Now technically the game ends one of two ways:
1) You side with the Mages and flee Kirkwall.
2) You side with the Templars, become Viscount, THEN flee Kirkwall.
So no ending is really that bad (unlike Origins or ME1&2)
However DA2 is wrapped entirely around your companions, in fact Hawke ends up playing second fiddle to them in the long run.
So I want to put together a play through were Hawke is basically an evil buffoon who does everything wrong. I'm thinking of starting off as a Rogue, mainly an Archer.
Here are some decisions I'm planning on. Just curious if there are ways I can make it worse:
Act 1:
- Recruit everyone (I know I can simply not recruit some companions, but I still want as complete a play through as possible)
- Bethany becomes a circle mage
- Rival Everyone if possible (this may need some adjustments for later plot points)
- Take the 50g loan to fund Deep Roads expedition
- Spare Kelder
- Side with Templars (IMHO the worst path)
- Use Varric as little as possible so the game makes less sense. Rival.
- Sell out Fenryiel to the demon
- Turn Isabella over to the Arishok (possibly after romance)
- Side with Petrice
- Continue to side with the Templars
- Turn Fenris over to Denarius
- Finish siding with Templars
- Spare Anders but side with Templars for eventual fight (not sure if possible)
- Lose Sebastian
- Kill Bethany (This will be one of the true tests of my personal willpower)
- Possibly Kill Merrill if I can keep her Friend/Rival low (not sure if possible if I lose Anders and Bethany as well)





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