idiot2222 wrote...
You are of course right that i shouldnt judge the game by the first 10 minutes. But i dont. As i said, it could still be a good game. But i do think that the things i find bland or annoying will not suddenly become interesting. I mean, how long am i supposed to stare at a character selection screen of 6 identical twins before it becomes beautiful and interesting?
There might be an interesting story with great characters and whatever. Maybe there will even be some interesting or challenging fights. But i dont think there will be a different user interface or general combat gameplay/feel. Or are you saying there is ?
EDIT: And again, if i play the game more and my opinion indeed changes (maybe after some time i will see how incredibly interesting and cool rushing up on things and watching them explode is), i will be happy to write this here, too.
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The tutorial doesn't show you anything from the RPG side, which does get better (although not, IMO, to Origins levels). However, the action and 'feel' of the battle sequences doesn't change. Some bits get more technically challenging, but what you get shown in the tutorial is what you'll see repeatedly throughout.
I was relatively disappointed in the early stages, but the game grew on me to an extent - although during Act 2, I was already starting to find the minor grumbles becoming more and more notable by sheer dint of repetition. It was a markedly different experience to Origins, where by the end of the origin sequence I was completely hooked on all of the game's aspects that far in...and even in replays, taking the character down different path had a markedly different feel to the visible outcomes even where the overall journey was the same.
DA2 hasn't made that connection and, arguably, gave up trying to given the limited time available for development. Massive opportunity wasted. I also wasn't over enamoured of the new combat system, which dulled my interest in further playthroughs since the RPG-lite approach meant that most of the unique elements in character progression are drilled down into your talent build...and the only way that impacts the game is in the combat sequences.