest, then everyone wins. You provide a gift shop in the equivalent of Omega Station early on in the game.

You could add other activities such as buying a drink for a party member, or taking them to dinner, or to sit and watch the strippers at Chora's den.

Back to your remarks, why don't you like the idea of gifts?

#6508
Charmile

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Sunnie22 wrote...

TheSeventhJedi wrote...

I'll drop my two cents in why I'm worried. If you're playing a femshep, and you DON'T want to romance that idiot Jacob - you pretty much have to never ask him about his personal life, and go down the "I hate you forever don't look at me or I'll throw up" route in conversations to avoid things being creepy. When manshep talks to Jacob, he says "I'm just interested in talking for a bit," it sounds casual and completely okay. When femshep says it to him, she sounds like a totally creepy stalker who wants to jump his bones right then and there.

I think you're right about doing it like DA2 - but not with gifts. There needs to be a seperate, fourth dialogue option for "flirt." Just because I'm a paragon doesn't mean I want to sleep with you, and just because I'm a renegade doesn't mean I don't. I'm not gay. I don't want to see gay relationships. If you're for people being allowed to like them, then you must give those who find it - disturbing is the nicest word I can come up with, the same freedom of opinion. In DA2, I knew "Uh-oh, Anders has a heart in the dialogue box - do not flirt or you're going to wind up in a relationship with him." I was able to know, without question, which dialogue option to avoid if I didn't want to be gay with a character in the game. As long as the game never just assumes that my Shep is into dudes just because he's nice, I'll be fine.

I honestly don't think you have anything to worry about. DA2 dialoge choices were pretty clear about what was romance via the heart icon. I don't think that ME3 will be any much different in that respect. There will be clear indicators of what you are about to or continue doing when chatting up your squad members.

The only hitch with that is some other ME fans disliked the DA2 dialogue system with icons, as it appeared to be more cartoony and less professional than the ME dialogue wheel is. I'm sure Bioware will find a way to make everyone at least satisfied with how the dialogue works.

#6509
NICKjnp

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@Sian: The romance color should be magenta (mixture of blue and red).

#6510
Abispa

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I would like there to be consequences to role-playing and romance. For instance, if you're a total xenophobe, you should never able to even get a sniff of a romantic possibility with Liara or Tali. If you're a total xenophile, Miranda and possibly Ashley shouldn't want anything to do with you romantically. I'm not saying they have to be POed with you in every conversation, but a if a xenophobe Shepard suddenly made a pass at Liara, her reaction should be "What the ****? Go AWAY!" As far as I can tell, only Samara turns you down HARD on moral grounds.

I HATED HATED HATED the gift system in DA:O. As mentioned earlier, a character could totally be repulsed by your every action, but you still had a shot at romance if you gave them goodies. And although they're cute, I don't bother with the DLC gifts which severely unbalance the game.

DA2 was better, and I LOVED the rivalry system, but it still isn't perfect. There should be some characters you win over using rivalry, but I feel that others should be offended if you hit on them if you're both completely at odds yet still respect each other. I was intrigued that my girlfriend played a game where she was kinda sorta flirting with Fenris (she wound up with Anders -- a mistake, she said later) and at the end of the game he tried to kill her.

Wow, a totally pissed off party member, that's cool!

#6511
PMC65

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paptschik wrote...

Honestly, I wouldn't mind having one minor romance go purely for childish humor and sexappeal. Something like Kelly or a new male option or space-brothels, there is fun for silly humor to be had there. :)

The main romances should be treated more serious though, yeah.


My single renegade Shepard just raised his glass of beer to you .... space-brothels Image IPB

#6512
Aurellia

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Charmile wrote...

Sunnie22 wrote...
I honestly don't think you have anything to worry about. DA2 dialoge choices were pretty clear about what was romance via the heart icon. I don't think that ME3 will be any much different in that respect. There will be clear indicators of what you are about to or continue doing when chatting up your squad members.

The only hitch with that is some other ME fans disliked the DA2 dialogue system with icons, as it appeared to be more cartoony and less professional than the ME dialogue wheel is. I'm sure Bioware will find a way to make everyone at least satisfied with how the dialogue works.


