Aller au contenu

Photo

thinking of making a excellent sord n shield build for nightmare


  • Veuillez vous connecter pour répondre
27 réponses à ce sujet

#1
king chris 2

king chris 2
  • Members
  • 195 messages
hi i'm thinking for my last playthrough to create an nightmare sword n shield build, so any help would be appriciated

#2
mr_afk

mr_afk
  • Members
  • 1 605 messages
hey, that's what i'm trying out atm! :)
you could try IN1's elemental setup or maybe Arelex's Berserker Vanguard if you haven't already.


I'm going to try out a glass cannon crit-warrior.
Using the dlc items you don't need to get any con to equip armour so you can focus more on strength/willpower.
I'm going to get the same gear I got for my crit-mage (which will get crit chance ~50% and crit dmg to ~80%+). On top of that, the warrior sustains control and might will increase the crit chance by 10% and crit dmg by 25% = ~60%crit chance and 100%+ crit dmg. I'll probably get bravery as well.

So basically, in theory I should have a really high base damage crit machine. But yeah, that build is completely experimental so I'm not too sure how it'll work out in the end. The goal is to be able to switch between elemental weapons/physical weapons without having to switch any gear - and the whole time generally pumping out massive numbers. This is my version of an aoe dmg rogue basically. haha


Ummm. in general terms. S&S warriors will have to rely on disorient to pump out the CCCs.
So the best party setup will probably include a rogue with fatiguing fog.
If you look at most the warrior guides they'll explain all the abilities you should get - e.g. cleave/claymore...

Speccing into berserk and reaver seems to be the best dmg combo, but templar does have some uses as well. So it's up to you and what you want to do with your hawke (dps/tank etc)

Hope this helps

Modifié par mr_afk, 16 mai 2011 - 03:14 .


#3
Darqion

Darqion
  • Members
  • 202 messages
I`m playing a S&S warrior at the moment and using IN1's elemental build (atleast it's based on it)

I am far from a tank, i think even varric can take hits better... but theres little so fun as one-hitting 3 assassins in the brekker fight :P i got most in strength. maybe some con as i like to be reckless , i dont remember really.

Checking out IN1's guide is advised when going for this. its a work in progress but its enough to get the basics out of the way

#4
mr_afk

mr_afk
  • Members
  • 1 605 messages
I would have thought it's quite straight forward - although I'm not following his guide exactly.
Basically the concept is:
a) There are elemental weapons
B) These elemental weapons are good against certain enemies
c) By using either dlc armour or mage gear you do not need to pump con
d) By increasing +%elemental damage via gear you can deal more damage


I'm basically playing it just based on a), B) and c) and it's working pretty amazingly. While for a elemental warrior build you need to have magic/willpower all I need atm is strength.
I'm hoping that my technique of replacing +%elemental damage with +%crit damage/chance will work for warriors like it did for mages. This should allow me to use whatever weapon fits the situation best without changing gear and also have an additional 6 or so attribute points extra (not spent on magic to equip mage gear) to dump into willpower or strength.

The only problem is that the crit-build only starts to become really effective around act 3 - so for the majority of the game I suppose my damage will be less (though still pretty impressive).
Oh well, late-game meta-gaming for the win.... :/

Modifié par mr_afk, 16 mai 2011 - 06:10 .


#5
Darqion

Darqion
  • Members
  • 202 messages
IMO the late game is always the easiest part of the game, so i never build around endgame myself.. But ye i suppose the build is quite straight forward :P Its still wonderful though... i wanna fight the arishok and see how i do :P

#6
tonnactus

tonnactus
  • Members
  • 6 165 messages

mr_afk wrote...

Speccing into berserk and reaver seems to be the best dmg combo, but templar does have some uses as well. So it's up to you and what you want to do with your hawke (dps/tank etc)

Hope this helps


Dont know about beserk.A warriors stamina pool is small even with decent willpower(30)
Berserk means to be reduced to auto-attack all the time to get the most out of it.

