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This game is brilliant


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#201
MonkeyLungs

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The series didn't need a REBOOT it needed a REFINEMENT.

#202
Skilled Seeker

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Sylvius the Mad wrote...

Skilled Seeker wrote...

What do you mean by this?

Look at how many HP your enemies have.  Compare that to yours.  Look at how much damage your enemies' attacks do.  Compare that yours.  There's no way those numbers make sense, and Nightmare just makes the problem worse.

You complained that the fights are too easy.

I didn't, actually.  I lamented how quickly they were over, and pointed out that their ease meant that tactics weren't important.

DA2's higher difficulties are commonly accepted as being harder than DAO's.

I'm very comfrotable saying that DA2's Hard is easier than DAO's Hard.  In DAO it was entirely possible to execute a bad tacitcal plan and get yourself killed, while DA2 doesn't really give you time to do that, so you never face any real danger.

If you want more challenge then ramp the setting up. Don't complain about lack of tactics when you play on the kiddy difficulty.

"Hard" is the kiddy difficulty?  Why are there two settings below the kiddy difficulty?

Enemies have more health but your attacks do a lot more damage. This was the case in DAO too. I haven't played on hard, I only play on Nightmare. DA2 Nightmare is harder than DAO's Nightmare absolutely. DAO was never hard for me, not once.

#203
Maverick827

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Sylvius the Mad wrote...

I'm very comfrotable saying that DA2's Hard is easier than DAO's Hard. In DAO it was entirely possible to execute a bad tacitcal plan and get yourself killed, while DA2 doesn't really give you time to do that, so you never face any real danger.

I'm very comfortable saying that you are categorically incorrect.

#204
Sylvius the Mad

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Skilled Seeker wrote...

Enemies have more health but your attacks do a lot more damage. This was the case in DAO too.

Not nearly to this degree.  FF in DAO didn't constantly one-shot your companions.  Enemy FF in DAO didn't have almost no effect.

And regardless of whether it made sense in DAO, it's still incredibly dumb that the damage and HP numbers are so asymmetrical.

I'm not looking for difficulty.  I'm looking for coherence.

#205
Skilled Seeker

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Sylvius the Mad wrote...

Skilled Seeker wrote...

Enemies have more health but your attacks do a lot more damage. This was the case in DAO too.

Not nearly to this degree.  FF in DAO didn't constantly one-shot your companions.  Enemy FF in DAO didn't have almost no effect.

And regardless of whether it made sense in DAO, it's still incredibly dumb that the damage and HP numbers are so asymmetrical.

I'm not looking for difficulty.  I'm looking for coherence.

Fair enough. Show me a modern RPG that is built coherently and then we'll talk. Because in my experience all modern RPGs are balanced this way.

#206
Morroian

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Maverick827 wrote...

Sylvius the Mad wrote...

I'm very comfrotable saying that DA2's Hard is easier than DAO's Hard. In DAO it was entirely possible to execute a bad tacitcal plan and get yourself killed, while DA2 doesn't really give you time to do that, so you never face any real danger.

I'm very comfortable saying that you are categorically incorrect.

And I'm very comfortable in agreeing with you. DA2 hard is harder than DAO nightmare.

#207
Guest_QuadDamage85_*

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If brilliant means an epic failure that has an incredibly terrible storyline, recycled zones, lack of focus, and soon to be filled with pointless DLC content that should have been added to the game anyway, but instead EA/Bioware wish to rip people off like the Oil industry, then yes, it's a brilliant game. The only highlight to this game was the combat, which ended up being a 1 button spamfest on Nightmare as a warrior.

I surely do hope they don't mess up Old Republic and Mass Effect 3 like they've ruined this game. Wonder how much content you'll have to pay for in Old Republic? Basic pair of boots and a belt for level 1? $10!

#208
Sylvius the Mad

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Skilled Seeker wrote...

Fair enough. Show me a modern RPG that is built coherently and then we'll talk. Because in my experience all modern RPGs are balanced this way.

That doesn't make it a good thing.

And again, DAO was skewed far less severely.

Define "modern".  Regardless of era, I want a NWN-style symmetrical combat system.

#209
Morroian

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Persephone wrote...

Lord_Valandil wrote...

Persephone wrote...
According to Varric she did "nothing" for three years. In my RPG way she did quite a lot.


Imagination is a wonderful thing.


I always use it during an RPG. It's how I "become" my character. It's how I can write DA fanfic that isn't just a retelling of the game limited by mechanics. (Whether the fanfic is any good is another matter)

I think I do something similar, for instance KOP blames Hawke for doing nothing but in my mind Hawke does try things but its the fault of the writers for not putting more into the story about Hawke doing more.

#210
Sylvius the Mad

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I'm tempted to switch DA2 to Casual just to minimise the amount of time I spend in combat, because I dislike DA2's combat that much.

What I really want is Friendly Fire, but I don't want the enemies to have arbitrary advantages. I want that FF to be fair.

Modifié par Sylvius the Mad, 25 mai 2011 - 12:26 .


#211
Skilled Seeker

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Sylvius the Mad wrote...

I'm tempted to switch DA2 to Casual just to minimise the amount of time I spend in combat, because I dislike DA2's combat that much.

What I really want is Friendly Fire, but I don't want the enemies to have arbitrary advantages. I want that FF to be fair.

Well there are mods that add friendly fire without the difficulty of nightmare. Check out the DA Nexus.

#212
Sylvius the Mad

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Skilled Seeker wrote...

Well there are mods that add friendly fire without the difficulty of nightmare. Check out the DA Nexus.

I know.  If I get back to the game, I'll install one.

I don't really understand why "Difficulty" is a setting at all.  On its own, difficulty isn't relevant to my gameplay.