I liked the DA2 dialog system in theory but I was not happy with it in practice.  the problem was that almost all the dialog was reduced down to Nice, Funny, Harsh (+flirt and mysterious)  and this reduced the subtlety and variety of the dialog down to a small number of categories.  I found myself choosing dialog more based on the category and not the content at times since the phrase in the wheel often had little to do with what I actually said.

I'm happy with a heart/heart-break for romance dialog as long as all other dialog does not have any meaning indicators.

#6513
paptschik

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Pups_of_war_76 wrote...

That would work, but the on/off should be specfic to Shepard. It'd be nice if there were some gay or bi NPCs encountered regardless, and the profile just determined whether or not Shep could flirt with romance options of the same gender, rather than extending to the whole gameworld. 

>Represent all sexualities
>People with straight Sheps don't mistakenly start flirting due to ambiguities in the dialog-wheel paraphrases.
>Everybody wins!

I'd say that they could just implement DA2-style graphic indicators on the dialog wheel to keep people from accidentally initiating romances, but apparently that didn't work for everybody. 


Better yet, depending on which sexuality you assign to Shepard you should get different dialog choices..but then again, to me it never seemed like we got that from any of the profile related options as much as we could. I would've liked for example Kelly confronting Shepard if he/she was "sole survivor", because hey, such a person could need a shrink more than a war hero would.

#6514
Aurellia

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Abispa wrote...

I HATED HATED HATED the gift system in DA:O. As mentioned earlier, a character could totally be repulsed by your every action, but you still had a shot at romance if you gave them goodies. And although they're cute, I don't bother with the DLC gifts which severely unbalance the game.

Wow, a totally pissed off party member, that's cool!


The way gifts worked with approval sucked in DA:O.

In my suggestion for ME3, the gifts would be a necessary but not sufficient condition to have a romance.  So if you pissed off a character, giving a gift would never get you to romance but it might allow you to apologize and at least maintain a civil working relationship.

#6515
PMC65

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bioware-sucks wrote...


The objection that I see from those who may be uncomfortable is that they don't want to see flirt in their dialog wheel for a same sex character.  That just draws attention to the mechanism.

If the romance content for all characters is gated behind something like the giving of a gift, which is a common way in real life to express romantic interest, then everyone wins. You provide a gift shop in the equivalent of Omega Station early on in the game.

You could add other activities such as buying a drink for a party member, or taking them to dinner, or to sit and watch the strippers at Chora's den.

Back to your remarks, why don't you like the idea of gifts?


I like gifts ... and adding additional activies (both romance & friendship).

During WWII, the soldiers, medics, etc all needed outside stress relief. Even in the trenches they had card games, go figure ... didn't they realize that they were at war? So give my peeps some joy, some camaraderie and moments of light-hearted banter. Image IPB 

#6516
Siansonea

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NICKjnp wrote...

@Sian: The romance color should be magenta (mixture of blue and red).


Depending on people's monitors and TV's though, it might look too similar to red. I think green "for GO" should be the flirt dialogue color. And there could even be a [FLIRT] tag, just in case people are really dense. :blush:

#6517
Siansonea

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PMC65 wrote...

paptschik wrote...

Honestly, I wouldn't mind having one minor romance go purely for childish humor and sexappeal. Something like Kelly or a new male option or space-brothels, there is fun for silly humor to be had there. :)

The main romances should be treated more serious though, yeah.



My single renegade Shepard just raised his glass of beer to you .... space-brothels Image IPB



Truth be told, my Douchegade Infiltrator would so go there too. He's romancin' Jack, but it's not keeping him from trying to make something happen with Kelly too. He's a toolbag.:D

#6518
Aurellia

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paptschik wrote...

Better yet, depending on which sexuality you assign to Shepard you should get different dialog choices..but then again, to me it never seemed like we got that from any of the profile related options as much as we could. I would've liked for example Kelly confronting Shepard if he/she was "sole survivor", because hey, such a person could need a shrink more than a war hero would.


The problem is I don't want a big I am gay/het switch up front.  I want to choose who I am attracted to based on the characters in the game based on the dialog I have with them.  Having a toggle asserts the idea that people are purely gay or het.  It turns out that this is not the case.

