Go watch your video again. Everything your doing wrong is in there. I'll even give you a hint, "Anders."
AreleX vs. Jack Nader - Total Nightmare Domination (Speed-run Challenge Thread) Varnell, Varterral, Dissent runs added, with a special video from Jack Nader!
Débuté par
AreleX
, mai 18 2011 08:43
#126
Posté 28 mai 2011 - 09:39
#127
Posté 28 mai 2011 - 09:45
if you will just admit that you don't know how, or need help, i would be happy to assist, none of this 'im too cool for tactics and dont have the time' bs
#128
Posté 28 mai 2011 - 10:00
.....you guys are mean! 
But yeah, do you mean the way anders did nothing that entire fight?
Very strange- kept alternating between stonefist (which he never seemed to do) and attack. Not too sure what could have caused that..
Fine, I probably should learn how to do proper tactics...
Maybe read suicidal's/your guides.
However, in this case I was more just wondering how you managed to get your companions to run over to kill all the enemies..
You didn't command them to move and I don't think there's any way to code it into their tactics so i'm assuming you simply killed all the enemies on your side causing them to run across to the other side? And then they had some clustered = drop firestorm etc?
But yeah, do you mean the way anders did nothing that entire fight?
Very strange- kept alternating between stonefist (which he never seemed to do) and attack. Not too sure what could have caused that..
Fine, I probably should learn how to do proper tactics...
Maybe read suicidal's/your guides.
However, in this case I was more just wondering how you managed to get your companions to run over to kill all the enemies..
You didn't command them to move and I don't think there's any way to code it into their tactics so i'm assuming you simply killed all the enemies on your side causing them to run across to the other side? And then they had some clustered = drop firestorm etc?
#129
Posté 28 mai 2011 - 10:40
the nerve!
the nerve!!!
the nerve!!!
#130
Posté 28 mai 2011 - 11:53
hmm..pardon? Je ne comprends pas.
#131
Posté 28 mai 2011 - 02:23
lol nothin, just read my guides and suicidal's tactics guides. if you put a tenth of the time you spend doing these fights into learning how, what, and why things work, you'd be getting much better, much more consistent, much less frustrating runs. be humble and learn or i will keep on stomping every time you post with sns out of spite!
Modifié par AreleX, 28 mai 2011 - 02:23 .
#132
Posté 28 mai 2011 - 02:53
Ditch martyr man. It doesn't decrease your speed run times at all because it disables anders for like 2 seconds everytime he casts it. He has a nature staff that should be doing ~250 damage per hit. That's like 677 damage your missing out on right there. 677 damage = atleast 1 dead critter! At one point he casts it 3 times in a row. Martyr "may" be worth it "if" haste gets fixed. I am not holding my breath tho. In terms of spell casting, almost all spells take longer to cast than staff attacks. You only want to be using spells that do massive AOE or Single target damage or have very quick casting times. Stone fist isn't something you want to be casting in that fight, period!
This is what I do:=
I have Anders and Merrill set up almost identical. Merrill has every single AOE spell. Wounds of the past, chain lightning, fireball, firestorm. Her job is to litterally butcher everything on mass. She does an absolutely brilliant job of it also. Her wounds of the past alone, if specced right, will kill all the critters in the first wave. Anders has the exact same spell lines + creation. His job is to brittle Varnell, drop haste and then do exactly what Merrill is doing.
The two of them combined have far greater AOE killing capacity than your sword and shield warrior. They are ranged and so do not have to walk anywhere. Your job is to supliment where they fail "without" gimping them. They cannot kill varnell easilly, You can! Don't even bother with hexes. Taking the hex line for that fight is an epic waste. It ties up 6 talents, one casting cycle and absolutely slaughters Merrills AOE capacity. You have a big pointy spirit dlc templar thumping club. Walk right over to him and thump him with it. You have atleast 10 seconds to kill varnell before the next wave spawns. Trust Merrill and Anders to take care of the mobs. Up untill now, I have been taking varric along. His job has been to increase my DPS and to attack all the ranged / normal ranked hostiles. Things that don't die as easily to AOE. All rogue hawkes does for this fight is kill varnell and assist in killing the mobs. Most of the fight is handled by my companions. When you get all 4 party members in sync and doing exactly what they are meant to be doing, it's an absolute stomping.
The tactics will be included in my video when I finally get around to posting it.
*edited so people don't get confused
This is what I do:=
I have Anders and Merrill set up almost identical. Merrill has every single AOE spell. Wounds of the past, chain lightning, fireball, firestorm. Her job is to litterally butcher everything on mass. She does an absolutely brilliant job of it also. Her wounds of the past alone, if specced right, will kill all the critters in the first wave. Anders has the exact same spell lines + creation. His job is to brittle Varnell, drop haste and then do exactly what Merrill is doing.
