Why don't you just leave it at your ranged companion been attacked by melee attacks? I mean, why bother waiting for your companion to get knocked around to a lower health?
From my understanding of tactics you can either have one or the other; or both but in a preferential order. e.g,
Varric: Being attacked by a melee attack: Use current condition for next tactic
Enemy: Attacking Varric: Pinning Shot
Varric: Health <50%: Use current condition for next tactic
Enemy: Attacking Varric: Pinning Shot
There's probably other and better methods to do this but in general I would just stick with tactics for helping out allies who are been attacked with melee - because you don't really want to leave companions getting knock-down. Also note that my second tactics I gave won't distinguish between ranged attackers and melee attackers (though pinning shot could be useful against either).
Try suicidalbaby's tactics guides, they probably will be a lot more informative than anything I can do. I usually make up my own tactics on the fly, which is generally rather inefficient (and sometimes won't work) haha.
Anyway, what I found is that if you set your ranged companions to attack the person who is attacking them, e.g. for Varric to have at the bottom of his tactics,
Enemy: Attacking Varric: Attack
he should do the running away automatically.
Oh, and if you wanted to have more companions protected by your pinning shot you'll just have to repeat the tactics for each companion, e.g.
Anders: Being attacked by a melee attack: Use current condition for next tactic
Enemy: Attacking Anders: Pinning Shot
So what you have to do is place the list in importance/durablility. This method, while using up more tactics slots, will prevent your archers pinning the enemies that your warriors/DW rogues are attacking (so imo is superior from merely having Ally:Being attacked by melee)
Hope this helps
Modifié par mr_afk, 18 mai 2011 - 06:03 .