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Pink dialogue for flirt/romance lines?


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#51
Manic Sheep

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NotFrom4chan wrote...

RaenImrahl wrote...

I won't lock this thread (at least not right now)... however, I think the idea proposed would be worth discussing in the same-sex romance topic pinned to the top of the forum. Although I would suggest the OP consider why he/she chose "pink" over, say, green, or orange, or something else... .


Are we not allowed to suggest that homosexuality is stereotypically tied to the colour pink? Oh heaven forbid we suggest anything like that.

Am I missing something here? I didn't think the OP's post was specifically talking about the S/S romances. Pink is often associated with romance not homosexuals.

Modifié par Manic Sheep, 17 mai 2011 - 08:45 .


#52
TheBlackBaron

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CulturalGeekGirl wrote...

I like the ['Sup] for bromance/friendship and [Flirt] or [Flirt shamelessly] for romance.

I'm only mostly joking.


When FemShep is talking to Jacob, her dialogue wheel could have essentially been replaced by this:


[Shameless Flirt] ---________--- [Flirt]
                                   /                   \\
                                  |                     | --- [Flirt]
                                   \\________/
[Aggressive Flirt] ---                     --- [Flirt]

EDIT: Oh **** you, forum formating, it looked nice in the reply box. :(

Modifié par TheBlackBaron, 17 mai 2011 - 08:37 .


#53
DDK

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NotFrom4chan wrote...

Are we not allowed to suggest that homosexuality is stereotypically tied to the colour pink? Oh heaven forbid we suggest anything like that.

It's much the same as saying all black people like KFC. It's a prejudiced stereotype that only serves to reinforce negative attitudes.

What I find so amusing about people that perpetuate such myths is that they have seriously no idea what gay people are really like. The shocking truth of the matter is that 9.9 times out of 10, you would never know a person is gay until they tell you. The fact is that most homosexual people hide their orientation, even from close friends. I can almost gaurantee that most social circles have at least one gay person in them that nobody in the circle is aware of their orientation. In fact, often gay people will pretend to be heterosexual to their social circle, simply to avoid all the BS that comes with outing themselves.

Point being is that homosexuality is far more prevalent than many people believe, and does not predispose you to any sort of attitude or behaviour, other than a preference for the same sex. Teh gayz r evryware!!!!???!!11

#54
sissysouthpaw

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Instead of color coding or icons I'd much rather have lines that are written in such a way that it's pretty obvious what Shep is going to say.

#55
Insom

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They just need to separate the option. Have the standard choices on the right of the wheel, and the romance one on the left.

#56
Varen Spectre

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Hmm, the simulation of flirting in a game is quite tricky IMO. I don't know how good are other BSN members at flirting in real life, but from my own experience, the "beauty" of the flirting is that you don't know, how the addresse will respond:P It is the uncertainty about the response what makes it soo exciting and forces so many people to take one or two drinks before they decide to try it. 

So yes I think, the player should not know immediately whether he / she will succeed. The problem is that "flirty line" would give player too much certainty that he / she is getting closer and closer to particular NPC.
 
As for "ninja romances" :ph34r:<3, they are, IMO, the result of lack of dialogue lines or conversations. Yes, IRL, you can invoke someone's feelings without even trying... The difference is, that you will not suddenly act like you are in love too after few conversations with that person:lol:. You can stop such "romance" much earlier and in much more elegant way. 
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So the best solution, IMO, would be to have more dialogues and conversations with much more accurate "representative words" on dialogue wheel, so that the player would have enough options to express his/her own opinion and (!) will be sure that the character is going to say what he/she is supposed to say... but, he/she will not be sure how the NPCs will respond. Like in real life.

Since the resources are limited, I do not expect this to happen... and between the threat of being ninja romanced" [smilie]http://social.bioware.com/images/forum/emoticons/ninja.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/heart.png[/smilie] and totally predictable and mechanical romance, I would rather put up with the first one. :ph34r:

#57
Manic Sheep

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Varen Spectre wrote...

