So whenever I have DirectX11 enabled many textures flicker. This includes the red enemy indicators around enemeis, blood on the ground, and reflected light from flames. Also, character models on the inventory screens are translucent. Anyone else noting this issue?
basic specs:
Intel Core 2 Duo E6750
4 GB DDR2
Windows 7 Home Premieum 64-bit
Radeon 6850 1 GB
ATI Catalyst 11.5 drivers
Flickering with DirectX 11
Débuté par
MadmanMike83
, mai 17 2011 04:09
#1
Posté 17 mai 2011 - 04:09
#2
Posté 18 mai 2011 - 06:34
Have you vertical sync enabled? If not, enable it and see if the problem disappear.
#3
Posté 18 mai 2011 - 11:43
Will give it a try, but I always assumed v-sync was for tearing. Since I forgot to say it before: the problem doesn't exist when using DX9
Modifié par MadmanMike83, 18 mai 2011 - 11:43 .
#4
Posté 18 mai 2011 - 11:50
Is it flickering or is it flashing white? (if you need a description of the difference it isn't flashing white then)





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