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Minimal Reload Challenge - Any Takers?


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#1
Charlestonian Knight Templar

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Here are my thoughts for a "Minimal Relaod Challege."  

My thinking when reading the no-reload challenge is that it's fine if you just want to try to get thru w/o getting killed.

But since for every other NPC in the game, if they haven't been chunked, they can be raised why could you not "fantasize a bit" and apply that to the PC.

The bottom line here, like the No-Reload is that it is "self-policing."   Posted Image  Common sense dictates. If you end up in one of those situations (and we've all been there) where suddenly for no reason half your party is dead, one or two are "held", and your PC dies while numerous monsters are pounding the two "held"  NPCs then there's not much chance those two would rally to save the entire party. Posted Image

My thoughts were that the challenge would have as it's basis that if you reload the assumption is that the surviving members of your party thought you worth raising (just as I assume you as the PC may have done for them previously a time or two).

So, if you are in a party where most of the party seems to be a good relationship amongst the group in the unfortunate event of your demise it would seem logical that they'd pay the going rate to have you raised as you would them. If killed a "good or Lawful" PC who'd been working alongside Imoen, Minsc/Boo, Dynahier, Khalid, Kivan, Ajantis, even Branwen etc. would stand a good chance of "coming back" next time they got to a priest - I would think.

I would think from a fantasy standpoint you'd be on trickier ground if you play "evil or even neutral" PC  Posted Image or have a group composed of such as they would be likely, at least, plausibly to decide to "take the spoils for themselves." Posted Image Let your conscience be your guide.

So I throw my thoughts out to the group. I thought maybe:

1) The challenge would be such that if your PC is killed you relaod and go from there. You can either complete your ill fated battle or go back and regroup but you must:

a) Donate the minimum amount to raise your PC to the temple of your choice immediately upon finishing your battle and/or returning to a town (this equates to the fee your party paid to have you raised again). Name the temple that raised your PC.

B) If the party would not have sufficient gold (prior to the battle) to do so then they would have to sell items they had "before" the battle that killed you to raise the required income.

c) If that would not be possible then your game is over.  Posted Image

d) Also, if you choose to "refight" the battle immediately and lose again, then you must donate double the amount to raise you - or triple depending on how many times you reload and get whooped before you're successful

2) I thought for the challenge maybe the fun who be to see who can get thru everything in BG to include Ulgoth's Beard and associated quests (e.g. Durlag's Tower) with the fewest reloads. Those interested could keep up with "who done the best."

a) All areas of the BG Map and BG itself need to be cleared

B) Sidequests would be those associated with selected NPCs

3)  I also think it is more fun if you don't automatically buff up going into a fight just because you know it's coming since you've played the game a million times. 

4) Otherwise I think it would be like the No-Reload Challenge.

a) Start by identifying the game you're playing (i.e. Vanilla BG, Easy Tutu etc) and whatever mods you've added

B) ID your PC name, stats, class, proficiencies etc.

c) Continue by naming NPCs as they are added/dropped from your group

d) Tell everyone about your exploits and HAVE FUN!

Those are my thoughts. Others?

#2
The Fred

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There is actually a sort of plot reason why you can't be raised - it always annoyed me, too, until I knew of it, and still does a bit since I don't know whether the reason actually prevents your raising or just has a certain other effect.

I would think that people who tried for the no-reload and died, but wanted to carry on their characters, might come here and keep going, and see if they can get through with just that one reload (or however many more it takes) etc. Possibly you could allow people to reload whenever they wished (e.g. chunked NPC, etc), they just have to add on a reload to their tally.

Extra challenges and things (e.g. clear all areas) are optional anyway and I think more full-game challenges (e.g. no-reload, solo, poverty etc) are cool, but people can pick and choose.

#3
The Fred

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If anyone does want to do this, I'm game. My Half-elven No-Reload Druid Merrus recently died in the Bandit Camp, but I've carried on with him and done the spider area and all but the last level of the Cloadwood mines without any further deaths. The spiders were tough (lost two of my party of four) but after raising and resting we were game again.

#4
Charlestonian Knight Templar

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I'm game Fred.

I'll have to begin again which kinda bites b/c my party is in the Cloakwood chasing Wyvern's closer to CandleKeep Chpt 6 than CandleKeep Chpt 1.

Oh well, that works b/c I just dubbed in BG II Tweaks which I didn't realize would apply to TotSC. You know how you feel after you add a mod mid-game? Somethin' keeps gnawing at ya - you feel like you're missing something? Well, that's me cause even though spellcasting is now like it was in Icewind Dale I still can't "rest anywhere"; Jaheira's not yet "Neutral Good" and my party still can't wear "multiple magic protection items" so I'm hoping a whole new game will fix the fixes.