#7
mr_afk

mr_afk
  • Members
  • 1 605 messages
Well, an upgraded berserk does 15% of remaining stamina as damage.
Each willpower equals 5 stamina.
So, for every 2 willpower you get 1.5 base damage.
For every 2 strength you get 1 base damage.

On top of the amount of willpower pumped, all warriors start with 100+ stamina = 15 base damage from using berserk (no willpower).

Either case, as long as you have more than 2/3 of the stamina pool you'll do more damage than a strength build. After 2/3 you will start to do less. Given the way you should kill things pretty fast (especially with a glass cannon warrior) your stamina will always be getting recharged.

Berserk doesn't limit you to autoattacks - from my understanding, the increase in base damage is added into the calcs really early - which means that any abilities etc. you use will benefit from berserk.

The Berserker spec isn't solely about berserk as well. Abilities like barrage will increase your attack speed by 30% = 30% more damage from autoattacks and adrenaline can be useful for stacking up your +%damage before smashing off some CCCs perhaps.

The templar spec seems a lot more preventative/survivability than for dps. Other than holy smite it seems to be mostly focused on silencing and removing buffs from mages/fade creatures. While certainly useful I'm of the opinion that all that silencing etc. is unnecessary when you can just kill them instead. haha

#8
ezrafetch

ezrafetch
  • Members
  • 535 messages
Berserker can work with abilities: it's mostly just that stamina cost for the ability AND Berserk drain will wipe you clean of stamina in a hurry. And Second Wind only comes around every minute, though I don't think there should be problems with fights lasting longer than 1+ minutes, especially if spec'd right.

That being said, something like this, I think, would be pretty good. Not a lot of points to go around, but you're making the most of them. Hence only the 4 points in the Berserker spec. Barrage + Fervor is a really good combo. Barrage + Fervor + Haste + Elemental is simply gross.  I agree with mr_afk, I'd hesitate to take Templar.  Especially with the magic resistance "bug" limiting your buffs.

As far as I am aware, the DLC items currently rank as the top-notch ones. A really good S&S combo is Edge of Night + Glandivalis. You can get +Spirit gear on the cheap, and then just swap for the Warrior DLC armors when fighting Spirit immunes.

Modifié par ezrafetch, 17 mai 2011 - 02:34 .


#9
mr_afk

mr_afk
  • Members
  • 1 605 messages
If you think that's 'gross' wait till you see scatter in a disorientated crowd. It's like a walking bomb going off! haha. It's beautiful! I love having a portable armoured walking bomb. :)

#10
king chris 2

king chris 2
  • Members
  • 195 messages
so for attributes i should aim for 20 will, enough con to wear best armour n then just shove everything into strength?

#11
mr_afk

mr_afk
  • Members
  • 1 605 messages
uhh.. where did you get 20 from?
Is that from IN1's guide?

I think that the purpose of 20magic/willpower is to equip mage gear with +%elemental damage. But otherwise, just pump whatever combination of strength, willpower and constitution depending on how you are finding the game.

If you are struggling hp-wise it may be worth it to pump some con. Not everybody can play like IN1 does. I don't really see the point in it myself (pumping con) but then again i'm using armour with decent armour-ratings/properties. The idea behind using robes and dlc armour is to not have any need to meet con requirements - but if you haven't bought it I suppose pumping con might be useful.

Willpower is if you decide to do a berserk build/You want a larger stamina pool/You want to equip robes etc. Pumping it higher than 20 may be useful for a berserker build.

Strength is where the majority of all your points should go as it determines your attack rating and your damage - e.g. without a high attack even high damages from berserk becomes worthless.


Anyway, here's a video of my S&S build in action. It's nothing that exciting really - pretty much the same concept as IN1's atm, but should hopefully emphasise the huge impact that using elemental weapons can have. :)

Modifié par mr_afk, 17 mai 2011 - 04:44 .


#12
rumination888

rumination888
  • Members
  • 1 297 messages
Not a fan of building around specific, unique gear.

Shield/Vanguard/Reaver - that's all you need

Wear whatever you want.

