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Attacking the entity "Ally"


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#1
Gormashnit

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I was wondering if this is capable with the tactics system...

IF Ally < 50% health
IF Ally being attacked by melee attacks
Target Enemy Attacking the Ally that is less than 50% health and being attacked by melee attacks and cast Pinning Shot

It's that last one that's absolutely going mental on me. I felt like a "enemy: any" works but yeah. I basically want to have Pinning Shot help some of my rangies escape ^_^.
 

Modifié par Gormashnit, 18 mai 2011 - 05:12 .


#2
mr_afk

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Why don't you just leave it at your ranged companion been attacked by melee attacks? I mean, why bother waiting for your companion to get knocked around to a lower health?
From my understanding of tactics you can either have one or the other; or both but in a preferential order. e.g,

Varric: Being attacked by a melee attack: Use current condition for next tactic
Enemy: Attacking Varric: Pinning Shot

Varric: Health <50%: Use current condition for next tactic
Enemy: Attacking Varric: Pinning Shot

There's probably other and better methods to do this but in general I would just stick with tactics for helping out allies who are been attacked with melee - because you don't really want to leave companions getting knock-down. Also note that my second tactics I gave won't distinguish between ranged attackers and melee attackers (though pinning shot could be useful against either).
Try suicidalbaby's tactics guides, they probably will be a lot more informative than anything I can do. I usually make up my own tactics on the fly, which is generally rather inefficient (and sometimes won't work) haha.

Anyway, what I found is that if you set your ranged companions to attack the person who is attacking them, e.g. for Varric to have at the bottom of his tactics, 

Enemy: Attacking Varric: Attack

he should do the running away automatically.

Oh, and if you wanted to have more companions protected by your pinning shot you'll just have to repeat the tactics for each companion, e.g.

Anders: Being attacked by a melee attack: Use current condition for next tactic
Enemy: Attacking Anders: Pinning Shot

So what you have to do is place the list in importance/durablility. This method, while using up more tactics slots, will prevent your archers pinning the enemies that your warriors/DW rogues are attacking (so imo is superior from merely having Ally:Being attacked by melee)


Hope this helps :)

Modifié par mr_afk, 18 mai 2011 - 06:03 .


#3
SuicidalBaby

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I find it more productive to have allies defend each other rather than themselves because of knockdown lock.

Varric: Being attacked by a melee attack: Pinning Shot
is what you were looking for afk

#4
mr_afk

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Whoops, my bad. Haha forgot about that - was half way trying to figure out a way to work both the hp and melee attack scenarios in while working off the top of my head...

On that note, Gormashnit, what you might be looking for could be
Varric: Health <50%: Use condition for next tactic
Varric: Being attacked by a melee attack: Pinning Shot


And yeah, I usually get my companions to defend each other - but by setting them to attack the target that's attacking them at a higher priority than the defend other companions you can get the best of both worlds..
The advantage of getting them to attack the enemy attacking them is that they will automatically retreat/run backwards when the enemy gets too close = automatic kiting. I've seen Varric kite some random reaver to death via that method as opposed to trying to shoot some other enemy while getting his face smashed in.

Modifié par mr_afk, 18 mai 2011 - 02:11 .


#5
SuicidalBaby

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the whole hp condition thing just does not work for me in any practical sense. if varric is getting damaged to the point hes dropped under 50%, hes not getting that shot off. not on NM.

just leave him to enemy

should be noted: I no longer use Ranged behavior at all.

Modifié par SuicidialBaby, 18 mai 2011 - 03:56 .


#6
mr_afk

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I think the tactics are for another archer to use, and not Varric to try and protect himself. And I was also just using Varric as an example. The concept probably is to get an archer to pin enemies when they are attacking other fragile companions (archers and mages), thus allowing them to escape. If you have three or four ranged companions (e.g. most nightmare builds) the interaction of pinning/knocking back/CCing should ensure that your companions will work together to protect one another.

I don't really use such tactics myself, but in theory it should help out a bit.

Is there an explanation of the differences between behaviours? Can't remember if i've seen such a guide/thread before. Would aggressive behaviour be more likely for them to run into melee range/act stupid, and would it still promote the whole retreating/kiting behaviour?

I pretty much leave all my companions on ranged behaviour and don't notice too many problems with it.

Modifié par mr_afk, 18 mai 2011 - 04:09 .


#7
SuicidalBaby

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aggressive: stand there and run tactics like I told you to. attack last target of tactics. attack nearest.

#8
Gormashnit

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Thanks for the help guys :)

#9
Gormashnit

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Just another quicky on -

On the "Varric: Being attacked by a melee: Pinning Shot".

Is the target implied to be any enemy attacking Varric with a melee attack? Are there other such "implied" targets (i.e. Ally: Being attacked by a melee)?