Zanallen wrote...
hoorayforicecream wrote...
Keep in mind what you're arguing. I'm not arguing that the gameplay mechanics are not internally consistent. I'm arguing that the gameplay mechanics and lore are divergent on an as-needed basis in games, and you are extremely hard-pressed to find a game where this is not the case.
They never explain why Sabin can suplex the phantom train in FF6, but can't force open locked doors.
They never explain why casting Meteor kills Tellah, but Rydia learns it like any other spell when she reaches a sufficient level and suffers no negative effects whatsoever.
Tellah only has 90 MP. Meteo costs 99 MP to cast. Obviously, that last 9 MP came from Tellah's HP at an absurd ratio. Because he was so old, he couldn't handle the HP -> MP conversion and died from the strain.
Fail blood mage is fail.





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