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Suggestion for ME3: Challenge Modes


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#1
AK404

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 This idea struck me when I started a new play of ME2 for the sixth time just to play through Kasumi's Loyalty Mission again, considered the lost potential of Pinnacle Station, and I figured Batman: Arkham Asylum and Metal Gear Solid did a fairly good job of it, and in the world of Mass Effect, it would only make sense.

Admiral Ahern thinks we need challenge stages.

The initial challenge stations are our favorite skirmishes from Pinnacle Station, Mass Effect (cutting out the Mako parts, divvying up missions into shorter combat sections), and Mass Effect 2, updated to reflect the new combat engine.  Once we start playing through Mass Effect 3, more stages unlock.

For every Mission we beat on our account (xbox live, ea online, psn, etc.), we get to access that mission as a challenge, testing time trials, accuracy, head shots, environmental item use, heavy weapons use, how times we've used a class power, how many times we've had to use medi-gel, what weapons were used (point deductions for heavy weapons, bonus weapons like the ones picked up from the collector ship, DLC weapons, etc), and other things.  While stages are exclusive per character, the scores are kept per account.  Not sure how hard it would be to do replays over the network, but it would be fairly cool.

The stages keep track of these scores, which are then uploaded to the Cerberus (or Alliance) Network, for everyone to see: in addition to the scores, players can check on builds, weapon layouts, and squad members & layouts.

We can also pick the difficulty level of the challenge stage, with every difficulty level adding a final score multiplier.  In addition (and here's the fun part), every week the network will cycle through various challenges - no heavy weapons, pistols only, only one squad mate, no class powers, can only kill enemies with biotics, finish this challenge with a gunship trying to shoot you down - or have what could be referred to as 'special squad mate weeks,' where you gain a bonus to your score for using a particular squad mate.

Aside from the coolness factor of it all, I'm not sure about any other rewards for completing challenge stages - maybe extra outfits, weapon skins, decorations for the Normandy, mostly cosmetic things.

Thoughts?

Modifié par AK404, 16 mai 2011 - 07:50 .


#2
wepeel_

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Scores, ladders, showing off challenge results on a network etc all do nothing for me, so I'd personally prefer it if they focused on the core game instead.

#3
AK404

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Some people like the story, some people like combat: we have forums devoted to both, so why not introduce a nice chunk of the game just for us combat bunnies?

#4
Zemious

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Screw you combat bunnies. This is an RPG not a FPS. If you want to shoot **** to death for an entire level than go play Black ops.

#5
AK404

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Three posts in, and I'm fairly surprised at the hostility of the responses.

While the meat of the Mass Effect universe is the backdrop and the story, you're spending most of your time fighting other things.

The developers know that they have to please the RP crowd and the action crowd: however, the difficulty levels in the game refer to the difficulty in combat, not the difficulty in making RP decisions. Role-playing a romance to completion or making an interrupt is the same at casual as it is in insanity, but storming Horizon is another matter altogether. This doesn't mean that the RP elements are eclipsed by combat: what it means is that every time an RP player replays a game, the player does so to create a 'new' Shepard with a unique history, explore new plots, see how the story changes based on their decisions. Every time a combat player replays the game, it's usually to come back to a certain stage and see how a new class, new talent setup, new weapon, bonus power, or tactic works out for them.

One makes something very big - because I'll take the time to play an entire game (or three) to create a new Shepard - while one works on something very small - because I want to see how much more effective it would be to storm Mordin's LM with an infiltrator using talent and weapon layout A versus B.

I'll restart a game from ME1 to see how the story will change in the long run, but to test combat maneuvers? I can barely wait to look at the loading screen, much less play through the game again just to test how the game would be different just because I want to try out a shotgun instead of the widow. One is a role-play decision, the other is a combat decision.

While the combat system of ME2 & 3 is like other games, this does not mean that I can just put in any other game and expect the same experience: for starters, FPS games generally have an option to replay stages while ME does not - if you want to replay a stage, you have to replay the entire game (or keep a dedicated save file and hope that it's not overwritten by mistake).

I'm a regular of the classes, Strategy, and Builds forum: I like ME's squad-based play, the unique effects of biotics, and as much as I complain about it, even their tiered defense systems. I like playing through the stages, finding out the best ways to beat them, and if all Bioware offered was an option to replay those missions, then I'd be happy, but it's fairly easy to see how icing on that particular cake can be added.