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What is your favorite atmosphere?


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#26
Chromie

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KenKenpachi wrote...

Minus Wind Waker looked stupid I agree.


But the graphics just added to the game! Made it come a live it looked so unqiue at the time.

#27
NWN DM

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Breathable is great.

#28
xCirdanx

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NWN DM wrote...

Breathable is great.


god i love your avatar :blink:

#29
John Epler

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STALKER. Either the first or the third. The audio design in that game is absolutely brilliant, and the visual design is also pretty fantastic. Never played a game that oozed atmosphere more than either Call of Pripyat or Shadow of Chernobyl.

#30
KenKenpachi

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Ringo12 wrote...

KenKenpachi wrote...

Minus Wind Waker looked stupid I agree.


But the graphics just added to the game! Made it come a live it looked so unqiue at the time.



Ehh I know alot of people liked the Cel shadding at the time, but it quickly worn out its welcome. I mean I had WW. Not a bad game, I just didn't like the looks. Enjoyed the Setting though, more so as its another realm from the time Paradox in OoT.

To add to the Game List I enjoyed Singularity's Atmosphere alot.

#31
Conquerthecity

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Alan Wake. The whole way the forest breathes and you just know that Taken are going to jump out at any second. I still hold my breath around every twist in the path.

#32
AngryFrozenWater

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JohnEpler wrote...

STALKER. Either the first or the third. The audio design in that game is absolutely brilliant, and the visual design is also pretty fantastic. Never played a game that oozed atmosphere more than either Call of Pripyat or Shadow of Chernobyl.

These are great games. I've enjoyed them all.

Amnesia:The Dark Descent is pretty cool too. It's a horror adventure and it's simplicity is very effective, eventhough the setting is rather cliche. Your only weapon against monsters is light or hiding. Light is of course a scarce resource. Especially in the beginning you rarely see what you are hiding from. The longer you stay in the dark, the more fear you'll have. Fear is translated into a game mechanic. And it works. It's hard not to be scared in that game. I guess that most people playing it will be scared and will not be able to play it longer than an hour. It's pretty cheap and it is worth every cent.

Curtains closed. Headphones on. Lights off. Play the game. And shiver. ;)

Modifié par AngryFrozenWater, 19 mai 2011 - 04:01 .


#33
John Epler

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AngryFrozenWater wrote...

JohnEpler wrote...

STALKER. Either the first or the third. The audio design in that game is absolutely brilliant, and the visual design is also pretty fantastic. Never played a game that oozed atmosphere more than either Call of Pripyat or Shadow of Chernobyl.

These are great games. I've enjoyed them all.

Amnesia:The Dark Descent is pretty cool too. It's a horror adventure and it's simplicity is very effective, eventhough the setting is rather cliche. Your only weapon against monsters is light or hiding. Light is of course a scarce resource. Especially in the beginning you rarely see what you are hiding from. The longer you stay in the dark, the more fear you'll have. Fear is translated into a game mechanic. And it works. It's hard not to be scared in that game. I guess that most people playing it will be scared and will not able to play it longer than an hour. It's pretty cheap and it is worth every cent.

Curtains closed. Headphones on. Play the game. And shiver. ;)


Also an excellent choice. I've yet to beat Amnesia because I'm a tremendous coward ;) Well, mostly lack of time, but that coward bit is also true. The Penumbra games are also very atmospheric and well-designed.

In the same vein - Cryostasis had a very unique setting and some pretty cool atmosphere. I'd throw Metro 2033 on that pile as well - a lot more linear than STALKER, but designed in a similar vein and with some outstanding sound design.

#34
AngryFrozenWater

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I wondered about Cryostasis being a good game. I'll take your word for it and see if I can find it. Metro 2033 is a great game that I enjoyed. It's linearity has to do with a book being its origin. And the author helped the dev team to make sure it was very close to the book. I could live with that. No replay value, though.

#35
Elhanan

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I was a fan of Star Frontiers, and loved their chosen setting; still have the game somewhere in storage. Also a fan of Star Trek, and their many, many cultures and involved environs.

But for the most part, I prefer Fantasy settings over Sci-Fi, and like to keep it simple. If I read the inside or back covers of a book, and it seems to need a glossary at that point, it usually gets a pass from me. This is a major reason why I only read the single Dune novel, upon the recommendation of a good friend.

The old Greyhawk and 3E FR settings were so well done; were open and detailed if you liked that depth of writing, or could be used as loosely as one's favorite T-shirt for personal touches and inclusions.

