I am a believer in the panic button for Soldiers
#1
Posté 16 mai 2011 - 03:16
Soldier easily gets bogged down into slugging matches with people taking pot shots at each other from cover. This is OK if you're playing with the Widow as your main weapon, but it's not ideal for a soldier running with the Revenant. On higher difficulties, your shields get depleted frequently, forcing you into cover. With 1pt GSB, I can lean out of cover and start going rambo on everyone's ass with the Revenant, and when the shield breaks, I just hit my hotkey for GSB and keep on burning the place down. It's also an invaluable tool for moving from cover to cover.
This is why I advocate the use of Heavy Concussive Shot for soldiers as a barrier-stripping power. No, CS is not as good for this as Reave, which you can take as a bonus power. However, on higher difficulties, I don't view running without 1pt GSB as a realistic option. It's just too useful of a power that lets you keep sustained fire on the enemy for longer. It changes the soldier from a "dart from cover to cover and pop up and shoot" kind of class, to a much more aggressive, offensive class that can run down enemies in the open with the Revenant, even on Insanity difficulty.
And If I really want Reave, I'll bring Samara.
#2
Posté 16 mai 2011 - 03:35
Also, ARush will help you more in the open than CS any day... Again, better to cast ARush than wait on CS's long cooldown, imo... or Stasis a single enemy, or GSB/Barrier yourself, or Area Drain multiple enemies imo.
Modifié par Locutus_of_BORG, 16 mai 2011 - 03:38 .
#3
Posté 16 mai 2011 - 03:39
#4
Posté 16 mai 2011 - 03:48
Locutus_of_BORG wrote...
Revenant totally shreds barriers at medium-close, as Viper at long and any Shotgun at close.. You really really don't need CS on Sheppard, imo - especially when squadmates can either instacast it or use Warp instead.
Also, ARush will help you more in the open than CS any day... Again, better to cast ARush than wait on CS's long cooldown, imo... or Stasis a single enemy, or GSB/Barrier yourself, or Area Drain multiple enemies imo.
It's a matter of where to put points. Since I'm taking 1pt GSB, I've got 9 extra that need to go somewhere. Don't care for or need cryo ammo (I use squad mate powers for CC). So, it's either max out CS for barrier stripping or max out GSB for defenses.
Frankly, I find that I don't use AR very much any more when using the Revenant. The Revenant doesn't seem to gain nearly as much from it as a sniper rifle does. So I save AR for when I get out the sniper rifle, where it's beastly powerful.
It's like having two classes in one. As a 'soldier' I've got good defenses (GSB), barrier removal (CS), and shield removal (squad disruptor ammo). AR is nice but not as critical. As a 'sniper' I've got AR for a massive damage boost and mobility boost, and either incendiary or disruptor ammo depending on the enemy.
As a 'soldier' CS is nice to have when a Krogan starts tuning up for the infamous Krogan charge. Puts a stop to that **** right quick.
#5
Posté 16 mai 2011 - 03:50
lazuli wrote...
I use Adrenaline Rush or Unity as panic buttons on my Soldiers. With Soldiers, I advocate that a good offense is the only defense you'll usually need. Soldiers don't have much in the way of cooldown reduction, making defensive powers like GSB or Barrier somewhat less than desirable.
And on insanity, I'm always running out of medi-gel. GSB doesn't cost medi-gel. GSB works as an offensive power since it keeps you out of cover and shooting mooks longer.
I really ought to do an NG+ insanity walkthrough with my soldier and post it on youtube. I think it'd be pretty fun.
#6
Posté 16 mai 2011 - 03:55
#7
Posté 16 mai 2011 - 04:06
Kronner wrote...
I think GSB/Barrier for Soldier sucks, but that's just me.
It's definitely not just you. Soldiers have all of the survivability they need with Adrenaline Rush, a power that greatly increases the Soldier's killing power.
I don't mind using Barrier on a Vanguard (pre first Charge) or Adept, but I almost never bother with defensive powers on other classes (barring Tech Armor, of course).
#8
Posté 16 mai 2011 - 04:08
I'm just gonna have to beg to differ about that. I don't remember the exact numbers, but Hardened AR lets you put out a very decent burst at +100% damage per shot, with greater accuracy (hence range) than in normal time, while also doing something like, doubling movement and reducing damage taken by half. The benefit is so huge, I just can't see why you don't find it useful.jamesp81 wrote...
Frankly, I find that I don't use AR very much any more when using the Revenant. The Revenant doesn't seem to gain nearly as much from it as a sniper rifle does. So I save AR for when I get out the sniper rifle, where it's beastly powerful.
Stasis - 1 pt. Works on equally on protected and unprotected enemies, and it doesn't stagger them. It stops them dead. Use that on Gatatog Uvenk when he charges you, he'll be dead in 1 burst when Stasis wears off. Use it on any of the Blood Pack bosses - same thing. Also helps prevent enemies that might be behind your target from shooting you.As a 'soldier' CS is nice to have when a Krogan starts tuning up for the infamous Krogan charge. Puts a stop to that **** right quick.