Now comes the old question. LG Fighter, LG Cleric or Paladin? Paladin? Vanilla or kit? Which kit?

#5
PicklePepperPiper

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Would love to join, as I'm not confident with a no reload, but have a solo character so role-play wise, I'm stuck. I'll try a no reload and if it goes badly, I'll just... reload :D EDIT: Will only reload if I die, or if game bugs up (lately I've had a couple of problems with spawns not happening. Imagine finishing TotSC and no Aec'Letec showing up).

So do we post here?

Thinking a cleric/mage, lawful neutral to get a familiar that can pick pocket as I don't really feel up to clubbing Algernon to get his damn cloak, plus I've never role-played lawful neutral before so that will be fun and interesting.

Will be female, name is Raechl (snazzy way to spell Rachel), a brunette with blue eyes, smart and diplomatic. From a power gaming perspective, Charisma doesn't need to be high as Ring of Charisma in BGII makes that redundant, but I'll struggle with it in BG particularly because Raechl likes to think she can talk to people easily. Yet to roll the stats but the desired result:

STR 14
DEX 18
CON 16
INT 18
WIS 18
CHA 8

That's a 92 roll, and will take AGES to get but I'll sit there however long is needed. If I can only hit 90, I'll take 2 out of INT because Potion of Genius will solve that problem.

EDIT: So I lost patience and ended up going with an 89 roll. Still, not shabby:

Posted Image

Weapons:
Sling *
Sword&Shield *

Spells:
Find Familiar
Sleep
Magic Missile
Identify
Prot from Evil
Friends
Shield

Mods are Easytutu and NPC Project. Not veteran enough to go SCS yet :D Also will be cheating in a Potions Case, Scroll Case, Gem Bag, Ammo Belt and Bag of Holding (strictly plot items and personal possessions only). Normally such roles are delegated to a member of the party, but as a solo I always hate the bag management.

Normal rules too. Core rules scare me too much.

Will post back after game is underway.
-PPP

PS: Charlestonian, I'd go Paladin because the special abilities really come in handy.

Modifié par PicklePepperPiper, 04 juin 2011 - 01:39 .


#6
PicklePepperPiper

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Post 1:
Raechl does all the errands about Candlekeep as she uses every coin to buy chain mail, medium shield, sling, helmet and bullets. She learns Armor and Infravision from the scrolls. Kills Carbos with her staff, but Shank manages to get a hit in before he is brought down. Raechl uses her graze as an excuse to rest up in the inn, and feeling insecure, calls upon her familiar, Ziggy the ferret, to keep her company. Firebeard casts Prot. from Evil and urges Raechl to leave as soon as possible. She leaves the inn, tells Imoen to buzz off and departs Candlekeep with her foster father, Ziggy nestling in her pack. The ambush happens, yada yada you all know the drill.

The next morning, Raechl is shaken, and when Imoen turns up, takes the potions and Wand of Missiles. She tells Imoen to wait at the Friendly Arm Inn, as she does not want to put Imoen in danger by travelling with her. Raechl casts Sanctuary and heads north to the battle scene, but runs into no monsters. She finds the scroll (plus detect evil on one of the ogre’s bodies) and realises the enemy probably knows that she will be heading to the FAI, so decides to head back to Candlekeep. However, the gate warden sadly tells her she can’t enter, but arranges that Gorion will be buried within its walls. Struggling to think what to do, Raechl wanders aimlessly down the road and runs into two adventurers. They both seem insane, something that Raechl opposes on principle, but she takes what supplies they have to offer. The two wish to travel to Nashkel as there is some form of iron crisis. Raechl agrees to meet them there later. At loss for what to do, Raechl decides to head to Beregost.

A passing messenger informs her of the caravan raids. Raechl starts to feel uneasy. A sudden increase in bandit raids, troubles in the mines and the attacks on her life makes her suspect she is an integral part of whatever is happening to the Sword Coast. Raechl suspects she will need to take an active role in settling the problems to restore order.

Night falls, and Raechl sets up camp just off the road. She is awoken by a gibberling and just barely grabs her sling. They play cat and mouse for a bit until finally Raechl manages 3 successful hits and it goes down. She uneasily rests again but wakes up the next morning without incident. Was ambushed by 4 xvarts. Managed to get one with the sling and loaded off a sleep charm which knocked out 2 of the 3 left. The awake one kept dodging her bullets and soon all three were awake again. She used the wand of missiles and finally took another down. She attempted a bit of melee, but was injured quickly and had to do some more cat and mouse. Got another one down, then Ziggy jumped out of the pack to her aid and killed the other. Christ, solo runs have a lot of... well, running in them.