#213
Skilled Seeker

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Sylvius the Mad wrote...

Skilled Seeker wrote...

Well there are mods that add friendly fire without the difficulty of nightmare. Check out the DA Nexus.

I know.  If I get back to the game, I'll install one.

I don't really understand why "Difficulty" is a setting at all.  On its own, difficulty isn't relevant to my gameplay.

?

#214
Marionetten

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Skilled Seeker wrote...

Fair enough. Show me a modern RPG that is built coherently and then we'll talk. Because in my experience all modern RPGs are balanced this way.

The Witcher 2. No, really. Other than a few boss fights the game is pretty coherent when it comes to mortality. You can die in a few blows but the same goes for your opponents. This is why dodging, blocking and spamming Quen is so important for your survival. You can't tank and neither can your enemies though more heavily armored enemies are more difficult to bring down. It makes sense unlike Dragon Age II and its beefed up assassins.

#215
Skilled Seeker

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Marionetten wrote...

Skilled Seeker wrote...

Fair enough. Show me a modern RPG that is built coherently and then we'll talk. Because in my experience all modern RPGs are balanced this way.

The Witcher 2. No, really. Other than a few boss fights the game is pretty coherent when it comes to mortality. You can die in a few blows but the same goes for your opponents. This is why dodging, blocking and spamming Quen is so important for your survival. You can't tank and neither can your enemies though more heavily armored enemies are more difficult to bring down. It makes sense unlike Dragon Age II and its beefed up assassins.


Nope. Because you do considerably more damage than your enemies in TW2, hence why you are able to take on hoards of enemies with ease. Also Geralt certainly has more health than the average mook.

#216
Marionetten

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Skilled Seeker wrote...

Nope. Because you do considerably more damage than your enemies in TW2, hence why you are able to take on hoards of enemies with ease. Also Geralt certainly has more health than the average mook.

Geralt can easily die in a few swings from most enemies on normal and up. I don't think Geralt can tank crowds even on the easiest difficulty unless you're spamming Quen which is pretty broken.

Modifié par Marionetten, 25 mai 2011 - 12:50 .


#217
Skilled Seeker

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There's also the fact that Geralt is the only one in the entire fantasy world of Polandia that can roll, use potions and a number of other unfair advantages.

#218
Marionetten

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Skilled Seeker wrote...

There's also the fact that Geralt is the only one in the entire fantasy world of Polandia that can roll, use potions and a number of other unfair advantages.

Most of those unfair advantages are byproducts of Geralt being a Witcher except for the rolling but Geralt is hardly alone in having evasive maneuvers. Try fighting a sorcerer. I don't think Sylvius was requesting for every single entity to be identical as much as the game being consistent in how it deals with those entities.

If person x throws a grenade and it harms his allies then a grenade thrown by person y should do the same. Personally, I agree with the stance in general. If it takes me three hits to kill an opponent assuming comparable toughness then it should take him the same to kill me assuming comparable weaponry. The fact that you have to rely on evasive maneuvers, potions and so forth in order to gain that unfair edge shows that The Witcher 2 is doing a pretty decent job at it.

Mind you, I'm not saying it does it perfectly as it actually has some pretty big issues in this regard. Execution moves, QTEs and Quen to mention some. Quen will hopefully be fixed as I find it as gamebreaking as I found gravitic ring in Dragon Age II.

Modifié par Marionetten, 25 mai 2011 - 01:29 .


#219
Maverick827

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Wait, I thought the action combat of games like The Witcher were the opposite of "old school" e.g. "real" RPGs? Real RPGs have hit points and attack rolls and tanks and healers, where after years of playing the same character and amassing stats and equipment, a character can fell so-called "mooks" with ease, right? That's why level scaling and the like are looked down up on so much, right?

Honestly, all of you No Scotsman the Witcher so much that it's barely even funny anymore.

#220
Marionetten

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Maverick827 wrote...

Wait, I thought the action combat of games like The Witcher were the opposite of "old school" e.g. "real" RPGs? Real RPGs have hit points and attack rolls and tanks and healers, where after years of playing the same character and amassing stats and equipment, a character can fell so-called "mooks" with ease, right? That's why level scaling and the like are looked down up on so much, right?

Honestly, all of you No Scotsman the Witcher so much that it's barely even funny anymore.

The Witcher 2 doesn't have level scaling. Other than that, I'm not sure what you're trying to express here. You don't have to be an old school RPG in order to be consistent. A lot of shooters actually do a remarkably good job at it.

#221
In Exile

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Skilled Seeker wrote...
Fair enough. Show me a modern RPG that is built coherently and then we'll talk. Because in my experience all modern RPGs are balanced this way.


That just means they all failed. Why is this a tolerable state?

#222
In Exile

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Marionetten wrote...
Geralt can easily die in a few swings from most enemies on normal and up. I don't think Geralt can tank crowds even on the easiest difficulty unless you're spamming Quen which is pretty broken.


But enemies aren't equal to you. If you look at the combat log, Geralt does much less damage than his foes. Letho, for example, has vitality comparable to yours but deals maybe 3x the damage.

#223
Ariella

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In Exile wrote...

Marionetten wrote...
Geralt can easily die in a few swings from most enemies on normal and up. I don't think Geralt can tank crowds even on the easiest difficulty unless you're spamming Quen which is pretty broken.


But enemies aren't equal to you. If you look at the combat log, Geralt does much less damage than his foes. Letho, for example, has vitality comparable to yours but deals maybe 3x the damage.


That actually sounds like most MMO foes.

#224
Luvinn

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I'll save brilliant for games that are actually brilliant. DA2 is run of the mill average. Enjoyable, but not even close to excellence.

#225
Auroras

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I really enjoyed DA2, actually. I didn't *love* it, but I really liked it.