...Actually, come to think of it, I think ARush makes you fast enough to far far outrun a Krogan charge. Wouldn't know for sure, but it might.
:shrugs: I guess. But Barrier still helps if you get flamed.lazuli wrote...
Kronner wrote...
I think GSB/Barrier for Soldier sucks, but that's just me.
It's definitely not just you. Soldiers have all of the survivability they need with Adrenaline Rush, a power that greatly increases the Soldier's killing power.
I don't mind using Barrier on a Vanguard (pre first Charge) or Adept, but I almost never bother with defensive powers on other classes (barring Tech Armor, of course).
Modifié par Locutus_of_BORG, 16 mai 2011 - 04:13 .
#9
Posté 16 mai 2011 - 04:22
Locutus_of_BORG wrote...
:shrugs: I guess. But Barrier still helps if you get flamed.
Oh, right. I forgot about that little bonus despite using it on my most recent playthrough of Arrival. I forgot about the pyro on the elevator.
#10
Posté 16 mai 2011 - 04:23
Personally I'd go with 1 point Stasis though.
#11
Posté 16 mai 2011 - 04:41
jamesp81 wrote...
Seriously. I always take 1 pt Geth Shield Boost or 1 pt Barrier for my bonus power on Soldiers. This is especially true if I roll with the Revenant instead of the Widow.
For the life of me, I can't fathom what a soldier could possibly get from 1pt GSB or Barrier that it can't get from upgraded Unity. On most classes I could see the benefit to Barrier and it's animationless casting... but on a soldier with 3 sec god mode, it seems to be a waste of a bonus slot.
#12
Posté 16 mai 2011 - 04:55
Locutus_of_BORG wrote...
I'm just gonna have to beg to differ about that. I don't remember the exact numbers, but Hardened AR lets you put out a very decent burst at +100% damage per shot, with greater accuracy (hence range) than in normal time, while also doing something like, doubling movement and reducing damage taken by half. The benefit is so huge, I just can't see why you don't find it useful.jamesp81 wrote...
Frankly, I find that I don't use AR very much any more when using the Revenant. The Revenant doesn't seem to gain nearly as much from it as a sniper rifle does. So I save AR for when I get out the sniper rifle, where it's beastly powerful.Stasis - 1 pt. Works on equally on protected and unprotected enemies, and it doesn't stagger them. It stops them dead. Use that on Gatatog Uvenk when he charges you, he'll be dead in 1 burst when Stasis wears off. Use it on any of the Blood Pack bosses - same thing. Also helps prevent enemies that might be behind your target from shooting you.As a 'soldier' CS is nice to have when a Krogan starts tuning up for the infamous Krogan charge. Puts a stop to that **** right quick.
...Actually, come to think of it, I think ARush makes you fast enough to far far outrun a Krogan charge. Wouldn't know for sure, but it might.:shrugs: I guess. But Barrier still helps if you get flamed.lazuli wrote...
Kronner wrote...
I think GSB/Barrier for Soldier sucks, but that's just me.
It's definitely not just you. Soldiers have all of the survivability they need with Adrenaline Rush, a power that greatly increases the Soldier's killing power.
I don't mind using Barrier on a Vanguard (pre first Charge) or Adept, but I almost never bother with defensive powers on other classes (barring Tech Armor, of course).
Yes, you can outrun a Krogan under AR. But why would I? If I have good position, I am not inclined to yield ground because some Krogan whelp got a bug up his ass to come a running at me.
As for Stasis.....well, I can't get my shield recharger if I have stasis, now can I? I think you underestimate how powerful being able to reset your shields is. It's the difference between "wait here under cover for 10 seconds) and doing another full mag dump from the Revenant into the enemy's face.
Using GSB/Soldier is the first class I used to beat Insanity, and it remains the only one that I find both entertaining and not unbearably frustrating.
As for AR with the Revenant. Yes, I do use it some. Not nearly as much as with a sniper rifle. You can achieve the same accuracy without AR anyway if you have a steady hand on the mouse. That gun's recoil isn't really all that much anyway. Also, about halfway through the magazine the recoil stops riding up anyway, so you don't have to compensate forever.
With the Revenant, I find greater value in being able to lay down constant fire for longer than being able to lay down fire for a shorter period while doing more damage. This is doubly true when you consider the CC effects of incendiary ammo.
I get that I don't do it like other people and some wonder how I can play this way. Frankly, I don't get how others can play without GSB on their soldier. I've become so accustomed to being able to refill my shields on my command I can't imagine playing without it. Its just too useful. Great for offense to keep pressure on the enemy. It allows you to continue to attack where, without it, you'd be forced to slow your pace. Great on defense if some assbag flanks you. No matter how good you are, that happens occasionally. I find that in those cases, GSB + the time dilation I get from storming are more than enough to decamp the area to safer locales.