The Kinsey Reports show there is a broad spectrum of sexuality ranging from pure hetero to pure ******.  Here is the key part:

WikiPedia
Parts of the Kinsey Reports regarding diversity in sexual orientations are frequently used to support the common estimate of 10% for homosexuality in the general population. However, the findings are not as absolute, and Kinsey himself avoided and disapproved of using terms like homosexual or heterosexual to describe individuals, asserting that sexuality is prone to change over time, and that sexual behavior can be understood both as physical contact as well as purely psychological phenomena (desire, sexual attraction, fantasy).[citation needed] Instead of three categories (heterosexualbisexual and homosexual), a seven-category Kinsey Scalesystem was used (an 8th category for asexuals was added by Kinsey's associates).The reports also state that nearly 46% of the male subjects had "reacted" sexually to persons of both sexes in the course of their adult lives, and 37% had at least one homosexual experience.[7] 11.6% of white males (ages 20–35) were given a rating of 3 (about equal heterosexual and homosexual experience/response) throughout their adult lives.[8] The study also reported that 10% of American males surveyed were "more or less exclusively homosexual for at least three years between the ages of 16 and 55" (in the 5 to 6 range).[9]


Given that bisexuality to one degree or another is an even larger population that exclusively male, such a toggle would limit the choices of bisexual players.

As a female suppose that I am 2 on the Kinsey Scale, I would probably prefer the male romances but I might go for a discount lesbian like Liara if I really liked her character or Kelly but definitely wouldn't want to come on to Ashely.

I think the choice needs to be make on a per character basis either through clearly marked dialog options or unlocked via gifts or a similar mechanic.

Modifié par bioware-sucks, 22 mai 2011 - 06:38 .


#6519
wheelyjon

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Siansonea II wrote...

NICKjnp wrote...

@Sian: The romance color should be magenta (mixture of blue and red).


Depending on people's monitors and TV's though, it might look too similar to red. I think green "for GO" should be the flirt dialogue color. And there could even be a [FLIRT] tag, just in case people are really dense. :blush:



But it should olny be there for the first chance to anishsate it. the one thing i found a bit off putting in DA2 (and I loved it sorry) was that to continue the romance you had to keep flirting, espesily with Andres it seemed like he tell us a really sad (as in upsettingImage IPB) story and you be like 'oh yeah but never mind your sexy'
A: 'IM A DEMON!
'Yeah yeah but your hot'
I liked the romoces in ME1 where you had a choice in the style of the romance

Modifié par wheelyjon, 22 mai 2011 - 06:36 .


#6520
paptschik

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bioware-sucks wrote...

The problem is I don't want a big I am gay/het switch up front.  I want to choose who I am attracted to based on the characters in the game based on the dialog I have with them.  Having a toggle asserts the idea that people are purely gay or het.  It turns out that this is not the case.


Okay, this is an argument. I usually decide these things in advance before even making the character.

#6521
M-Sinistrari

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bioware-sucks wrote...

The objection that I see from those who may be uncomfortable is that they don't want to see flirt in their dialog wheel for a same sex character.  That just draws attention to the mechanism.

If the romance content for all characters is gated behind something like the giving of a gift, which is a common way in real life to express romantic interest, then everyone wins. You provide a gift shop in the equivalent of Omega Station early on in the game.

You could add other activities such as buying a drink for a party member, or taking them to dinner, or to sit and watch the strippers at Chora's den.

Back to your remarks, why don't you like the idea of gifts?


Well, the ding in the objection you make that I see is how is that much different than the paragon/renegade choices.  Maybe it's just me, but I could see a text that I know'll lead to Shep doing some action that I know'll look completely moronic/objectionable/etc... but just seeing the text isn't going to rile me when I make the choice for a different text option since I'm only concerned about the choice I clicked on.

And with the gifts thing, only reasons I'm not really a big fan about them is on one hand it's more stuff to have to potentially muck about in the inventory, and the other, it just doesn't quite flow pacingwise if that makes sense.

I know both ME1 &2 will always be paced per plot advancement point so Shep'll always be able to fit in whatever Hackett errand running or fix crewman's daddy issues mission and still get to save the day, but I did find it a bit silly that here's Shep trying to haul *** and save the galaxy, and with everyone knowing how important that is, is still asking her to go make a side trip to to deal with something someone else certainly could've.

