This game is brilliant
#201
Posté 24 mai 2011 - 11:06
#202
Posté 24 mai 2011 - 11:23
Enemies have more health but your attacks do a lot more damage. This was the case in DAO too. I haven't played on hard, I only play on Nightmare. DA2 Nightmare is harder than DAO's Nightmare absolutely. DAO was never hard for me, not once.Sylvius the Mad wrote...
Look at how many HP your enemies have. Compare that to yours. Look at how much damage your enemies' attacks do. Compare that yours. There's no way those numbers make sense, and Nightmare just makes the problem worse.Skilled Seeker wrote...
What do you mean by this?I didn't, actually. I lamented how quickly they were over, and pointed out that their ease meant that tactics weren't important.You complained that the fights are too easy.
I'm very comfrotable saying that DA2's Hard is easier than DAO's Hard. In DAO it was entirely possible to execute a bad tacitcal plan and get yourself killed, while DA2 doesn't really give you time to do that, so you never face any real danger.DA2's higher difficulties are commonly accepted as being harder than DAO's.
"Hard" is the kiddy difficulty? Why are there two settings below the kiddy difficulty?If you want more challenge then ramp the setting up. Don't complain about lack of tactics when you play on the kiddy difficulty.
#203
Posté 24 mai 2011 - 11:45
I'm very comfortable saying that you are categorically incorrect.Sylvius the Mad wrote...
I'm very comfrotable saying that DA2's Hard is easier than DAO's Hard. In DAO it was entirely possible to execute a bad tacitcal plan and get yourself killed, while DA2 doesn't really give you time to do that, so you never face any real danger.
#204
Posté 25 mai 2011 - 12:11
Not nearly to this degree. FF in DAO didn't constantly one-shot your companions. Enemy FF in DAO didn't have almost no effect.Skilled Seeker wrote...
Enemies have more health but your attacks do a lot more damage. This was the case in DAO too.
And regardless of whether it made sense in DAO, it's still incredibly dumb that the damage and HP numbers are so asymmetrical.
I'm not looking for difficulty. I'm looking for coherence.
#205
Posté 25 mai 2011 - 12:17
Fair enough. Show me a modern RPG that is built coherently and then we'll talk. Because in my experience all modern RPGs are balanced this way.Sylvius the Mad wrote...
Not nearly to this degree. FF in DAO didn't constantly one-shot your companions. Enemy FF in DAO didn't have almost no effect.Skilled Seeker wrote...
Enemies have more health but your attacks do a lot more damage. This was the case in DAO too.
And regardless of whether it made sense in DAO, it's still incredibly dumb that the damage and HP numbers are so asymmetrical.
I'm not looking for difficulty. I'm looking for coherence.
#206
Posté 25 mai 2011 - 12:18
And I'm very comfortable in agreeing with you. DA2 hard is harder than DAO nightmare.Maverick827 wrote...
I'm very comfortable saying that you are categorically incorrect.Sylvius the Mad wrote...
I'm very comfrotable saying that DA2's Hard is easier than DAO's Hard. In DAO it was entirely possible to execute a bad tacitcal plan and get yourself killed, while DA2 doesn't really give you time to do that, so you never face any real danger.
#207
Guest_QuadDamage85_*
Posté 25 mai 2011 - 12:22
Guest_QuadDamage85_*
I surely do hope they don't mess up Old Republic and Mass Effect 3 like they've ruined this game. Wonder how much content you'll have to pay for in Old Republic? Basic pair of boots and a belt for level 1? $10!
#208
Posté 25 mai 2011 - 12:23
That doesn't make it a good thing.Skilled Seeker wrote...
Fair enough. Show me a modern RPG that is built coherently and then we'll talk. Because in my experience all modern RPGs are balanced this way.
And again, DAO was skewed far less severely.
Define "modern". Regardless of era, I want a NWN-style symmetrical combat system.
#209
Posté 25 mai 2011 - 12:23
I think I do something similar, for instance KOP blames Hawke for doing nothing but in my mind Hawke does try things but its the fault of the writers for not putting more into the story about Hawke doing more.Persephone wrote...
Lord_Valandil wrote...
Persephone wrote...
According to Varric she did "nothing" for three years. In my RPG way she did quite a lot.
Imagination is a wonderful thing.
I always use it during an RPG. It's how I "become" my character. It's how I can write DA fanfic that isn't just a retelling of the game limited by mechanics. (Whether the fanfic is any good is another matter)
#210
Posté 25 mai 2011 - 12:25
What I really want is Friendly Fire, but I don't want the enemies to have arbitrary advantages. I want that FF to be fair.
Modifié par Sylvius the Mad, 25 mai 2011 - 12:26 .
#211
Posté 25 mai 2011 - 12:28
Well there are mods that add friendly fire without the difficulty of nightmare. Check out the DA Nexus.Sylvius the Mad wrote...
I'm tempted to switch DA2 to Casual just to minimise the amount of time I spend in combat, because I dislike DA2's combat that much.
What I really want is Friendly Fire, but I don't want the enemies to have arbitrary advantages. I want that FF to be fair.
#212
Posté 25 mai 2011 - 12:31
I know. If I get back to the game, I'll install one.Skilled Seeker wrote...
Well there are mods that add friendly fire without the difficulty of nightmare. Check out the DA Nexus.
I don't really understand why "Difficulty" is a setting at all. On its own, difficulty isn't relevant to my gameplay.