#13
Posté 16 mai 2011 - 04:58
JaegerBane wrote...
jamesp81 wrote...
Seriously. I always take 1 pt Geth Shield Boost or 1 pt Barrier for my bonus power on Soldiers. This is especially true if I roll with the Revenant instead of the Widow.
For the life of me, I can't fathom what a soldier could possibly get from 1pt GSB or Barrier that it can't get from upgraded Unity. On most classes I could see the benefit to Barrier and it's animationless casting... but on a soldier with 3 sec god mode, it seems to be a waste of a bonus slot.
Relies on medi-gel. It's quite easy to run out at an inopportune moment. I do use it for shield regen sometimes. It depends. If my medi gel reserve is getting low, I like to save it to keep squadmates on their feet at critical times.
Unity also seems to have a more time consuming activation animation. That quarter of a second can make a hell of a lot of difference. I can activate GSB while I'm shooting without interruption. Can't do that with Unity. I like to be able to recharge my shields while laying down fire without interruption, and GSB lets me do that.
Modifié par jamesp81, 16 mai 2011 - 05:00 .
#14
Posté 16 mai 2011 - 04:59
#15
Posté 16 mai 2011 - 05:02
I am going to do an insanity walk through with my soldier and youtube it. It'll be a lot easier to show what I'm doing than to post about it.
Anyone know a good program for recording gameplay?
#16
Posté 16 mai 2011 - 05:06
It's actually kind of fun recording yourself playing, not even necessarily just to post it. You'll notice some things you don't even think about when playing.
#17
Posté 16 mai 2011 - 05:08
I, however, do not think Soldiers need a (extra) panic button. ARush is perfect to get you (in and) out of trouble as it is. If there's one class who needs something like this, it's the Adept - they have no power that will instantly affect either Shep or the enemy (all other class have something like that by default).
P.S. Some other (useful) powers beside ARush are welcome though - I wouldn't mind if BW gives the Soldier an armor boosting ability in ME3 (assuming it's better than Fortification of course
#18
Posté 16 mai 2011 - 05:10
Bozorgmehr wrote...
Yeah, Barrier can be a life-savior - there is no other power that will guarantee you get through a pyro stagger - useful for all classes.
I, however, do not think Soldiers need a (extra) panic button. ARush is perfect to get you (in and) out of trouble as it is. If there's one class who needs something like this, it's the Adept - they have no power that will instantly affect either Shep or the enemy (all other class have something like that by default).
P.S. Some other (useful) powers beside ARush are welcome though - I wouldn't mind if BW gives the Soldier an armor boosting ability in ME3 (assuming it's better than Fortification of course
My thing isn't to use a power to get out of trouble. My thing is to use Barrier or GSB so that, instead of me being in trouble, now THEY are in trouble:devil: Saves me from having to retreat and fight over the same ground multiple times.
If I get in trouble, I can use AR. To retreat. I'd rather not. I'd rather use barrier or GSB and keep laying out the hate and discontent.
#19
Posté 16 mai 2011 - 06:18
It can be useful for a Claymore Soldier though, I never got used to not being able to reload while in ARush so I stopped using it most of the time (only against elites and bosses); an armor power could fill the gap but Reave and/or ED can be equally useful (half the cooldown + damage/CC).
#20
Posté 16 mai 2011 - 06:43
#21
Posté 16 mai 2011 - 06:43
I do find the gameplay with the Revvy much more difficult than Mattock + Widow simply because you have to get close enough for the Revvy to shine but you run the risk of getting bogged down, overrun, etc. if you miscalculate even a little. Still using ARush to fall back before you need to fully panic is not a bad way to go IMHO.
#22
Posté 16 mai 2011 - 07:57
As other posters have pointed out, Adrenaline Rush gives the soldier all the survivability he needs.
#23
Posté 16 mai 2011 - 08:17
Hardened AR, Area Reave, Upgraded Unity, Inferno Ammo on the LMG and Cryo Ammo on shotguns and pistols should be capable of handling all situations in the game, at the very least does for me.
#24
Posté 16 mai 2011 - 08:38
jamesp81 wrote...
As for AR with the Revenant. Yes, I do use it some. Not nearly as much as with a sniper rifle. You can achieve the same accuracy without AR anyway if you have a steady hand on the mouse. That gun's recoil isn't really all that much anyway. Also, about halfway through the magazine the recoil stops riding up anyway, so you don't have to compensate forever.
With the Revenant, I find greater value in being able to lay down constant fire for longer than being able to lay down fire for a shorter period while doing more damage. This is doubly true when you consider the CC effects of incendiary ammo.
Revenant + Hardened AR = http://www.youtube.c...e8iGemXrU]Rambo[/url]. The reason I say the Soldier needs no panic button is that hardened AR has 50% damage reduction while it's in effect.
50% damage reduction is your panic button.
Modifié par AK404, 16 mai 2011 - 08:39 .
#25
Posté 16 mai 2011 - 08:49





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