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No Icons in the conversation wheel! (now with poll!)


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#1
Haleeadf

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Hi in Dragon Age 2 BioWare introduced a new conversation wheel with icons which helped you whether it was a diplomatic,aggressive or a flirt dialogue. You should'nt take it over to mass effect. Why?
Well i noted that when i was playing Dragon Age 2 i only looked at the Icons and never read what my Hawke was going to say. In Mass Effect 2 i always watched at what i was going to say but still it was too easy because the dialogues in the up are paragon and in the down are renegades. I rly hope that you are going to change that in a good way.

Poll: http://social.bioware.com/1235944/polls/20146/
Greetings

Modifié par Haleeadf, 17 mai 2011 - 01:33 .


#2
rabidhanar

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Welcome back

I agree to your assessment.
In addition, the symbols were rather hit and miss, as were the paraphrasing.
Anders diplomatic is the most obvious one.

#3
Slayer299

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I totally agree with you about the icons, the icons in the dialogue wheel for DA2 was a huge mistake, the paraphrasing was off enough. The colored icons made it so I could just get by without having to bother to read what Hawke was going to say and that's not a good thing....

@rabidhanar - I didn't feel it was the symbols that were to problem so much as the paraphrasing was usually totally off as was what was written to be Good/Sarcastic/Evil dialogue. For all of ME2's problems with the paraphrasing here and there, it was lightyears better than what they implemented in DA2.
Are you talking about turning him down and he gets pissed at you? Yeah, that was another example of problems with him.

#4
rabidhanar

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The main problem I found was with the joking Hawke.
After Lothering ogre fight, the joking option is entirely different to both the paraphrase and the icon. It made Hawke seem like a total ******.

Joking Hawke has multiple conversations like this that I found jarring.

And yes, I mean the diplomatic, two heart options one break heart option conversation.

#5
Shepard Lives

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I thought the DAII symbols worked marvelously well (not once in the game did I run into a misleading paraphrase) and I wouldn't mind getting a Paragon/Renegade icon in the middle of the ME3 wheel, just for the eye-candy factor.

Modifié par Shepard Lives, 17 mai 2011 - 01:07 .


#6
Slayer299

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That's what I thought, I didn't care about his hurt feelings so femHawke shot him down gleefully.

The thing that bothered me about Hawke's dialogue wheel was that you had to stay *in-character* (sarcastic, goody, violent) even when it wasn't appropriate, because it seemed to me Hawke would start acting weird when you chose something other than the *established* personality.

#7
Someone With Mass

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Some of the options in ME2 were a little misleading, though. The option says one thing and Shepard says a similar, but not the same thing. They could work on that.

#8
Slayer299

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Shepard Lives wrote...

I thought the DAII symbols worked marvelously well (not once in the game did I run into a misleading paraphrase) and I wouldn't mind getting a Paragon/Renegade icon in the middle of the ME3 wheel, just for the eye-candy factor.


Seriously....the dialogue wheel never surprised you once? Wow, we must have been playing seperate versions of DA2 then, because I got hit by the paraphrase does not = what was spoken lots, i.e. - when you save Feynriel from the slavers final confrontation. When you choose Varric to talk the slaver down was one I hated :pinched:

#9
Guest_Nyoka_*

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Agreed, to me a word based approach is the best option, above the color based and the icon based ones. Just accurately summarize the line Shep is going to say. Take for instance the reply to Kelly when she says she could fall and she knows Shepard would catch her:

- I'd embrace you.
- I'd catch you.
- I'd let you fall.

Clear, simple, intuitive. No need for icons or colors.

#10
Shepard Lives

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Slayer299 wrote...

Shepard Lives wrote...

I thought the DAII symbols worked marvelously well (not once in the game did I run into a misleading paraphrase) and I wouldn't mind getting a Paragon/Renegade icon in the middle of the ME3 wheel, just for the eye-candy factor.


Seriously....the dialogue wheel never surprised you once? Wow, we must have been playing seperate versions of DA2 then, because I got hit by the paraphrase does not = what was spoken lots, i.e. - when you save Feynriel from the slavers final confrontation. When you choose Varric to talk the slaver down was one I hated :pinched:


I'm serious. Of course, a couple times Hawke might have said something that strayed a little from what I thought he was going to say, but he never did so in a way that caused him to break character.

As for the slavers-Varric option, what were you expecting to see? Varric shooting the slavers full of arrows? Would have been pretty out of character.

#11
Cyberstrike nTo

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I had no problems with the icons in the dialoge wheel in Dragon Age II in except in areas when the icons showed a a bunch arrows, that is when I had some trouble with it. I wouldn't mind if they did a simlar deal in Mass Effect 3 due to the fact I still got an old SDTV (and I don't have the money to buy an HDTV) so the icons were a  great help in seeing what the dialoge choice was intended (I guess that is the right word) to be due to the fact that text (all of it not just on the dialoge wheel) was/are/is a pain in ass to see clearly on an SDTV in these most of these games without having to sit six inches away from the TV screen.

