(Answer: a whole lot of dead farriers and gelders)
Although the real question is; why are people wasting their time on horses when there are ankhegs to animate?
DannJ wrote...
Freakin' horses with freakin' crossbows on their freakin' heads - what could possibly go wrong?
(Answer: a whole lot of dead farriers and gelders)
Although the real question is; why are people wasting their time on horses when there are ankhegs to animate?



Modifié par DannJ, 26 mars 2012 - 09:47 .
Modifié par DannJ, 27 mars 2012 - 03:20 .
DannJ wrote...
There's one amusing thing I noticed - tieflings with tails look like they're riding a stallion. And WHAT a stallion! Almost drags on the ground, it does...
Appearance.2da has columns for wing/tail scaling factors, but in my experience they do nothing in NWN2. Otherwise you could scale them down to be so small as to be invisible for the mounted appearances. Not that I really want to fix the 'problem'. I consider well-hung tiefling stallions to be a bonus.
[Edit: There were SetCreatureWingType and SetCreatureTailType functions in NWN1 - I wonder if they work in NWN2?]
Because it's face-meltingly awesome.DannJ wrote...
The two-handed idle animation also causes one of the female strongheart halfling faces to melt!
kamal_ wrote...
Because it's face-meltingly awesome.DannJ wrote...
The two-handed idle animation also causes one of the female strongheart halfling faces to melt!

Modifié par DannJ, 11 avril 2012 - 10:46 .
Can we now say this is a dead horse topic?DannJ wrote...
It's amazing how much time you can waste fooling around with the new mounts:
Any of the creature models that use the human skeleton should be mountable (actress/bishop).
DannJ wrote...
It's amazing how much time you can waste fooling around with the new mounts:
Any of the creature models that use the human skeleton should be mountable (actress/bishop).