The next four gibberlings manage to hurt Raechl but Ziggy soon starts tanking with his 0 AC and Raechl can start getting hits from afar. Run into some bandits but they can’t land a hit on Ziggy and they soon go down.

3 fully grown men killed by a ferret. I’m told it can happen. Miniature giant space ferret?

I’m really liking the ferret. His hide in shadows is really useful for scouting ahead and is great for keeping low level enemies at bay because they rarely hit him. Cute little bugger.

Got to Beregost fine. Went to Feldepost Inn and calmed Marl down. 900 XP never looked so sweet. Got the book for Firebeard. Resting up to get Mirianne’s letter. Ogrillons are going to be tough, and I think taking them one at a time via cat/mouse is better than letting my ferret loose on them.

Ogrillons were easy, and with the help of a few critical hits they were down and Raechl received her Ring of Protection from Mirianne. The experience gives Raechl a level up! Ziggy successfully pickpockets Algernon and Raechl invests in a Sling +1 from the smithy.

I think Raechl’s ready to take on Tarnesh – she has Shield for his magic missiles and Remove Fear, so it’s just a question of letting the guards take down his mirror images so she can hit him with a bullet. On this pretext, Raechl begins to worry about Imoen and anxiety gets the better of her judgement – she decides to head north to the Friendly Arm Inn.

-PPP

Modifié par PicklePepperPiper, 04 juin 2011 - 04:07 .


#7
PicklePepperPiper

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Post 2:
Heading up North, Raechl and Ziggy run into kobolds AND bandits. Raechl quickly charms a kobold with the cloak, and while they’re busy, charms a bandit whilst Ziggy runs around nipping at their ankles. Soon they’re all gone, the most impressive kill being one by Ziggy’s who chunked a kobold in one hit.

 Posted Image

Raechl notices Ziggy is injured, so puts the ferret in her pack for safety. She casts sanctuary and continues north. She observes an ogre to the west, and decides to enlist the aid of some unwary xvarts and gibberlings to act as meat shields. They last long enough for Raechl to land a critical hit on the ogre, taking him down to injured. Then it was time for some more cat and mouse until she stood victorious.

 Posted Image

Further up north, they ran into Aolf off whom Ziggy pickpocketed a longbow.

Battle with Tarnesh couldn’t have gone better. He attacked so Raechl immediately put up Remove Fear. The guards managed to interrupt his casting through the mirror image and Raechl finished casting Shield. Tarnesh then ineffectually tried to hurt Raechl with magic missile whilst the guards and Raechl took away his images, the guards taking him down to Near Death with Raechl getting the last hit.

Inside, Raechl gladly accepts the help from Jaheira and Khalid, but does not wish to travel with them. She sells the cursed belt from the ogre and returns the other. Raechl also stumbles upon a Ring of Wizardry, and hears about town that there’s some problem with hobgoblins to the north. No problem.

With a combination of Sleep and Algernon's Cloak, the hobgoblins present no problem and give Raechl another level up. She is now Mage 2/Cleric 2, and is ready to head back South to do some quests there (probably save Brage, Melicamp and try clear through the spider house).

That's me done for a while. Will get back to you later.
-PPP

Modifié par PicklePepperPiper, 04 juin 2011 - 05:18 .


#8
PicklePepperPiper

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I felt confident enough to take on Silke when entering Beregost, and I'm glad I did. Managed to survive without reload, and discovered that if you get Karlat into the battle, Silke starts attacking Karlat.

Basically buffed beforehand, and unleashed a magic missile onto Silke straight away, interrupting her mirror image spell. Quaffed down a potion of invisibility when she started casting lightning, so interrupted that spell. Managed to let off a few bullets but she got Raechl with another lightning bolt, which Raechl survived. Silke ran into Red Sheaf Inn, and Raechl followed, getting the attention of Karlat who initiated combat. Then Silke turned on Karlat who continued to pursue Raechl, who in turn fled outside.

Raechl foolishly sent a bullet to Silke which killed her instantly (level up!), but was now facing a full health Karlat who had no distractions now. She quaffed a potion of speed and used the old cat mouse tactics to finally take him down. Ziggy pickpocketed 3 potions of defense plus 5gp from the blokes, so it was a happy end to the day.

Sitting on Cleric 3/Mage 2.
-PPP

Modifié par PicklePepperPiper, 04 juin 2011 - 06:40 .


#9
PicklePepperPiper

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Raechl next took on the spider house, without antidotes. Was foolish, as had to reload because she died from poison. Second time, I was a bit smarter. She drew the spiders outside, and immediately cast sleep. The only one she didn't get was trapped by the fence and another spider, so Raechl promptly charmed it and it started knawing at its buddy. Sling took care of them all.

