A not so dead horse topic
#26
Posté 20 mai 2011 - 02:04
#27
Posté 20 mai 2011 - 12:02
PJ156 wrote...
I am realy impressed with these vids, I picked up the horse galloping vid as well and it looks very nice indeed.
What would we need to do to our mods to include these animations?
PJ
Would be a matter of associating the hackpack. THe hack will mainly contain new horse models and the aniamtion files, so it should be a pretty small hak.
Then you would make a cloak that when equiped would set the appearance to the right 2DA line. thats all.
Equip the horse (cloak) = mounted
Unequip the horse (cloak) = dismount
I currently have Brian working with me to make master 2da files for mounts.
Eguintir Eligard wrote...
no saddles?
I do plan on having saddle versions of the horses. At this stage i wanted ot get the naimtions and the system working for all Races / Genders.
Since this is a cape system, the horses will scale to meet the race you are playing
Modifié par Hellfire_RWS, 20 mai 2011 - 12:04 .
#28
Posté 21 mai 2011 - 03:11
#29
Posté 21 mai 2011 - 03:53
#30
Posté 21 mai 2011 - 05:04
Modifié par MasterChanger, 21 mai 2011 - 05:05 .
#31
Posté 21 mai 2011 - 02:39
#32
Guest_Chaos Wielder_*
Posté 21 mai 2011 - 05:38
Guest_Chaos Wielder_*
#33
Posté 21 mai 2011 - 06:02
Chaos Wielder wrote...
I assume it's moving at the default PC run/walk speed now? I wonder how it looks with a full out gallop!
I still havent got to that part yet
#34
Posté 21 mai 2011 - 06:25
Modifié par Hellfire_RWS, 21 mai 2011 - 06:26 .
#35
Posté 21 mai 2011 - 10:57
#36
Posté 21 mai 2011 - 11:25
#37
Posté 22 mai 2011 - 09:31
Btw, I see you made the mounted male model wield the two-handed sword by leaning it to his shoulder for support, which looks great. In default NWN2, when just walking with a two-handed weapon, male models don't do that and hold it really awkwardly with no consideration of it's weight. Would this be something difficult to fix?
Modifié par deserk, 22 mai 2011 - 09:36 .
#38
Posté 22 mai 2011 - 10:03
These look very very good sir.
For the NPC's could they cloak up and ride in a similar fasion?
PJ
#39
Posté 22 mai 2011 - 11:32
I like how you have the character holding the spear lower than the middle, is the smae done with the halberd?
I'm looking forward to seeing the combat animation!
#40
Posté 22 mai 2011 - 08:26

#41
Posté 23 mai 2011 - 12:34
#42
Posté 23 mai 2011 - 01:18
I'm eagerly looking forward to the final release none-the-less.
#43
Posté 23 mai 2011 - 03:33
Modifié par Hellfire_RWS, 23 mai 2011 - 03:40 .
#44
Guest_Puddi III_*
Posté 23 mai 2011 - 07:10
Guest_Puddi III_*
Amazing mod btw.
Modifié par Filament, 23 mai 2011 - 07:11 .
#45
Posté 23 mai 2011 - 02:04
DannJ wrote...
I can't help but feel this is too good for NWN2. Maybe if it had a game
engine like the Sacred games, or Gothic III, that each had a single
continuous world area with no transitions, then we'd get the most out of
'riding the range'.
I'm eagerly looking forward to the final release none-the-less.
I too would love wide open areas to use horses with. OH how i wish NWN2 was
seamless
I think horses will be of use in the following
1. Cool factor of having them on PWs
2. Very useful on the Overland Map (IMO)
3. Ambiance for modules: NPCs, Guards and such on horseback.
About combat:
Combat will take a whole lot of effort above and beyond what has been done.
Once all stances are done that will be 36 unique animations, for human male alone.
Add in the other races and genders and you have a total of 288 animations.
That doesn’t include the 30 Emotes, which is another 240 animations.
The animation counts aside. I still can’t think of a good way to make it look. you would have to fight from one side or the other. Bladed and crossbow animations are from the right side. Bows are from the left. All archers in the back, their horses would all turn right a small amount to expose the left side so the archer can fire. All melee combat would cause all the horses to turn a bit left. Thinking about how it would work, makes a weird picture in my mind. Several horses in a row of horses all facing the same in combat… LOL
if I ever do combat, it will take a good long while to finish.
Modifié par Hellfire_RWS, 23 mai 2011 - 03:29 .
#46
Posté 23 mai 2011 - 02:35
#47
Posté 23 mai 2011 - 04:15
Hellfire_RWS wrote...
I have lost the ability to embed videos, what am i doing wrong?
When I was trying to do it, I came across a thread that said that the admis got rid of the ability to increase the security of the forums. Apparently it happened a few months back.
#48
Posté 23 mai 2011 - 04:18
Hellfire_RWS wrote...
if I ever do combat, it will take a good long while to finish.
...and then there is the matter of breakdancing...
#49
Posté 23 mai 2011 - 07:06
deserk wrote...
... when just walking with a two-handed weapon, male models don't do that and hold it really awkwardly with no consideration of it's weight. Would this be something difficult to fix?
I could fix it rather eaily, but I would have to re create the whole aniamtion (walking) so the walk would be different that hte NWN2 default walk.
I think NWN2 characters walk to stiff: If I had to rework the aniamtion, I would loosen them up a bit.
#50
Posté 23 mai 2011 - 09:22
Hellfire_RWS wrote...
deserk wrote...
... when just walking with a two-handed weapon, male models don't do that and hold it really awkwardly with no consideration of it's weight. Would this be something difficult to fix?
I could fix it rather eaily, but I would have to re create the whole aniamtion (walking) so the walk would be different that hte NWN2 default walk.
I think NWN2 characters walk to stiff: If I had to rework the aniamtion, I would loosen them up a bit.
How about making them all walk like sailors?





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