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No Icons in the conversation wheel! (now with poll!)


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79 réponses à ce sujet

#26
rabidhanar

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Renegade seems to be turning red though...
Terminator lines FTW

#27
Slayer299

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@insom - Like for example? I'd like to hear your suggestion... And really, now that there are same sex LI's in ME3 my Shep can turn gay into the blink of any eye? /sarcasm

Seriously though, it's hard to get ninja'd on a hetero LI why would you think it would be even faster for the non-hetero LI's? You can see how the conversation is going and shoot them down or even reload if the need is that drastic.

Modifié par Slayer299, 17 mai 2011 - 01:45 .


#28
Insom

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Well they could make a choice like [Flirt] on the left side of the wheel, color code the choice , add a big heart icon like DA2, whatever. I'll definitely be saving before I talk to any men that's for sure.

#29
K3lg4r

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I think ME wheel works ok, if anything they should add an option to hold a button and read the first phrase shepard's going to say. Sometimes I didn't really get what I wanted to say, especially with the renegade answers, you never know if he's gonna make a sarcastic joke or just straight up insult the other person.

#30
Guest_Nyoka_*

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That's a good option. Still I think a little summary would be enough if done well (like most of the times in ME1&2, really).

Modifié par Nyoka, 17 mai 2011 - 01:57 .


#31
Slayer299

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Are you playing as FemShep? Because the only person I had that problem with was Jacob in the beginning. And saves are your friend ;)

#32
Slayer299

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@Nyoka - you forgot the flashing neon-pink symbol! lol

#33
rabidhanar

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Quagmire's voice instead of a horn could probably work better.
In addition to "Can You Feel the Love Tonight" being softly played while Shepard speaks the lines.
And strobe light effects...

Anything else we can do to make it obvious that we are starting a romance?

#34
Slayer299

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LOL

#35
Ieldra

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Haleeadf wrote...
Hi in Dragon Age 2 BioWare introduced a new conversation wheel with icons which helped you whether it was a diplomatic,aggressive or a flirt dialogue. You should'nt take it over to mass effect. Why?
Well i noted that when i was playing Dragon Age 2 i only looked at the Icons and never read what my Hawke was going to say. In Mass Effect 2 i always watched at what i was going to say but still it was too easy because the dialogues in the up are paragon and in the down are renegades. I rly hope that you are going to change that in a good way.


It made sense to only look at the icons. The paraphrases tell us nothing anyway. I want better (which means almost always LONGER) paraphrases.

#36
Youknow

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Liked the Icons, because you not only have a paraphrased version of what you are going to say, but you know HOW it is going to be said. "Sigh" being my favorite example from ME1 to use where Sheperd just says "I should kill both of you idiots." And I immediately said "That is not a sigh." I wanted to be annoyed, not a sociopath.

I hate the paraphrasing that comes from the wheel in general, but at least with icons, I know how it's going to be said.

#37
Slayer299

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Ieldra2 wrote...
It made sense to only look at the icons. The paraphrases tell us nothing anyway. I want better (which means almost always LONGER) paraphrases.


Well, the long paraphrases I can totally agree with. The 3 - 4 word paraphrases are annoying and very misleading at times, but icons would be a bigger mistake I think. It makes the wheel all color and picture coded, so why bother to read and not just stick with the pretty color we've been using...?

#38
TheRealIncarnal

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The current wheel works great in ME, there is no need to dumb it down with icons.

#39
rabidhanar

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Slayer

And yet people do that already. They choose a certain alignment and just choose the upper right/left option or the lower right/left option. In ME2 in fact, it is encouraged to do this as some interactions require a high paragon/renegade bar.

#40
Fredvdp

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I think it should be clear when a dialogue option leads to romance. They don't necessarilly have to make it an icon, but pink text for instance would make it clear enough.

#41
K3lg4r

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Fredvdp wrote...

I think it should be clear when a dialogue option leads to romance. They don't necessarilly have to make it an icon, but pink text for instance would make it clear enough.

I agree, I ended up talking about "us" and "love" with Jack when all I really wanted was just to learn about her past.

#42
Guest_Nyoka_*

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EDITED!

Modifié par Nyoka, 17 mai 2011 - 05:14 .


#43
Cainne Chapel

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I cant say I ever got into any romantic conversations with any character I wasn't trying to in ME1 or 2...

I also dont see whats wrong with the indicators from DA2? I actually liked them, Dont see much of a difference between those and Red/Blue colored texts honestly.

and as for the paraphrasing in the wheel, It's been like that since ME1 if i recall, the paraphrases give the general "gist" of what you're gonna say but not in full detail. Design choice I guess.

#44
Jebel Krong

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i think there should be a siren noise and the screen should flash red and a voiceover says "you are now entering the romance zone"... just to make it explicitly clear. just so as i can avoid teh gay.  :pinched:

/sarcasm

#45
Someone With Mass

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The only function I need is for the options to make it clear what Shepard will say.

#46
Clonedzero

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the DA2 icons were alright, though i think it let them get a bit too lazy with the phrases so you'd have to rely strictly on the icons

i think limited use of icons or perhaps flat out saying what the dialogue choice is.

such as talking to a squadmate.

-- I'm glad you're on the team
-- im commander shepard
-- you look good (romance)

and just i dunno, put clear intentions in parenthesis sometimes to make it super obvious? no one likes a ninjamance

#47
Destroy Raiden_

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I agree OP, part of why I couldn't stand the DA2 demo was the stupid icon wheel I don't need it adding neon sign saying here is what you're doing its flirty, its para, its ren we wouldn't want you to make a mistake now would we? It's like showing all the bad guys in super zoom in a horror movie so the viewer won't be scared by any surprises!

I assume this is image wheel type is being asked for as a way to avoid romancing a gay option how about shep and gay/bi new 3 character get on the subject in passing and that new character says that they like their same sex so players who don't want that will know don't pick too many paras and really listen to what that person is saying so they don't say something that could lead to that person thinking sheps interested. Or better yet that person comments about their orientation and won't ask shep to be a LI instead shep has to ask them to be their LI so you can talk casual and choose as many para dialogue choices as you want but that person won't assume shep wants to be anything but friends until shep says hey wanna be my LI?

And while we're back on the subject I'm opposed to ME original crewmembers (team dextro included) them being gay/bi they're already established as straight per social cues, in game actions, and the fact they all already pair off with their opposite sexed sheps. I could care less is BW makes brand new additions to the team that happen to be bi/gay I just want to be friends with them w/o them thinking that gives them the right to hit on my same sexed sheps they need to read the signals and know I'm friendly not LI material.

Modifié par Destroy Raiden , 17 mai 2011 - 03:52 .


#48
PlumPaul93

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I'd be fine if there aren't any icons as long as it's pretty clear what I am going to say. I don't want to click for example is everything okay? and then have that start a gay romance.

#49
Slayer299

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rabidhanar wrote...

Slayer

And yet people do that already. They choose a certain alignment and just choose the upper right/left option or the lower right/left option. In ME2 in fact, it is encouraged to do this as some interactions require a high paragon/renegade bar.


I agree, that's why I feel adding *More* of a reason to do that would be a bigger mistake than how the Para/Ren dialogue wheel is implemented now.

#50
Clonedzero

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PlumPaul82393 wrote...

I'd be fine if there aren't any icons as long as it's pretty clear what I am going to say. I don't want to click for example is everything okay? and then have that start a gay romance.

or a straight romance with a character i didnt want to when i meant to romance someone else.


im looking at you liara <_<