#12
Someone With Mass

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I agree that it's a shame that the Paragon/Renegade choices are colored in blue and red, because I find myself to not even bother reading them sometimes.

It's just: "Oh, that one's blue. Paragon-time!"

#13
Slayer299

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Shepard Lives wrote...
I'm serious. Of course, a couple times Hawke might have said something that strayed a little from what I thought he was going to say, but he never did so in a way that caused him to break character.

As for the slavers-Varric option, what were you expecting to see? Varric shooting the slavers full of arrows? Would have been pretty out of character.


Don't be ridiculous, when you choose Varric it's not because he's the baddest MF in the DA-verse, it's because you expect him to takl his way out. What I am saying is that the paraphrase doesn't match anything of what he *does* say and therefore it comes across as jarring. THat is not the only time I found that problem with Hawke either.

#14
Haleeadf

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^ this is actually what i was thinking of! You don't need your brain anymore you just look at the icon click on it, paragon points. Thats not the way making a good dialogue wheel

#15
MouseNo4

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Someone With Mass wrote...

Some of the options in ME2 were a little misleading, though. The option says one thing and Shepard says a similar, but not the same thing. They could work on that.


This. Its too easy to think your going to say x but then upon choosing that, you get y. I cant remember exactly but one dialogue option was like 'your a horrible person' kind of thing. I never chose it until recently because it seemed like a really horrible thing to say in that situation. But it turns out that what is actually said in the voice acting is totally different - something like 'you were in a horrible situation'.

Its worse when you get 3 whole words as your option and it turns into a 30-40 word conversation.

I am not overly fussed on the paragon/renegade colours and icons, but add in a symbol like a {smilie} for romance options simply because those are entirely different and you could damage your romance options if you choose badly. It is too easy to trip up on those for Kaidan in ME1 and Jacob in ME2. I didnt want either as my LI, but i had to load a savegame to fix it.

#16
Slayer299

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Nope, and that's how you fly through a game barely paying any attention to what is being said, it's easier to just click a pretty icon and move onto the next *fun* part. 

#17
rabidhanar

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^ also, if you saw red or blue words you know that those are the best option available to you.
If I see red or blue, I automatically choose that option.

#18
Guest_Nyoka_*

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Someone With Mass wrote...

I agree that it's a shame that the Paragon/Renegade choices are colored in blue and red, because I find myself to not even bother reading them sometimes.

It's just: "Oh, that one's blue. Paragon-time!"

Have you considered...not doing that? It's not like the game forces you to not read the caption.

#19
Slayer299

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@MouseNo4 - How do you get ninja'd into romancing Jacob? You're hitting on him the first time you open your mouth in the armory.

I agree that the team should tweak the dialogue wheel for ME3, but 2 still had good improvements in it. But it seems you are advocating symbols in the dialogue wheel (hearts/smiles) to make it easier to play the dialogue wheel, correct?

#20
Someone With Mass

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rabidhanar wrote...

^ also, if you saw red or blue words you know that those are the best option available to you.
If I see red or blue, I automatically choose that option.


That.

When it gives me those options, I know it's a automatic win-win on my side.

Could make it a little more subtle.

#21
Insom

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They need something there now that there's gay content in the game. Pick the wrong option and your Shepard turns gay. Not necessarily a big icon but something.

#22
Slayer299

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rabidhanar wrote...

^ also, if you saw red or blue words you know that those are the best option available to you.
If I see red or blue, I automatically choose that option.


No, not really. I know that I'll gain Para/Ren points for choosing one of those, but they aren't the determining reason to choose them. Sometimes the Ren response is the better one and vice-versa.
Blue/Red shoujld not be the determining factor to choosing dialogue, it is supposed to be appropriate for that Shepard, who is not colored Blue or Red I might add =]

#23
Wulfram

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Most of the icons were pretty superfluous in DA since the options are laid out in the standard paragon at top, renegade at bottom format. Only with neutral being sarcastic rather than professional and straightforward like it is in ME.

#24
Shepard Lives

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rabidhanar wrote...

^ also, if you saw red or blue words you know that those are the best option available to you.
If I see red or blue, I automatically choose that option.


Then it's your fault. Ever hear about roleplaying? I suppose you haven't, if you only care about getting the best outcome.

And even if you only choose Charm/Intimidate option, you can still do so basing yourself upon your Shepard's personality.
My main Shepard is an almost-pure Paragon who would do anything for his crew and always sides with the weak and helpless. However, he loves to use Intimidate options when dealing with crooks and two-bit idiots.

Thus, he can give Tali a hug, but also shove a gun in Conrad's face and chuck a merc out of a window! Amazing, right?

#25
Guest_elektrego_*

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Though I very much like the DA2 icon system, I'd prefer it, if they stuck to the established Mass Effect version of the wheel.
As for automatically choosing without reading based on the color/icon/position: It is your choice / fault. You don't have to do that - work on your own behaviour /weakness and don't blame the system...

Modifié par elektrego, 17 mai 2011 - 01:42 .