Hmm, the simulation of flirting in a game is quite tricky IMO. I don't know how good are other BSN members at flirting in real life, but from my own experience, the "beauty" of the flirting is that you don't know, how the addresse will respond:P It is the uncertainty about the response what makes it soo exciting and forces so many people to take one or two drinks before they decide to try it. 

So yes I think, the player should not know immediately whether he / she will succeed. The problem is that "flirty line" would give player too much certainty that he / she is getting closer and closer to particular NPC.
 
As for "ninja romances" :ph34r:<3, they are, IMO, the result of lack of dialogue lines or conversations. Yes, IRL, you can invoke someone's feelings without even trying... The difference is, that you will not suddenly act like you are in love too after few conversations with that person:lol:. You can stop such "romance" much earlier and in much more elegant way. 
------------------------------------------------------------------------------------------------------------------------------------------------------
So the best solution, IMO, would be to have more dialogues and conversations with much more accurate "representative words" on dialogue wheel, so that the player would have enough options to express his/her own opinion and (!) will be sure that the character is going to say what he/she is supposed to say... but, he/she will not be sure how the NPCs will respond. Like in real life.

Since the resources are limited, I do not expect this to happen... and between the threat of being ninja romanced" [smilie]http://social.bioware.com/images/forum/emoticons/ninja.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/heart.png[/smilie] and totally predictable and mechanical romance, I would rather put up with the first one. :ph34r:


What if they just made the romance enabler (the line that puts you in the first stage of the romance) obvious but after that you would have to hit the right notes with the NPC to keep it going and progress further without it being highlighted or have it that the romance starter only appears on certain dialogue paths? Would that be acceptable?

Modifié par Manic Sheep, 17 mai 2011 - 09:42 .


#58
UJN

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Well, I'm not even a big fan of the blue/red options. I also dislike that mos of the time top-right = paragon, middle-right = neural, bottom-right = renegade.
If it would be clear what Shepard would say this system wouldn't be needed, and that's how I would like it to be.
If it continues like in the first 2 games, they might as well put [flirt], [yell], [insult] before the different options to make it clear what Shepard will actually do.

#59
San_OpiA

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I don't think pink or wathever coloured lines to flirt is a good idea, like some people say here, half of the fun will be gone... but it is indeed enoying when your manshep is talking to garrus and all of a sudden garrus wants to romance u.. his image as a baddas Archangel would be completely turned upside down

So I still think and support no ss romance in ME3, this is to me the only solution for these kinds of issues

#60
Someone With Mass

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How about adding a heart in the circle when the arrow is pointing at a flirty/romance dialogue?

Simple.

#61
Guest_elektrego_*

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Semi-serious: Love Interrupts! Be Agressive! Show them how you feel!

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#62
CannotCompute

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I sure don't want to accidently start a gay relationship just by picking a seemingly harmless Paragon dialogue option.

So yeah, flirting should be a clear and seperate option and preferably to be found somewhere on the left side of the available dialogue options (maybe even differently colored indeed).

Modifié par CannotCompute, 17 mai 2011 - 10:19 .


#63
Raizo

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I would like somthing ( anything ) that distinguishs flirt/romance dialogue from normal conversation. It's very annoying playing ME2, the way you get to a certain part of the game and you can't talk with a squad mate of the opposite sex to your Shepard without them thinking you are flirting with them and the last thing you want to do is be rude to them and since ME3 is going to have same sex romances I'm literally going to be afraid of talking to anyone when I play ME3.

ME3 needs to have more varied conversation options in general than ME2 had.

#64
Guest_Rojahar_*

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I thought the homosexual dialog options were already in blue text.

#65
Severyx

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Yes. And while we're at it, let's have Bioware make all the enemies glow bright colors, arrows that point to important objects/weak points and the option to turn on invincibility.