#13
Apathy1989

Apathy1989
  • Members
  • 1 966 messages

rumination888 wrote...

Not a fan of building around specific, unique gear.

Shield/Vanguard/Reaver - that's all you need

Wear whatever you want.


This. With that combo you cannot lose. You might be tempted to change to 2H sometimes, but damage is still very good.

#14
tonnactus

tonnactus
  • Members
  • 6 165 messages

mr_afk wrote...

Well, an upgraded berserk does 15% of remaining stamina as damage.
Each willpower equals 5 stamina.
So, for every 2 willpower you get 1.5 base damage.
For every 2 strength you get 1 base damage.

On top of the amount of willpower pumped, all warriors start with 100+ stamina = 15 base damage from using berserk (no willpower).

Either case, as long as you have more than 2/3 of the stamina pool you'll do more damage than a strength build. After 2/3 you will start to do less. Given the way you should kill things pretty fast (especially with a glass cannon warrior) your stamina will always be getting recharged.


When i am playing a sword and shield warrior,i also things use like shield wall,bravery and elemental aegis at time to time(even with 27 modified constitution its possible to actually do the job of a "tank").With this,there isnt much room to gain many advantages from berserk.By the way,i nether take the magic resistance passive from templar.Runes are enough.(and occasionally stonewall)

Modifié par tonnactus, 17 mai 2011 - 10:57 .


#15
king chris 2

king chris 2
  • Members
  • 195 messages
i'm shield, vanguard, berserker n eventually reaver. i'm level 7 already so am doing pretty well, but i'm pumping will to about 31 which will be the same as con n then just all strength for damage but am now doing 1,1,1 per level until i hit 31 in will then it'll be 2,1 strength n con until con is 31 only wearing armour from the start of act 1 at the moment, but i will enable the cheats anyway to get more money than sense lol n maybe to get hawke up to level 50 that should 1 shot meridith lol

#16
tonnactus

tonnactus
  • Members
  • 6 165 messages

king chris 2 wrote...

i'm shield, vanguard, berserker n eventually reaver. i'm level 7 already so am doing pretty well, but i'm pumping will to about 31 which will be the same as con n then just all strength for damage but am now doing 1,1,1 per level until i hit 31 in will then it'll be 2,1 strength n con until con is 31 only wearing armour from the start of act 1 at the moment, but i will enable the cheats anyway to get more money than sense lol n maybe to get hawke up to level 50 that should 1 shot meridith lol


You couldnt oneshot any of those arc bosses,not even with assassinate.Scripts prevent this(you just trigger a cutscene and another wave). By the way,did anyone have numbers how many health orsino and meredith have?

#17
king chris 2

king chris 2
  • Members
  • 195 messages
that one shotting mereidith was a joke by the way lol but i should be able to do some serious damage to them lol

#18
king chris 2

king chris 2
  • Members
  • 195 messages
so far level 11 warrior n have some nifty abilties

sheild bash, pummel, assult, shield defense,scatter,disperse,might,bolster,second wind, berserk, barrage, adrenaline and endless berserk n nearly at the deep road expedition

#19
mr_afk

mr_afk
  • Members
  • 1 605 messages
here's my warrior at level ~10-11.
is it anything similar? i went reaver instead of berserker though

#20
king chris 2

king chris 2
  • Members
  • 195 messages
not bad, am going to go reaver as well but also need all the rest of the vanguard stuff, do you also do your companions in a surten way as well? because if you do i'll possibly need to respec but i always use varric not my main character in battle lol

#21
mr_afk

mr_afk
  • Members
  • 1 605 messages
Yep, get the vanguard tree. cleave is pretty much the only reason why my scatters and assaults are doing decent damage (without any CCCs). I usually only control hawke or temporarily control companions to just get them to do what they're supposed to do instead of been stupid.

umm currently I'm using:
anders - haste, heal, heroic aura, chain lightning, stone fist (so buffer/minor CCC)
bethany - mostly upgraded elemental tree with elemental mastery and some debuffing (sets up brittle)
varric - fatiguing fog, marksman tree etc etc.

