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How to check if in multiplayer?


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4 réponses à ce sujet

#1
Runspect

Runspect
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I need something like this:

If multiplayer {
 }
 else
{
}

#2
painofdungeoneternal

painofdungeoneternal
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GetIsSinglePlayer()

example usage


if ( CSLGetIsDM(oPC, TRUE) || GetIsSinglePlayer() )
	{
		CSLShowDMBar( oPC );
		CSLSetAsTester(oPC,TRUE);
		
		SetLocalInt(oPC, "CSL_UseTrueDMCasterLevel", FALSE ); // sets the dm to use their actual level, normally it sets to have dm's cast spells at level 60
		
		SendMessageToPC( oPC, "Your CD Key is "+sPublicCDKey );
		
		CSLCreateSingleItemOnObject("dmsco", oPC, 1, "dmsco");    // Loftenwood Stone
		CSLCreateSingleItemOnObject("dmrco", oPC, 1, "dmsco");    // Loftenwood Stone
		CSLCreateSingleItemOnObject("stone_loftenwood", oPC, 1, "townstone");    // Loftenwood Stone
		CSLCreateSingleItemOnObject("stone_bind", oPC, 1, "bindstone");    // Loftenwood Stone
		//StoneCreate(oPC, "stone_skill", "Skill Stone", "SMS_SKILL");
		CSLCreateSingleItemOnObject("dex_trollheart", oPC, 5, "dex_trollheart");          // map of dex
		
		//StoneCreate(oPC, "stone_masscrit", "Stone of MassCrit Damage", "SMS_MASSCRIT");
		object oMap = CSLCreateSingleItemOnObject("dex_dexmap", oPC, 1, "dex_dexmap");          // map of dex
		SetIdentified(oMap, TRUE);
		
	}


Modifié par painofdungeoneternal, 18 mai 2011 - 08:09 .


#3
_Knightmare_

_Knightmare_
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More specifically:

if(!GetIsSinglePlayer())
{
// Do Stuff
}
else
{
// Do Other Stuff
}

The exclaimation point means "not" so (!GetIsSinglePlayer) means "if this is not a single player game," which of course means that it is a multi-player game if it is not single player.

#4
Runspect

Runspect
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thank you!!!!!!!

It was so easy... (embarrased) :-/

#5
_Knightmare_

_Knightmare_
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No problem, and no worries, I've certainly asked more embarrassing questions in my time. :)