Akka le Vil wrote...
So gameplay = lore is stopped by a change of screen ?
Man, that's one of the most garbled and twisted reasoning I ever seen.
I don't think that's really all that absurd a statement, honestly.
Each time you introduce a different 'mode', for example, you're forcefully separating two aspects of a game. Combat uses different rules and interfaces than conversations, for example, and so there's a disconnect. What the_one is saying is that by making that disconnect even -clearer-, you make an even more apparent distinction between the two. The rules that apply in one don't apply in the other, but it's acceptable because, well, you're creating the expectation with the player that this is the case.
I think, though, that the solution is to push things the other way. Rather than further segregating the elements of gameplay, I believe that bringing them closer together is the answer. Of course, this is never going to be perfect - even something as simple as player skill can make something possible in cutscene that is, in most ways, impossible to that player in the game as a whole. And sometimes, the rules have to be broken a little bit - permanent companion death, while certainly interesting, is something that's fraught with its own problems if you allow it in combat as well as cutscenes. But it's definitely a goal to work towards. Each part of the experience should fit together, with less of an abrupt shift from one to the other. Wherever a player says 'okay, that doesn't make sense', it's our job as a developer to look at it and ask ourselves 'why?'
Making the transition into conversation less jarring, for example, is something I'm pretty interested in. Rather than clearly telling the player 'THESE ARE TWO SEPARATE MODES', I'd rather exploration and conversation transition organically into each other. It's a greater challenge in a 3D space than a 2D one, but I don't think it's insurmountable. LA Noire is an example of a game where something as innocuous as having the character walk a few steps forward at the end of a conversation already helps smooth that transition, and I think there's a lot more that can be done.





Retour en haut








