What I've learned:
When directly associating this effect with one actor, the only way this effect should be used multiple times in a scene would be to repeat the effect by adding more of the same vfx animation on the same track as opposed to adding a new VFX to the creature. Otherwise only the latest addition will actually work.
What I want to know:
Unfortunately, I've encountered inconsistency with this effect for some odd reason. Once used on the highdragon (in this case) it seems to work only once, then stops working in the CS editor the second time (within the scene). I've also noticed similar results in game as well.
Does anyone have anything to add on issues with this effect? What can I do to have a consistent success? Does "link to actor" have any bearing as opposed to direct association?
It is vital to a scene I'm currently creating, and other people's experience is welcome.
Modifié par DahliaLynn, 19 mai 2011 - 01:30 .





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