With DA, yeah the darkspawn are moving, but there wasn't quite that sense of 'ZOMG TIME!!' since you were going to have to travel to get allies mobilized, and everyone's limited to walking or horseback.  Yes, the Warden has to move urgently, but it's not like the darkspawn are moving at FTL speeds.

Maybe it's just the setting they're in, but I felt the gifts thing worked better in DA than they'd work in ME.

#6522
100k

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Siansonea II wrote...

 Just saw a "Witcher 2 sex scene" on YouTube and...

HAHAHAHAHAHAHAHAHAHAHAHAHA!!!!:lol::lol::lol::lol::lol::lol:


Wow, such depth, such character development, such...digital boobies. Please, BioWare, do NOT go this route with ME3 romances. This just panders to people who are too cheap to buy real porn. :P


> Implying that people pay for porn today.

#6523
wheelyjon

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TheSeventhJedi wrote...

I'll drop my two cents in why I'm worried. If you're playing a femshep, and you DON'T want to romance that idiot Jacob - you pretty much have to never ask him about his personal life, and go down the "I hate you forever don't look at me or I'll throw up" route in conversations to avoid things being creepy. When manshep talks to Jacob, he says "I'm just interested in talking for a bit," it sounds casual and completely okay. When femshep says it to him, she sounds like a totally creepy stalker who wants to jump his bones right then and there.

I think you're right about doing it like DA2 - but not with gifts. There needs to be a seperate, fourth dialogue option for "flirt." Just because I'm a paragon doesn't mean I want to sleep with you, and just because I'm a renegade doesn't mean I don't. I'm not gay. I don't want to see gay relationships. If you're for people being allowed to like them, then you must give those who find it - disturbing is the nicest word I can come up with, the same freedom of opinion. In DA2, I knew "Uh-oh, Anders has a heart in the dialogue box - do not flirt or you're going to wind up in a relationship with him." I was able to know, without question, which dialogue option to avoid if I didn't want to be gay with a character in the game. As long as the game never just assumes that my Shep is into dudes just because he's nice, I'll be fine.

it is true that it like i want to talk to tali without havning to lead her on and the not interested opions are always really harsh lol. pleas likes have i nice i want to be friend options somthing you just wat to get to know them lol

#6524
NICKjnp

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Please quote things other than Wikipedia because Wikipedia can be changed by anyone who has an account.

#6525
Siansonea

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PMC65 wrote...

bioware-sucks wrote...


The objection that I see from those who may be uncomfortable is that they don't want to see flirt in their dialog wheel for a same sex character.  That just draws attention to the mechanism.

If the romance content for all characters is gated behind something like the giving of a gift, which is a common way in real life to express romantic interest, then everyone wins. You provide a gift shop in the equivalent of Omega Station early on in the game.

You could add other activities such as buying a drink for a party member, or taking them to dinner, or to sit and watch the strippers at Chora's den.

Back to your remarks, why don't you like the idea of gifts?


I like gifts ... and adding additional activies (both romance & friendship).

During WWII, the soldiers, medics, etc all needed outside stress relief. Even in the trenches they had card games, go figure ... didn't they realize that they were at war? So give my peeps some joy, some camaraderie and moments of light-hearted banter. Image IPB 


I liked the way gifts were handled in DA2, and I liked that the characters responded differently depending on how they felt about Hawke. Fenris is night and day with his reactions to the Sword of Mercy, depending on whether Hawke is a Friend or Rival. And I loved Aveline's reaction to the Shield of the Knight Herself. Something like that in ME3 would be neat, but not if it was a prerequisite to flag a character for romance. Some of my Shepards (okay, just my Vanguard) would buy and give presents to EVERYBODY, he went grocery shopping for the Normandy's cook, for crying out loud. Other Shepards (my Engineer, Infiltrator, and especially my Soldier) wouldn't buy gifts for many people, if any. My Engineer would give gifts that she thought were useful, could help people do their jobs, my Infiltrator would give gifts to the ladies if he thought it could help him get laid, and my Soldier isn't giving anyone anything if she can help it.