While they seem to work reasonably well they're not really optimised at all. On this playthrough I am trying to limit my maker's sight consumption. So I haven't respecced them yet.


The goal after respeccing later on is to have a similar approach to my mage build:

Typical Fight Setup
Clustering enemies:
- Hawke runs around attacking enemies and draws threat, getting the enemies to focus on her, in effect clustering them and protecting companions.

CCCs:
- With the enemies grouped tightly together Varric provides disorientation to the whole group
- Anders casts a walking bomb
- Hawke scatters and assaults the group (triggering the bomb and killing almost everything) as well as providing staggers to any survivors
- Merrill and Anders can then Chain Lightning the staggered enemies

Also, at the same time:
- Elites/bosses will be brittled courtesy of Merrill's petrify
- Varric will then archer's lance them


This involves this companion setup:
Anders - haste, heal, heroic aura, vengeance etc for matyr, walking bomb and either some elemental or primal (still haven't decided which one will be better...I prefer primal, but anders' amulet has bonuses to elemental)
Merrill - fully upgraded primal, mostly upgraded personal bloodmagic tree, crushing prison
Varric - bianca for archer's lance, confusion and fatiguing fog, specialist and marksman for dps


It worked really well for Aveline - and as Hawke can get to much higher damages i'm expecting great things. (It seriously looks like a walking bomb going off when you scatter a disorientated crowd. It's beautiful haha).

Modifié par mr_afk, 19 mai 2011 - 10:50 .


#22
king chris 2

king chris 2
  • Members
  • 195 messages
not bad at all, am wondering what happens to bethany if you make her a grey warden n side with meridith whether you get the chance to kill her?

#23
thendcomes

thendcomes
  • Members
  • 468 messages
Bethany (or Carver) can rejoin you during the Final Straw, the last quest and point of no return in Act 3.

IN1's elemental warrior is extremely specialized. Take advantage of the elemental weapons but you can wear regular armor.

Berserker is seriously bad as a first specialization. I'd welcome a counter argument, but it makes no sense to take it before Reaver. With Reaver you get immediate benefit with Blood Frenzy at level 7 and then Sacrificial Frenzy at 9, with a useful active ability in Devour at level 8.

Until level 11, Berserker is impractical at best and unusable at worst.  Berserk is not even worth turning on until you upgrade Endless Berserk - the stamina cost is way too high.  Since the rest of the tree depends on Berserk being active, from level 7 to level 11 you'll only benefit from the +10 stam regen you get from picking the spec lol.

After level 11, it's usable but doesn't synergize well with other available talents.  The key to maintaining stamina is killing blows. However, you don't get talents to facilitate killing blows until Massacre at level 12 from the Vanguard tree.  Secondly, the talent that basically ensures a full bar of stamina - Death Blow - isn't available until level 15 from the Berserker tree.  

To me, the best way to build SnS is to focus on the Vanguard, Reaver, and SnS tree, then once you hit level 15, respec into an auto attack machine with Fervor and Death Blow (keeping Claymore/Destroyer/Massacre). You'll still have points left over to grab Assault and possibly Scatter, and you'll have near infinite stamina to use them every cooldown.

Modifié par thendcomes, 20 mai 2011 - 05:15 .


#24
mr_afk

mr_afk
  • Members
  • 1 605 messages
That's what I believe too - berserk simply requires a much larger stamina pool and upgrades than is possible to obtain earlier on (without sacrificing attack-rating). I wouldn't say assail guarantees killing blows however - are you sure you're not thinking of massacre?


Hmm.. on an unrelated note, I'm actually going templar this time round as my S&S warrior simply doesn't have enough ability points to get berserker to a useful state. Additionally I've noticed a tendency for me to use a lot more abilities with a S&S, which further reduces the usefulness of berserk (as the stamina pool would drain off reducing the damage bonus).

Modifié par mr_afk, 20 mai 2011 - 04:42 .


#25
thendcomes

thendcomes
  • Members
  • 468 messages
Woops, I did mean Massacre. I edited the post, thanks man.