The two of them combined have far greater AOE killing capacity than your sword and shield warrior. They are ranged and so do not have to walk anywhere. Your job is to supliment where they fail "without" gimping them. They cannot kill varnell easilly, You can! Don't even bother with hexes. Taking the hex line for that fight is an epic waste. It ties up 6 talents, one casting cycle and absolutely slaughters Merrills AOE capacity. You have a big pointy spirit dlc templar thumping club. Walk right over to him and thump him with it. You have atleast 10 seconds to kill varnell before the next wave spawns. Trust Merrill and Anders to take care of the mobs. Up untill now, I have been taking varric along. His job has been to increase my DPS and to attack all the ranged / normal ranked hostiles. Things that don't die as easily to AOE. All rogue hawkes does for this fight is kill varnell and assist in killing the mobs. Most of the fight is handled by my companions. When you get all 4 party members in sync and doing exactly what they are meant to be doing, it's an absolute stomping.
The tactics will be included in my video when I finally get around to posting it.
*edited so people don't get confused
Modifié par Jack-Nader, 28 mai 2011 - 03:56 .
#133
Posté 28 mai 2011 - 03:45
If Anders is spaming martyr its ussually because it isn't controled or a "use: item" is screwing something up.
I agree with your comment to "ditch it" though.
"It doesn't decrease your times at all because it disables anders for like 2 seconds everytime he casts it. "
This statement may mislead people. It does decrease cooldowns as you are sacrificing 2 seconds to aquire 20% cooldown reduction during those 2 seconds.
Martyr is generally for a lone Anders who is there to heal, support and control for general killing and trash encounters.
I agree with your comment to "ditch it" though.
"It doesn't decrease your times at all because it disables anders for like 2 seconds everytime he casts it. "
This statement may mislead people. It does decrease cooldowns as you are sacrificing 2 seconds to aquire 20% cooldown reduction during those 2 seconds.
Martyr is generally for a lone Anders who is there to heal, support and control for general killing and trash encounters.
Modifié par SuicidialBaby, 28 mai 2011 - 03:50 .
#134
Posté 28 mai 2011 - 03:48
Thanks for all the help guys!
I think I might give varnell another go- but this time with the 2H build I've come up with.
I think I might give varnell another go- but this time with the 2H build I've come up with.
#135
Posté 29 mai 2011 - 09:37
This is my last video for a while containing stats and tactics.
Varnell - Rogue hawke
Merrill and Anders tactics are pretty straight forward. Where each talent is placed in the queue is important. Varrics tactics are a little different. You will notice the skip tactics line added. This was a quick workaround to stop dishorientating criticals from wiping the brittle effect from Varnell. You'll note that anders tactics aren't working correctly for this fight. It could have been caused by the lyrium potion line which I added near the bottom. I purposely added that in AFTER all the tactics had been set up so it should have been working correctly. I also had issues with the last fireball triggering on both Merrill and Anders. I never found a way to resolve it.
Varnell - Rogue hawke
Merrill and Anders tactics are pretty straight forward. Where each talent is placed in the queue is important. Varrics tactics are a little different. You will notice the skip tactics line added. This was a quick workaround to stop dishorientating criticals from wiping the brittle effect from Varnell. You'll note that anders tactics aren't working correctly for this fight. It could have been caused by the lyrium potion line which I added near the bottom. I purposely added that in AFTER all the tactics had been set up so it should have been working correctly. I also had issues with the last fireball triggering on both Merrill and Anders. I never found a way to resolve it.
#136
Posté 29 mai 2011 - 10:14
The use:item is forcing a check followed by a negitive result. This creates a broken tactic forcing any tactic to fire allowing the attack tactics to overrule the entire set.
Now, that may not make much sense. Its not suppose to, the use:item is entirely fubar when used on Anders. Lyrium causes extreme issues just in itself if it is not placed perfectly. In this instance your target:attack tactics are causing it to weird out. Removing them should solve the issue.
Now, that may not make much sense. Its not suppose to, the use:item is entirely fubar when used on Anders. Lyrium causes extreme issues just in itself if it is not placed perfectly. In this instance your target:attack tactics are causing it to weird out. Removing them should solve the issue.
Modifié par SuicidialBaby, 29 mai 2011 - 10:14 .
#137
Posté 29 mai 2011 - 10:23
Hmmm.. i'll ditch it completely in future.
#138
Posté 29 mai 2011 - 11:17
Post patch may behave correctly. This was apperently fixed in the 1.03 patch.
#139
Posté 31 mai 2011 - 05:20
A tribute to 1.02. She will be missed 
A compilation of some of the fights I liked as well as a few speed runs thrown into the mix.
A compilation of some of the fights I liked as well as a few speed runs thrown into the mix.
#140
Posté 31 mai 2011 - 07:09
KMFDM ftfw





Retour en haut