#213
Posté 25 mai 2011 - 12:34
?Sylvius the Mad wrote...
I know. If I get back to the game, I'll install one.Skilled Seeker wrote...
Well there are mods that add friendly fire without the difficulty of nightmare. Check out the DA Nexus.
I don't really understand why "Difficulty" is a setting at all. On its own, difficulty isn't relevant to my gameplay.
#214
Posté 25 mai 2011 - 12:36
The Witcher 2. No, really. Other than a few boss fights the game is pretty coherent when it comes to mortality. You can die in a few blows but the same goes for your opponents. This is why dodging, blocking and spamming Quen is so important for your survival. You can't tank and neither can your enemies though more heavily armored enemies are more difficult to bring down. It makes sense unlike Dragon Age II and its beefed up assassins.Skilled Seeker wrote...
Fair enough. Show me a modern RPG that is built coherently and then we'll talk. Because in my experience all modern RPGs are balanced this way.
#215
Posté 25 mai 2011 - 12:41
Marionetten wrote...
The Witcher 2. No, really. Other than a few boss fights the game is pretty coherent when it comes to mortality. You can die in a few blows but the same goes for your opponents. This is why dodging, blocking and spamming Quen is so important for your survival. You can't tank and neither can your enemies though more heavily armored enemies are more difficult to bring down. It makes sense unlike Dragon Age II and its beefed up assassins.Skilled Seeker wrote...
Fair enough. Show me a modern RPG that is built coherently and then we'll talk. Because in my experience all modern RPGs are balanced this way.
Nope. Because you do considerably more damage than your enemies in TW2, hence why you are able to take on hoards of enemies with ease. Also Geralt certainly has more health than the average mook.
#216
Posté 25 mai 2011 - 12:45
Geralt can easily die in a few swings from most enemies on normal and up. I don't think Geralt can tank crowds even on the easiest difficulty unless you're spamming Quen which is pretty broken.Skilled Seeker wrote...
Nope. Because you do considerably more damage than your enemies in TW2, hence why you are able to take on hoards of enemies with ease. Also Geralt certainly has more health than the average mook.
Modifié par Marionetten, 25 mai 2011 - 12:50 .
#217
Posté 25 mai 2011 - 12:57
#218
Posté 25 mai 2011 - 01:15
Most of those unfair advantages are byproducts of Geralt being a Witcher except for the rolling but Geralt is hardly alone in having evasive maneuvers. Try fighting a sorcerer. I don't think Sylvius was requesting for every single entity to be identical as much as the game being consistent in how it deals with those entities.Skilled Seeker wrote...
There's also the fact that Geralt is the only one in the entire fantasy world of Polandia that can roll, use potions and a number of other unfair advantages.
If person x throws a grenade and it harms his allies then a grenade thrown by person y should do the same. Personally, I agree with the stance in general. If it takes me three hits to kill an opponent assuming comparable toughness then it should take him the same to kill me assuming comparable weaponry. The fact that you have to rely on evasive maneuvers, potions and so forth in order to gain that unfair edge shows that The Witcher 2 is doing a pretty decent job at it.
Mind you, I'm not saying it does it perfectly as it actually has some pretty big issues in this regard. Execution moves, QTEs and Quen to mention some. Quen will hopefully be fixed as I find it as gamebreaking as I found gravitic ring in Dragon Age II.
Modifié par Marionetten, 25 mai 2011 - 01:29 .
#219
Posté 25 mai 2011 - 01:32
Honestly, all of you No Scotsman the Witcher so much that it's barely even funny anymore.
#220
Posté 25 mai 2011 - 01:45
The Witcher 2 doesn't have level scaling. Other than that, I'm not sure what you're trying to express here. You don't have to be an old school RPG in order to be consistent. A lot of shooters actually do a remarkably good job at it.Maverick827 wrote...
Wait, I thought the action combat of games like The Witcher were the opposite of "old school" e.g. "real" RPGs? Real RPGs have hit points and attack rolls and tanks and healers, where after years of playing the same character and amassing stats and equipment, a character can fell so-called "mooks" with ease, right? That's why level scaling and the like are looked down up on so much, right?
Honestly, all of you No Scotsman the Witcher so much that it's barely even funny anymore.
#221
Posté 25 mai 2011 - 01:55
Skilled Seeker wrote...
Fair enough. Show me a modern RPG that is built coherently and then we'll talk. Because in my experience all modern RPGs are balanced this way.
That just means they all failed. Why is this a tolerable state?
#222
Posté 25 mai 2011 - 01:56
Marionetten wrote...
Geralt can easily die in a few swings from most enemies on normal and up. I don't think Geralt can tank crowds even on the easiest difficulty unless you're spamming Quen which is pretty broken.
But enemies aren't equal to you. If you look at the combat log, Geralt does much less damage than his foes. Letho, for example, has vitality comparable to yours but deals maybe 3x the damage.
#223
Posté 25 mai 2011 - 02:01
In Exile wrote...
Marionetten wrote...
Geralt can easily die in a few swings from most enemies on normal and up. I don't think Geralt can tank crowds even on the easiest difficulty unless you're spamming Quen which is pretty broken.
But enemies aren't equal to you. If you look at the combat log, Geralt does much less damage than his foes. Letho, for example, has vitality comparable to yours but deals maybe 3x the damage.
That actually sounds like most MMO foes.
#224
Posté 25 mai 2011 - 02:07
#225
Posté 25 mai 2011 - 02:11





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