MonkeyLungs wrote...
In an RPG you don't have to bend the mechanics to the story. RPG's are as much about the rulesets and mechanics as the story and the rulesets and mechanics come first. Then the story gets built. If you keep having to walk over established lore and mechanics to tell the story you are doing it wrong.
The statistics, the mechanics, the ruleset, the lore, the character sheets full of info etc. All of these things are the game, paryt of the game, part of the fun. Start taking away all the rulesets and mechanics, start limiting the players knowledge of them or ability to act within the ruleset and you start to diminish the RPG and you might as well just make devil may cry 18 (it has characters and levelling up and stuff).
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