No more hand-holding, please. There's enough of that in the game industry as it is. I've never once had an issue interpreting the conversation wheel, so I feel that this is a personal issue.

#66
rabidhanar

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I think, correct me if I am wrong OP, that the OP wants an initiation of a romance to have colored text, not all of the romance text. So it is obvious to the player when he/she starts a romance, to provent ninjamances. After choosing this option normal conversation would continue, and it would be up to the player to determine which lines the companion would be adamant or positive towards.

I still found it funny that I could have three romances in a row in ME2 and all that happened is that two of the characters acted like u never talked to them. (Jack is the oddball in that situation)
I hope that romances will be better implemented. I want an experience combining the who to choose conversation in ME1 and the companion fights in ME2...romance can lead to violent reactions after all.

#67
Guest_Nyoka_*

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If the options are clear, there's no need for it. But the options must be clear. I don't want another super awkward Jacob moment. I prefer color coding over [Flirt] though. That reminds me a bit too much of the sims.

Modifié par Nyoka, 17 mai 2011 - 12:18 .


#68
Varen Spectre

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Manic Sheep wrote...

What if they just made the romance enabler (the line that puts you in the first stage of the romance) obvious but after that you would have to hit the right notes with the NPC to keep it going and progress further without it being highlighted or have it that the romance starter only appears on certain dialogue paths? Would that be acceptable?


For me, yes. :) 

#69
San_OpiA

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Varen Spectre wrote...

Manic Sheep wrote...

What if they just made the romance enabler (the line that puts you in the first stage of the romance) obvious but after that you would have to hit the right notes with the NPC to keep it going and progress further without it being highlighted or have it that the romance starter only appears on certain dialogue paths? Would that be acceptable?


For me, yes. :) 



hmm.. there should some better idea

#70
mi55ter

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Evil Johnny 666 wrote...

Please no. We should THINK of how to be flirty. We should try the line which the character would most appreciate. If you tell me what's the flirty line, half the fun is gone.

Here, here. It is roleplaying, after all. The devs just need to make sure the paraphrasing is clear, without any colour codes, icons, or throbbing body parts!

#71
The BS Police

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RaenImrahl wrote...
 Although I would suggest the OP consider why he/she chose "pink" over, say, green, or orange, or something else... .

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Modifié par The BS Police, 18 mai 2011 - 10:27 .


#72
knaus86

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rabidhanar wrote...

I think, correct me if I am wrong OP, that the OP wants an initiation of a romance to have colored text, not all of the romance text. So it is obvious to the player when he/she starts a romance, to provent ninjamances. After choosing this option normal conversation would continue, and it would be up to the player to determine which lines the companion would be adamant or positive towards..


bingo

#73
mineralica

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Hadn't got the problems with dialogue wheel? Hm, what am I, the only?
I have no idea that when guy tells to another guy he's handsome, smart and helpful the honest answer "That's unexpected" not ashames the inquirer but indeed, serves as romantic.
I have no idea that suggestion to teach someone how to read is also romantic (and how exactly do you think the knowledge is transmitted, hm?).
Totally agreed that only initiation of romance should be marked, though.

#74
CajNatalie

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Romance enabling should be made clear in some way... none of these ninjamances like where you pick something like 'it's good to see you smile' and suddenly you've been locked in to romance.

Hell, even with Tali, I picked the 'It's too dangerous' option on one playthrough while I was romancing Miranda and I got stuck with her in the 'either dump Miranda or come up with an excuse and walk away' thing as if he was suddenly in a relationship with Tali.

Don't get me started on how awful the Jacob dialogue is for femshep... it's like you can be a b**** to him in your first convo then suddenly you're acting all omnomnom even if you pick all renegade in the next one.

Modifié par CajNatalie, 18 mai 2011 - 12:33 .


#75
CroGamer002

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elektrego wrote...


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I'd press it.:devil: