Which .GDA File(s) Determine Weapon Damage?
#1
Posté 16 mai 2011 - 07:39
In DAO, there was an ItemStats.gda file which handled the base damage for each weapon type, but I can't seem to find its analogue in DA2. Any assistance would be greatly appreciated. Thanks in advance.
#2
Posté 16 mai 2011 - 07:40
#3
Posté 16 mai 2011 - 07:44
http://www.thenexusf...e-modify-items/
#4
Posté 16 mai 2011 - 05:24
Modifié par Sunnie22, 16 mai 2011 - 05:25 .
#5
Posté 16 mai 2011 - 07:48
Sunnie22 wrote...
Weapon damage is determined as a multiplier in the properties power section of each items UTI and based off the level of the item for non evolving items.
Is there a specific .gda file that contains a table with the list of base damage/level for each weapon type? For example a level 8 mage staff inflicts a base damage of 17 ( 23 per second ), and at level 14 it inflicts 28 ( 38 per second ), regardless of what material it's composed of. That's the info I'm looking for.
#6
Posté 16 mai 2011 - 08:53
I'm of the mind that 2-handed weapons should deal more damage than 1-handers, for example. That's one change I'd like to see.
#7
Posté 16 mai 2011 - 08:57
#8
Posté 16 mai 2011 - 08:59
You can do this in the UTI for an item, change the base weapon type power value. Example, changing it from 1 to 1.25 would increase the base damage by 25%.ishmaeltheforsaken wrote...
Out of curiosity, what sort of changes are you looking to make?
I'm of the mind that 2-handed weapons should deal more damage than 1-handers, for example. That's one change I'd like to see.
Modifié par Sunnie22, 16 mai 2011 - 09:00 .
#9
Posté 16 mai 2011 - 09:09
ishmaeltheforsaken wrote...
Out of curiosity, what sort of changes are you looking to make?
I'm of the mind that 2-handed weapons should deal more damage than 1-handers, for example. That's one change I'd like to see.
Yep, that's one of the changes I'd like to make as well.
Sunnie22 wrote...
As far as I know (I have not been able to identify any field in any GDA that determines base damege per level), you can not modify these values other than by the item level, and power multiplier for the damage type other than default. It is quite likely that the base damage is determined by one of the columns in the item_properties for the base weapon type entries, but I have no idea if that is the case, none of the values really appear to follow the pattern of damage for weapon type. It is also quite likely that the base damage is determined in the dae_basic_attack.ncs script, in which case you will never be able to edit it since you do not have the source for that script.
Bummer.
Modifié par Darkmage187, 16 mai 2011 - 09:13 .
#10
Posté 16 mai 2011 - 10:38





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