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Hey Bioware, i thought you guys didn't like JRPGS


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#26
Danjaru

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Dave of Canada wrote...

Because it's probably one of Varric's exaggerations when people who shouldn't be there show up and such.


I'm sorry but using "Varric did it" for all the **** ups the designers did is a ****** poor excuse.

#27
Plaintiff

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Hahahahahaha. Because dragons, demons, epic quests and political intrigue NEVER appear in JRPGs.

Of course they're not going to explain the "evil sword" in any great detail. Game's over, and unresolved plot points are what sequels are MADE of.

But what is known is that the sword is made of red lyrium, a previously undiscovered substance which doesn't appear in any previously established lore. Introducing something new is not "breaking internal consistency". Very little of the lore in Dragon Age is touted as "fact". Much of the world of Thedas is still a complete mystery.

Modifié par Plaintiff, 17 mai 2011 - 01:58 .


#28
Everwarden

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IanPolaris wrote...

Mike Laidlaw

-Polaris


This. 

#29
Icy Magebane

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I don't have a problem with Bioware deciding to take a different route in terms of the potential uses of magic. If they want to use spectacular special effects and have the characters perform unrealistic feats, I won't fault them for that. I've always considered the lack of choice in dialogues and story decision to be the real difference between Western and JRPGs... I've played a lot of games, but not every game, so I could be wrong about that. There are some exceptions in JRPGs, like Persona and Tactics Ogre, probably more... the point is that as long as they do not continue the trend of less player involvement in the storyline, and a pre-determined outcome to the game, it's fine by me.

Simply put, the graphics or the representation of magic (what it can or cannot do) don't really determine anything IMO.

#30
Dave of Canada

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Danjaru wrote...

Dave of Canada wrote...

Because it's probably one of Varric's exaggerations when people who shouldn't be there show up and such.


I'm sorry but using "Varric did it" for all the **** ups the designers did is a ****** poor excuse.


Explain to me why Emile was there.
Or Zevran.
Or Nate Howe.
Or whatever.

... then suddenly gone when the battle was over.

#31
Guest_Alistairlover94_*

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Dave of Canada wrote...

Danjaru wrote...

Dave of Canada wrote...

Because it's probably one of Varric's exaggerations when people who shouldn't be there show up and such.


I'm sorry but using "Varric did it" for all the **** ups the designers did is a ****** poor excuse.


Explain to me why Emile was there.
Or Zevran.
Or Nate Howe.
Or whatever.

... then suddenly gone when the battle was over.


Varric had been drinking and was seeing visions? *shrug*

#32
Xilizhra

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Everyone in the end vanishes except for your immediate party.

#33
Addai

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Wow am I truely the only person that liked the Meredith super boss fight?


I also will say that I didnot see it as Japanese RPG but them ripping off the super hero genre.   As a person that plays not only fantasy but other genres including super heroes I liked it.   Meredith was essentially like a magic version of a Alterate (like the Kryptonite mutants of Smallville, Spiderman etc.).

Now that might not fit strictly with some of the past DA motifs, but I think the gamer writers are trying out new kinds of things to "keep it fresh", because lets face it we do face so many of the same kinds of enemies time and time again...

Modifié par Addai67, 17 mai 2011 - 12:34 .


#34
Wulfram

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I liked the final battle. It just about stayed on the fun side of silly, for me.

Though Meredith could have done with doing a bit more damage - she wasn't as much of a threat as she should be.

#35
hoorayforicecream

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Wulfram wrote...

I liked the final battle. It just about stayed on the fun side of silly, for me.

Though Meredith could have done with doing a bit more damage - she wasn't as much of a threat as she should be.


I enjoyed it too. Fighting magically animated statues that look like they were made of stone, and fighting magically animated statues that look like they were made of bronze didn't feel any different at all. Beating in the face of a super powered evil person with a massive magical sword was fun. Watching teammates and allies show up and join the fight was cool too.

Personally, I think a lot of the gripes about the story could have been avoided if there had been an epilogue like DA:O's post-coronation scene where Hawke gets to talk to the companions and allies that showed during the final battle, even if it's just a short banter, like Zevran saying "I was in the area and decided that you could use a hand. I now return to Antiva. Good luck, Champion." Something like the pre-final-battle talk, but afterwards. I am guessing they probably had something like that planned, but it ended up on the cutting room floor for lack of time.

