thementat wrote...
I started playing a bit and like the game so far. I have the following questions:[list=1][*]Omni gel - what exactly is it used for? How can you "convert" equipment into omni gel (doesn't make sense)?
[*]Breaking through electronic locks if you fail at the mini game, and repairing the MAKO (the tanks, which BTW handles more like an armored lunar buggy with a sniper cannon than a "Tank"). And I didn't think it made too much sense either, they dropped it in 2.
[*]Coming from a D&D style RPG, would I be correct to say that tech is buff/debuff/slight-damager type of mage and biotic is mostly damager type of mage?[*]Tech is outright damage against synthetics (geth and any other robot type things you might encounter) plus debuffing and shield stripping, plus controlling synthetics and turning them into allies. Biotic is mostly physics based damage, so you want to think stratigically with it. Lift followed shortly by Throw can send enemies into orbit when you level it up. There main thing is really crowd controll (Guns+gun skills+weapon upgrades are best for strait damage), but if your smart you can massacre people. Cliffs are a biotic's best friend.
[*]Where can you see how much omni gel do you have?[*]Inventory screen, below the lower right collum I belive
[*]I seem to be able to use a weapon even if I'm untrained. Does this mean I will actually suck at it unless the target is a few inches away?[*]Depends on the weapon. You won't be able to go into aim mode, so sniper rifle is out of the question. Pawn that thing if you aren't profficent. Assault rifle or shotgun can be useful untrained in an emergency, or sometimes they will require you to break inanimate objects in the game, and the assault rifle or shotgun can be good for that. This being said, pistols don't suck in Mass Effect, and actually fill the roll of something more like a light semi-auto carbine in other games. I end up using it plenty even when I have other guns. Like anything else upgrading it is vital. Go with ammo types that have it do damage over time, since pistols are good for getting lots of accurate hits quickly. Oh, and aim for the head.
[*]Renegade/Paragon:
* I play as the good guy mostly.However, since this is the military, if I have whiny soldiers, I will "man them up" a little bit? Would this increase my renegade rating?
[*]Yes, and renage lets you say some things that are more "Badass"...this is a matter of taste but I also like the renagade dialogue voice acting on both gender's better. Get to be like Clint Eastwood, it's fun. Also you can use renage dialogue and intimidation to cause "good" things to happen. Talking mean dosen't mean you loose the option of doing the right thing.
* How does these ratings affect gameplay?
[*]ME 1...Not all that much. Your charm score lets you say more reasonable wise caring things which you can use to get your way, and intimidate lets you say awsomely badass things to get your way. Both of these are skills just like everything else. In ME2 they ditched those 2 skills and have your Paragon/Renagade score take the place of those skills, so you actually have to act the part. There is a small bonus you get in 2 if you have a high scores in one or the other in 1, but not enough to make THAT much difference. Bottom line is dialoug in this game is about story and good acting. Play it the way you find most entertaining, you'll never notice a difference in ME2
* Does one rating increase/decrease over the expense of the other?[*]Nope. So when give the choice between dull and either badass/heroic, be badass/heroic. You won't regret it.
[*]Are charm/intimidate really useful? (I will put points if it opens new dialog options and possibly more questions/items)?[*]Throughout the majority of the combat gameplay, No. They will get you discounts in stores, more money some times. However, most importantly, they can make some quests much easier, and can make certain major plot points turn out in a much less tragic outcome. And these aren't like "Oh, let me reload and avert this tragady" type things, there are afew things you just can't do without one of those being high (just need one though).
[*]grenades:
* How do I get more?
[*]You find them. Yes, it's BS
* When using a tech ability, does it actually dispatch a specific type of grenade or is it "magic" like?
[*]Magic Like. The explanation for it is that your omnitool has a microfactory and all kinds of wave emmitters and wireless stuff and automaticall hacks, pulses energy, machines wierd little things, and amplifies it with mass effect fields. So yes something is physically coming out sometimes, but not an actual grenade from your inventory.
[*]Is first aid talent any good (should I aim for it)? Or will you I have a specialist later on in my squad (a healer)?
[*]You do get somone with healing skills, but, maybe I'm just stupid, but never really seamed to have an effect except on herself. First aid is mostly useful because (minor spoiler, not a plot thing) you get a power called unity that heals your dead squad members. No points in first aid, they come back with super low health and no shields. The more you put in first aid, the more health, and eventually shields, they come back with. Since unity has a long cooldown you don't want to have them die right as they get brought back from the dead.