http://www.neverwint...ds.com/mods/129
The NWVault refused to allow me to upload anything (something about there being no temporary directory on the server).
Modifié par DannJ, 19 avril 2012 - 10:30 .
Modifié par DannJ, 19 avril 2012 - 10:30 .

Modifié par DannJ, 23 avril 2012 - 10:15 .
Modifié par Happycrow, 23 avril 2012 - 11:31 .
DannJ wrote...
I've just had an awesome mount idea - sharks! I tinkered a bit with a model VFX using the RWS sharks and their idle animation, but was disappointed when they were too far below the rider. But I've just realised - I should be able to modify the 'Position' coordinates in the VFX properties to bring the shark upwards (and slightly forward to prevent any potentially painful dorsal fin insertions).
EDIT:
Modifié par Axe_Edge, 24 avril 2012 - 01:20 .

Modifié par psiiijay, 11 mars 2013 - 05:34 .
psiiijay wrote...
Really amazing work! But can someone tell me please how can you (if you can) use the horses as a VFX and not a cloak so you could still wear a cape while riding??
This was answered in the other thread. The rideable horse from that link is a model vfx and polymorphing the pc into shape. Model vfx are limited to a single animation (if even that works, as some dont), so the rideable horse from that is either permanently running, or permanently idle.psiiijay wrote...
Ok... so no cloak for pc's... thanks guys... wait- how did the other guy that made his own versio did it? he does have cloaks on doesnt he? (but not as nice horses and no saddles...)
http://nwvault.ign.c...e.php?id=155886