#36
Rifneno

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Addai67 wrote...

(husband)

Wow am I truely the only person that liked the Meredith super boss fight?


I also will say that I didnot see it as Japanese RPG but them ripping off the super hero genre.   As a person that plays not only fantasy but other genres including super heroes I liked it.   Meredith was essentially like a magic version of a Alterate (like the Kryptonite mutants of Smallville, Spiderman etc.).

Now that might not fit strictly with some of the past DA motifs, but I think the gamer writers are trying out new kinds of things to "keep it fresh", because lets face it we do face so many of the same kinds of enemies time and time again...


The problem with it was that everything they did trying to be epic could've been accomplished in better ways.  For instance, they want you to have to fight a bunch of adds (is that just MMO lingo?  I forget if it's gaming or just MMO).  Fine.  Why statues though?  Why not have a core of elite templars that stays loyal to her?  Instead of her being able to jump 150 foot and land without shattering her own leg bones, why not give her some grand special attack animation that relies on the lyriumblade's superpowers?  The Arishok's "impale you on a sword and then just hold you up because he's that damn strong" move was one of the best designed special attacks in the game.  Meredith needed something like that.  Though obviously emphasising the sword's dark power rather than massive strength and size.

#37
Danjaru

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Dave of Canada wrote...

Danjaru wrote...

Dave of Canada wrote...

Because it's probably one of Varric's exaggerations when people who shouldn't be there show up and such.


I'm sorry but using "Varric did it" for all the **** ups the designers did is a ****** poor excuse.


Explain to me why Emile was there.
Or Zevran.
Or Nate Howe.
Or whatever.

... then suddenly gone when the battle was over.


If the designers cared to explain it they could easily do so.

But going "Varric made it up" is still a poor excuse. Just makes you sound like an apologist for the designers lazyness.

#38
Addai

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(Answering Rifneno)

The statues I thought were good because they were both a different monster and more importantly they looked very distinctive artistically, and with them being part of that setting so they set that game apart in the series as far as branding goes.


Man the Arishok, talking about a cheating character!  He was immune to 90% of the status affects and that special attack went off even if you were "immune to critical hits" (My first character that beat him was a fighter that I loaded with defensive abilities including that).


Yeah, they could have given her an extra special attack. The problem with that was the Arishok the way he was written was very unbalanced. Unlike the Loghain duel in Origons, who could be beaten by most any build and character if you were willing to use a little strategy,   you really needed to known and engineer a character when it came to soloing the Arishok because the average one probably wouldn't cut it. (The first character I had that dueled him was a mage that used lots of status affects to defend himself and he completely got his ass kicked because Arishok was immune to all of them).

I liked the way Meredith was written because some of the more squishy party members could survive a bit if they attracted her attention while the Arishok probably would have flattened or Shishkabobed them in a few seconds.

Modifié par Addai67, 17 mai 2011 - 10:39 .


#39
Sussurus

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ipgd wrote...

When did "JRPG" and "anything I don't like" become synonymous?


Don't know never used it myself, only played 1 jrpg to my knowledge and it was decent enough to me.

However I'd say the whole final battles both Orsino and Meedith were superhero / anime in style.
A combination I did not appreciate in a game series that started off originally as dark fantasy.

Modifié par Sussurus, 18 mai 2011 - 12:53 .


#40
88mphSlayer

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IanPolaris wrote...

Realmzmaster wrote...

88mphSlayer wrote...

the giant 2h swords in this game are about as big as the infamous FF7 swords


If I am not wrong 2H swords in reality were 5 to 6 feet in length and weigh in at about 5 to 8 pounds with crossguard of 1 foot and grip of 5 to 6 inches. Not exactly a small weapon!


Yes they were, and the classic "zweihander" was slung over the back and it's hilt was partially cut to permit easier drawing....and such weapons in times of war were commonly held outside their sheaths anyway.

-Polaris


leave it to Dragon Age 2 to justify FF7 as realistic right after Bioware blasted FF13 and jrpg's last year <_<