A not so dead horse topic
#126
Posté 31 janvier 2012 - 02:53
#127
Posté 03 février 2012 - 05:16
(not the virus, the horses, of course).
#128
Posté 03 février 2012 - 11:34
Stay off the warez sites!
#129
Posté 11 février 2012 - 03:10
600x300http://dl.dropbox.com/u/3879894/NWN2_SS_021012_214737.jpg[/img]
600x300http://dl.dropbox.com/u/3879894/NWN2_SS_021012_220055.jpg[/img]
Modifié par kamal_, 11 février 2012 - 03:19 .
#130
Posté 11 février 2012 - 03:19
#131
Posté 11 février 2012 - 03:27
#132
Posté 12 février 2012 - 04:31
#133
Posté 12 février 2012 - 06:20
They can.... "deflate" when you rest.Mimi Fearthegn wrote...
Bugs with the animations or the scripts implementing them? Because really, builders and PW admins will change those scripts a thousand different ways to suit themselves. We've been waiting a loooong time for those horses. . .
#134
Posté 12 février 2012 - 07:51
#135
Posté 12 février 2012 - 10:15
Resting and being on horseback are usually opposed activities, however.
#136
Posté 12 février 2012 - 11:26
#137
Posté 13 février 2012 - 12:12
kamal_ wrote...
Horsies! (Eye of the World PW)
600x300http://dl.dropbox.com/u/3879894/NWN2_SS_021012_214737.jpg[/img]
600x300http://dl.dropbox.com/u/3879894/NWN2_SS_021012_220055.jpg[/img]
Portaits get a bit screwy when mounted, it would seem. Perhaps if you created characters with brightly and differently coloured mohawks you'd be able to tell them apart better.
#138
Posté 13 février 2012 - 07:56
#139
Posté 14 février 2012 - 11:21
So most of mine would fit in since I tend to have alot of mohawks?DannJ wrote...
kamal_ wrote...
Horsies! (Eye of the World PW)
600x300http://dl.dropbox.com/u/3879894/NWN2_SS_021012_214737.jpg[/img]
600x300http://dl.dropbox.com/u/3879894/NWN2_SS_021012_220055.jpg[/img]
Portaits get a bit screwy when mounted, it would seem. Perhaps if you created characters with brightly and differently coloured mohawks you'd be able to tell them apart better.
#140
Posté 28 février 2012 - 09:30
I know a lot PW's that are looking forward to this!
#141
Posté 11 mars 2012 - 11:22
Sincerely,
JFK
#142
Posté 13 mars 2012 - 03:39
I've also got an overland map near Gullykin in the works that would benefit greatly from a few hired halfling ponies. "Shank's pony" just isn't cutting it.
#143
Posté 13 mars 2012 - 04:19
#144
Posté 13 mars 2012 - 05:19
Happycrow wrote...
Those self-transporting sausages look great. Can't wait. Am I the only one who sees larger area sizes happening soon?
Larger areas are not a walking restriction...they are an engine restriction. A 32x32 area, while certainly possible, is not suggested. They are often unstable, and on low-spec machines, unpredictable.
Horses will not change any of that. What they will change is the requirment to carry oats with you in game...
#145
Posté 13 mars 2012 - 08:43
#146
Posté 13 mars 2012 - 09:33
Happycrow wrote...
Those self-transporting sausages look great. Can't wait. Am I the only one who sees larger area sizes happening soon?
Overland maps look twice as big when the players are scaled to half the size.
#147
Posté 13 mars 2012 - 10:22
#148
Posté 14 mars 2012 - 02:42
#149
Posté 14 mars 2012 - 03:59
Head-mounted crossbows, with a string leading from the trigger to the horse's mouth, might work though...
#150
Posté 15 mars 2012 - 01:36





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