#36
Xewaka

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Fallout is a fun nice postapocalyptic setting.
Dark Heresy for when you need over-the-top GRIMDARK.
Eberron is full of pulpy, thirties action movies goodness.
Iron kingdoms is like Eberron, but with more metal and Steam and lesss magic.
Cyberpunk 2020 is amazing.
Legend of the Five Rings, where honor is stronger than steel and magical tattoed shaolin monks beat the crap out of burning men while iron bat samurais beat the spawns of hell (which climb to the mortal world through a hole in the ground), while inside the frontiers, clans bickerig and politicking solve their difference in one-strike-duels and the occasional ninja assassin.

#37
Sternchen

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I liked the athmospere in Risen and Dragon Age Origins very much..
and some times.. i like the athmosphere in real life.. behind our house.. in the garden between the apple and cherry trees ;) lol.. it looks wonderful in spring

#38
Kallianira

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I love the athmosphere when it just rained in upsate New York...
The air is freish, the wind blows slightly.... ahhh....

#39
Sinmara

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Middle Age - like DAO.
Depending on the story a harder and more realistic middle age world like in the Witcher (both parts).
The best postapolyptic atmosphere: Fallout (especially part 3)

In real life - my balcony, the green place behind the house and our place here - filled with books and collections and antique wood furniture ...

#40
Chromie

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Xewaka wrote...

Fallout is a fun nice postapocalyptic setting.


Are you talking about Fallout 1 and 2 then I agree 3 not so much.

#41
Fortlowe

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Game: Limbo
Movie: Lost in Translation
Book: Black Betty
Real Life: Night time in The French Quarter.

#42
Phaffner

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Games, Midevil settings like Dragon Age Origans.
Post apoc: Fallout - all of them.
Real LIfe - just walking thru the woods in the mountains enjoying nature at its best.

#43
guitarmouse

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On the sea, no land in sight

#44
Matchy Pointy

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Space, the final frontier. That or medieal or post apocalyptic, or the one setting I yet have to seen in any real RPG, ancient Rome.

#45
Swordfishtrombone

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I loved the atmosphere in Frederik Pohl's "Gateway" - the concept of the book is great, and if you haven't read it, you really should. It's one of the best sci-fi books of all time.

The sequels didn't quite live up to the quality of the first novel, but "Gateway" was just awesome. the atmosphere of a a future-space-gold-rush with people taking risky plunges to the unknown, with the hope of a big payout, and a horrible prospect of death by very unpleasant means hanging over them. 

#46
Godak

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Demon's Souls has a lovely subtlety about it. The sounds you'll be hearing most come from the world around you (footsteps, wind), not from an omnipresent choir. The combat is absolutely pleasing on this insanely primal level: if you don't feel satisfied when an enemy's sword bounces off of your shield, there is something wrong with you.

There are five "worlds," with these worlds separated further into individual stages, though the stages flow seamlessly from one's end to another's beginning. Each world has its own unique enemies and artistic direction. The Tower of Latria's prison system is far different from the Valley of Defilement's poisonous marshes, while exploring the depths of the Stonefang tunnels couldn't be more different from battling a dragon at the entrance of the Boletarian palace.

From Software poured their little black hearts into crafting this gorgeous gem of a game. It isn't the best looking game, nor is it the most accessible, and it may be a bit on the budgety side of the spectrum, but it can more than hold its own when compared to massive productions like Dragon Age, or the Legend of Zelda.

Excuse me while I go hug Demon's Souls.

#47
Jonp382

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guitarmouse wrote...

On the sea, no land in sight


That would scare the crap out of me.

/wuss

#48
Giant ambush beetle

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Also forgot to mention the atmosphere in F.E.A.R games, horror elements, supernatural evil forces and hallucinations while fighting clone elite warriors in abandoned hospitals, underground tunnels and urban ruins. Playing that game at 1 o'clock in the morning, all alone, checking an abandoned warehouse for super powerful and agile enemies that hide in the dark rafters and wear invisibility cloaks with a rocket launcher on my shoulder....thrilling experience. After only two hours of playing that game I always felt completely exhausted.

#49
Guest_LesEnfantsTerribles_*

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Silent Hill's Fog World. There's such a genuinely palpable feeling of dread and unease, and there's something deeply disturbing about exploring areas that are usually bustling with activity, such as a school or hospital, when they're deserted and desolate.

#50
element eater

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Demon Souls ftw it it creates an awsome atmosphere the loneliness of the nexus,
the tower of latrias prison,all great. Not to mention the constant feeling that any minute your world could be invaded.

must stop....... need..... to resist urge to...... keep singing praises

Modifié par element eater, 20 mai 2011 - 02:31 .