If my mage character equips say, Cinderfel Gauntlets (+20% fire damage), then casts the Flaming Weapons buff spell, will the effect be greater? Or does that spell (along with Frost Weapons) only operate on the mage's spellpower?
DAO: Do +% Elemental Damage items affect Flaming/Frost Weapons?
Débuté par
Methos Darklighter
, mai 17 2011 03:17
#1
Posté 17 mai 2011 - 03:17
#2
Posté 20 mai 2011 - 05:04
Hmm, I guess I won't know for sure unless I read the script for the spells. But it's occurred to me that I can cast Spell Might before casting Flaming/Frost Weapons to increase their effect, then turn off Spell Might.
#3
Posté 21 mai 2011 - 12:03
do it.
#4
Posté 21 mai 2011 - 11:50
Any hints about where the script is located or named? I haven't used the Toolset much.
#5
Posté 22 mai 2011 - 12:38
OK, I looked around and found the script. Is it ok to copy/paste script details here? Here's the script section for Flaming Weapons:
case ABILITY_SPELL_FLAMING_WEAPONS:
{
// determine power
float fPower = MaxF(1.0,MinF((GetCreatureSpellPower(stEvent.oCaster) / 7.5f), 10.0f));
eEffects[0] = EffectEnchantment(ENCHANTMENT_FIRE, FloatToInt(fPower));
bPartywide = TRUE;
break;
}
I don't think items with +% Elemental Damage increase your spellpower, so it would seem that the answer to my question is "No". Just use Spell Might before casting Flaming/Frost/Telekinetic Weapons.
case ABILITY_SPELL_FLAMING_WEAPONS:
{
// determine power
float fPower = MaxF(1.0,MinF((GetCreatureSpellPower(stEvent.oCaster) / 7.5f), 10.0f));
eEffects[0] = EffectEnchantment(ENCHANTMENT_FIRE, FloatToInt(fPower));
bPartywide = TRUE;
break;
}
I don't think items with +% Elemental Damage increase your spellpower, so it would seem that the answer to my question is "No". Just use Spell Might before casting Flaming/Frost/Telekinetic Weapons.
#6
Posté 22 mai 2011 - 03:03
Yeah spell might+whisp and Wynne's plot spell Vessel of the Spirit: http://dragonage.wik...l_of_the_Spirit and as much spellpower from items as you can get i guess.





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