Locutus_of_BORG wrote...
^You've got a good point - though honestly, I don't know why it took us so long as a community to figure out how to animation cancel... esp. how it's a common thing in many games. It may not have been intended to be as hidden as it ended up being.
I wouldn't blame the community so much. There's not a lot of pressure to eek out every last ounce of DPS in a singleplayer game. In addition the implementation of the FRF and other animation cancelling feels sloppy and wasn't hinted at in documentation.
In ME3 I'm sure everyone [BW and community] will have its act together





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