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Assualt Rifle or Clayamore


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#26
Alamar2078

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Locutus_of_BORG wrote...

^You've got a good point - though honestly, I don't know why it took us so long as a community to figure out how to animation cancel... esp. how it's a common thing in many games. It may not have been intended to be as hidden as it ended up being.


I wouldn't blame the community so much.  There's not a lot of pressure to eek out every last ounce of DPS in a singleplayer game.  In addition the implementation of the FRF and other animation cancelling feels sloppy and wasn't hinted at in documentation.

In ME3 I'm sure everyone [BW and community] will have its act together :)

#27
Locutus_of_BORG

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^Well, I place the blame on myself too, but no, I'm not resentful, if that's what you mean. Still, I used to be a pretty avid DotA player, but it didn't even occur to me to try "orb walking" (lol) Shep at any point in my early playthroughs.

#28
Alamar2078

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I know you're not resentful .. you're too cool for that.

I wouldn't be too hard on yourself either. For the most part Insanity is easy enough that you don't have to even try to cancel animations & such. In addition the implementation of the game didn't really help you or anyone to figure out that the feature was there.

Like I said I think BW and the community will be ready to go on day one [of ME3] with with better implementation and more folks thinking along those lines. But then again I almost hope a [well implemented] surprise is in store for those that poke around enough.

Modifié par Alamar2078, 17 mai 2011 - 05:49 .


#29
Ahglock

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The community having to find it is one of the reasons I think people don't believe it is a feature and is instead a bug/gimmick. When a basic control feature is found by the players and the designer is like oh yeah we totally meant to do that, I am not too surprised when people don't believe them.

Me I think they just sucked at communicating stuff. I mean the entire thread about this is how powers work is a concrete example of info that should have been in the game/manual but they sucked hard and didn't include it. I mean really you don't tell me that tech powers do x1.5 damage vs shields in the basic manual? Me having to go to your website to figure that out is really sloppy. So I am not really surprised when they forget to tell you about the reload cancellation feature.

#30
termokanden

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While I do think there should be a manual for such things, I think it's pretty cool they actually took the time to give us the gameplay mechanics thread.

I do remember the times when you would get 100+ page manuals for more complex games and I kind of miss that, but as long as I get the information I'm OK with it.

#31
Ahglock

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termokanden wrote...

While I do think there should be a manual for such things, I think it's pretty cool they actually took the time to give us the gameplay mechanics thread.

I do remember the times when you would get 100+ page manuals for more complex games and I kind of miss that, but as long as I get the information I'm OK with it.


Well in this case at least they seem to know they screwed up in this regard.  They have said information will be clearer/more upfront in ME3.  

#32
mi55ter

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Curunen wrote...

Can't really go wrong with either.

The thing to think about is whether you prefer any of the other shotguns.
If you're comfortable running with any of the others, then grabbing AR and specifically mattock will be a nice support.
Otherwise claymore is an absolute beast (with reload trick), and you'll be flying around like the ball in a game of pinball.

I actually called one of my Vanguards "Pinball" Shepard, ha ha ha. The other one, "Slapshot" Shep. God it's an entertaining class.

#33
Autoclave

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Claymore is useless under stress. You miss shots, you miss fast reload timing. Eviscerator is more reliable and its DPS does not loose to claymore that much.

#34
Guest_Aotearas_*

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Autoclave wrote...

Claymore is useless under stress. You miss shots, you miss fast reload timing. Eviscerator is more reliable and its DPS does not loose to claymore that much.


If you get under stress then you're doing it wrong anyhow. Of course a more forgiving weapon loadout would help in such case.

Claymore is more an elite weapon. You can only use it if you plan your charge accordingly. The latter is true for any charging Vanguard, the Claymore just offers little ground for errors.
If you however charge tactically and not simply right into a mob of enemies, you'll get the most out of the Claymore and especially 1on1 mookpicking is a specialty of hers. Woosh in, Claymore to the face, mook is dead, rinse and repeat. Any situation that would kill a decent Claymore Vanguard would kill every Vanguard.

The trick is to not get into such situations to begin with and if that prerequisite is fulfilled, the Claymore is just soo much more satisfying.

#35
PnXMarcin1PL

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If I were you I would select Claymore. This shotgun is just insane if you know how to do reload trick. You have to charge every enemy, but it's more fun than hiding in cover as a vanguard :)

#36
Sidesalad

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Just got Claymore on a new Vanguard. This is the first time I've tried to use the reload trick, and wow... what a difference. Standard enemies have no chance and even the tough ones aren't too tough any more. I fully recommend that you give it a go.

I'd like to note that I'm playing on Xbox and I have picked up the impression from a few comments that the controller doesn't lend itself well to the reload trick (unless I got the wrong end of the stick). I have had absolutely no problems pulling it off with the controller so I'm not sure why this is?

#37
IMNWME

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Reload canceling works fine on the Xbox. It's the button layout that makes it tougher. The way I do it, I hold down the trigger until I hear the "click," then press the melee button to reload + shoot. The problem with this is that you need to use the right joystick to aim, so if the enemy suddenly strafes left or right at the time of the cancel, it's much harder to adjust than on the PC.

#38
termokanden

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Autoclave wrote...

Claymore is useless under stress. You miss shots, you miss fast reload timing. Eviscerator is more reliable and its DPS does not loose to claymore that much.


Once you've used the reload trick enough, you'll do it automatically even under stress and the shotgun should still be good.

In the beginning, I had to be aware that I had to use the reload trick, and if I got into a tough situation I'd just mess it up completely. But very quickly I got to a point where I just use the trick automatically and can conentrate on the combat. Now I can get through the tough situations too.

#39
clopin

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I like the Scimitar. Sure, Claymore kills nice and clean, but the Scimitar is just a dirty, messy gun.

#40
Bourne Endeavor

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Personally, I am of the mind the Claymore was either poorly designed or this was an unintended glitch. They cannot have it both ways when the supposed elite firearm of the shotgun grouping is rendered nigh obsolete unless one uses an unreferenced to exploit. Why I believe this, and all reload cancellation, was not intentional is due to the fact Christina only commented on its existence after people complained about the Claymore. Most games make some attempt to hint at such things.

If it was intended, then as I said. It is a poor design since the Claymore is the only game solely dependent on that mechanic to retain dominance. That said, it is a monster on Insanity, and I have a knack for the reload-trick even on the 360. So, yes it is indeed possible. Tis my shotgun of choice and I mod all my Vanguard files to begin with it. Hell, my last file I refused to use anything else unless I had to. Destroying the Colossus and the Praetorians with the Claymore is immensely satisfying.

#41
goofyomnivore

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Salarians will make you hate the Claymore.. As for the reload trick -- I agree with Bourne it was poor game design to make a gun balanced around that if that was their intention. I hope they balance guns better so a "trick: isn't needed to balance it in ME3.

Most people like blowing stuff up with Shotguns on their Vanguard. The Claymore delivers the most "boom". However the Mattock is a nice alternative if you want versatility. I've played all types of Vanguards and I'd say the most powerful one was the Mattock Vanguard. Which is due to the gun being broken overpowered.

Which to use? The Claymore is more challenging to master while the
Mattock is more powerful. Both are exceptional weapons when used
properly, but the Mattock can thrive in any situation while a Claymore
will require the occasional swap to SMG/HP.

If you don't want to learn the reload trick or are against it. I suggest not using the Claymore.

#42
Guest_Nyoka_*

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So, OP, how did that work out?