Sentinel melee ability = technological katana
#51
Posté 18 mai 2011 - 04:09
Kinetic barriers don't respond to melee weaponry, however, I can't see Shepard using a katana.
Just...no.
#52
Posté 18 mai 2011 - 04:23
#53
Posté 18 mai 2011 - 04:26
Da Mecca wrote...
As I've said before, bladed weapons would be highly useful in the world of ME considering the wide use of shields.
Kinetic barriers don't respond to melee weaponry, however, I can't see Shepard using a katana.
Just...no.
Cerberus will, though.
#54
Posté 18 mai 2011 - 04:38
#55
Posté 18 mai 2011 - 05:05
#56
Posté 18 mai 2011 - 05:55
Yeah, agree.Clonedzero wrote...
that'd be cheesy as hell.
lets give the adept some biotic throwing stars too huh?
Also the katana has become the "standard of cool weapons" andI'm really fed up of them..... Most overrated weapon EVER
#57
Posté 18 mai 2011 - 06:09
#58
Posté 26 mai 2011 - 10:51
Someone With Mass wrote...
rubyreader wrote...
Have to agree, we're already at the established point that Shep's elbow can take on elite troopers. If we are going to try to bring up knife vs guns, I think starting on the point that an elbow is actually pretty dang effective in ME at least as a secondary option is not a bad place. Why exactly are melee weapons options so insane?
I'd imagine that the Engineer's flame blade (yep, that's the class' special melee) is a one-hit kill attack, so there's that.
As for the Sentinel, can't he just cover his fists with the same stuff that goes in the Tech Armor and punch the crap out of the victim?
Like...fists of steel.
Sure, though I don't know that this would necessarily increase damage much over a weapon/attack of some sort. Shep is already presumably taking advantage of cybernetics/powered armor to do the damage an elbow appears to do to armored up opponents, so a larger fist probably wouldn't be expected to necessarily do much more. That said it makes sense, and probably something they are going to do.
#59
Posté 26 mai 2011 - 10:57
Ahglock wrote...
LordSypherion wrote...
Ahglock wrote...
Um no military in their right mind uses either of those for combat. Virtually every country has removed bayonets and knives are not intended for combat except as a last, last, last resort.
Actually... Thats not entirely true. The United states Army is still very much into the use and application of blade weapons.
As part of their default training and VERY specific circumstances sure. But no knives are not part of your approach to battle. It is more like this, your rifle is what you use in battle, your pistol is what you use in battle if you don't have your rifle, your knife is what you use to open your rations. While they still have a gun, you wont see soldiers using a knife outside of very unusual situations, and honestly if you are down to a knife the general suggestion is to surrender if caught alone.
Except because of barriers, shields,and other defenses, close and dirty is the rule of the day in ME combat. Or apparently the regular use of powered armor/cybernetics given what people casually heft around in terms of large pieces of metal making melee that much more valid. Otherwise long range for weapons damage wouldn't be 20 METERS. I'm sure if we had recorded battle footage of all the Sheps out there, elbows are probably well represented in kills. Given that, unless you never use the dreaded elbow of doom, I don't see the real problem with melee weapons.
#60
Posté 26 mai 2011 - 11:01
#61
Posté 26 mai 2011 - 11:09
#62
Posté 26 mai 2011 - 11:13
Or a scimitar which would be a little easier to wield.Da Mecca wrote...
I prefer claymores me self.
Jokes aside, I think it would be a little too cheesy.
Yes perhaps it could be effective, but I would certainly prefer an element of grounding to the combat, and not have it stray into more exaggerated, JRPG style combat.
So yes to some sort of melee solution, but no to the stereotypical katana.
#63
Posté 27 mai 2011 - 12:07
Curunen wrote...
Or a scimitar which would be a little easier to wield.Da Mecca wrote...
I prefer claymores me self.
Jokes aside, I think it would be a little too cheesy.
Yes perhaps it could be effective, but I would certainly prefer an element of grounding to the combat, and not have it stray into more exaggerated, JRPG style combat.
So yes to some sort of melee solution, but no to the stereotypical katana.
Well a monomolecular/superscience slashing weapon of some kind makes sense, whether that's a Katana, Scimitar, or more understated Sabre, is up for debate, I can't see you slicing through advanced armors, cybernetics, shields because of a big sword hacking at something (the weight alone for such an item just wouldn't be justified). A pointy weapon, rapier/stiletto also makes sense for bypassing defenses enough to make a melee attack workable.
Though again, the Engineers (Kasumi's Shadowstrike looks like a Tech rather than knife attack) and Adepts likely have their own obvious ways of going melee.
#64
Posté 27 mai 2011 - 12:09
Honestly, did you people see Origins? He kicks ass.
#65
Posté 27 mai 2011 - 12:20
Also, deadpool probably isn't the best example to use... He has regenerative powers better than wolverine, and at one point he was actively trying to die because he wanted smexy time with the grim reaper.
#66
Posté 27 mai 2011 - 12:59
Nashiktal wrote...
Origins was a terrible representation of deadpool.
Also, deadpool probably isn't the best example to use... He has regenerative powers better than wolverine, and at one point he was actively trying to die because he wanted smexy time with the grim reaper.
I know, but it was the only example I could think of. Original Deadpool was a good example.
#67
Posté 27 mai 2011 - 01:30
I am hoping they arw telling us something about the Vanguard quest.
As for swords in a gunfight: In Metal Gear Solid 2 after you get the blade you can deflect bullets with it, also if you deflected too much then your guard would be broken for a bit. They could do the same thing, even include some sort of gauge that when depleted you can't deflect anymore, and that recharges like the sprint gauge, which I feel should be taken out.
#68
Posté 27 mai 2011 - 01:33
#69
Posté 27 mai 2011 - 02:16
#70
Posté 27 mai 2011 - 02:22
Please think of the poor BioWare employees! They'll be so confused. They won't remember is they're working on The Old Republic or ME3. Next thing you know we'll have Krogan Sith, Garrus informing Stormtroopers that "these aren't the Geth you're looking for, Tali in form fitting Mandalorian armor...
On second thought, yeah, sounds like a great idea.
#71
Posté 27 mai 2011 - 02:27
jellmoo32 wrote...
I'm not so sure that some sort of "glowy sword" is the way to go.
Please think of the poor BioWare employees! They'll be so confused. They won't remember is they're working on The Old Republic or ME3. Next thing you know we'll have Krogan Sith, Garrus informing Stormtroopers that "these aren't the Geth you're looking for, Tali in form fitting Mandalorian armor...
On second thought, yeah, sounds like a great idea.
Fund it.
#72
Posté 27 mai 2011 - 02:40
#73
Posté 27 mai 2011 - 02:59
#74
Posté 27 mai 2011 - 03:17
#75
Posté 27 mai 2011 - 03:49
The Spamming Troll wrote...
i really hope ME3s combat isnt going to be a race into melee position, kindof like halo. melee in ME2 is more powerfull on enemies then heavy throw is on protected enemies, its already OP, and now ME3 is going to have OSOK melee abilities?
Gonna have to agree here, until I see some gameplay footage of this increased emphasis on melee (for god knows what reason?) I remain skeptical of it. I'm not really a CQC person although I dont mind mixing it up as Vanguard or CQC infi every now and then.





Retour en haut