Headed southwest and saved Melicamp, a sleep charm and Ziggy taking care of the wolf. Melicamp survived the antichickenator spell (hurrah!) and gave a lvl up to Raechl:

Posted Image

Raechl was deeply impressed by the selection that Thalantyr offered, and spent some of her hard-earned coin on Prot. from Petrification, Invisibility, Mirror Image and Strength.

She also explored south and killed a hobgoblin party with the Boots of Sneak, returned it and Perdue's sword, headed to FAI and gave Landrin her stuff, resulting in another lvl up!

Raechl dispatched the Flaming Fist mecenary with ease, just a sleep charm and slinging him to death. Was disappointed to see he only gives 15 exp. Ripped off, I felt.

In Nashkel, it was just cheesy tactics of popping inside and outside the inn to get Niera to use all her spells. Drew her down the road but an Amnish guard got the kill so no experience for that one. Raechl went walking through the farm and found an Ankheg armor suit, which she will definitely be keeping.

Right now, she's Cleric 4/Mage 3. About to rescue Brage, then might consider taking on Greywolf. Could really do with a fully charged Wand of Summoning, but don't have the indescribable amount of money required. Also need to remember where the Warhammer +2 is. EDIT: It's with Bassilus. Eugh.
-PPP

Modifié par PicklePepperPiper, 04 juin 2011 - 10:47 .


#10
SapphireIce101

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Good Luck, Piper! I think I may join you on this Minimal Reload Challenge after I'm done with my playthrough that I was doing for fun.

#11
Charlestonian Knight Templar

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Good luck Piper and have fun. I'll be postin' my new PC this afternoon.

And Because you mentioned it, I'm leaning Paladin. Always thought of a Paladin as the middle-ground between Cleric and Fighter anyway. The only issue are,

1) I plan on pickin' up Ajantis when I pass thru the fishing village. I'll have to think on that one.

2) And MUCH later I plan on adding in Keldorn and Anomen.

But, what the heck!

Good luck again Piper. I'm gonna start rolling...and rolling...and rolling...

#12
SapphireIce101

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Alrighty, I decided to say poo on my playthrough for fun and to join this one.

Mods:
EasyTutu, Song and Silence, Baldur's Gate Mini Quest and Encounters, Sirine's Call, BG1UB, BG1NPC, Gavin, 1PP, Sword and Fist, Divine Remix (Parts), Rogue Rebalancing, BG2Tweaks (parts), SCS (parts), Level1NPC (Parts), and TutuGUI.

Alright, the major NPC changes for this are: Imoen is is now kitted as an Adventurer(Thief Kit from Song and Silence), Coran is a Fighter/Sharpshooter(Thief kit from Song and Silence), and Kivan is obviously an Archer. I'm also planning to get Khalid and Jaheira, however, there were not kit changes applied to them. However, Jaheira is using her BG2 Stats.
There are other major NPC changes, but seeing as I am not going to use any other NPCs, other than the ones listed already, I don't think I'm going to mention them.
Oh, and the difficulty is set on normal since I don't quite trust myself on Core Difficulty yet.
Edit: Due to me not saving, and I ended up crashing and having to pick new stats! D:

Character: Ayaka
Race: Elf
class: Fighter/Mage/Thief
Alignment: Neutral Good
Stats: Strength = 18/00 Dexterity = 19 Constitution = 14 (Haha, Its still low.) Intelligence = 16 Wisdom = 6 Charisma = 13 (The Roleplayer in me wants to romance Coran, so the character needs a minimum of 13 charisma and a reputation of at least 11 I do believe. Which kind of explains the low constitution.)
Proficiencies: ** Bastard Sword
** Long Bow
Thief Skills:
Open Lock = 60
Find Traps = 20
Pick Pocket = 35
Move Silently = 30
Hide in Shadows = 30
Detect Illusion = 10
Set Traps = 10
Mage Spells: Sleep, Magic Missile, Protection from Evil (No Idea why I picked it), Protection from Petrification, Shield, Blindness, and Chromatic Orb





 

Modifié par SapphireIce101, 04 juin 2011 - 08:27 .


#13
SapphireIce101

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A quick update on Ayaka.

Ayaka explored Candlekeep, and entered a building where she met Shank and killed him in one hit.
Posted Image

Then Ayaka traveled around, destroyed some rats, got a free potion, and some XP, entered another building and killed Carbos, however, he was lucky and got one hit on her.
Posted Image

Did some more quests around Candlekeep, until it was time to leave with Gorion. On the road, however, a mysterious figure was waiting for Gorion and Ayaka.
Posted Image

After that, Ayaka met up with Imoen, traveled to the Friendly Arm Inn, and killed a mage.
Posted Image

Then, the duo entered the friendly arm inn and because a quartet when Khalid and Jaheira joined up. Then did some more quests for some XP. Went to Cloakwood and picked up Coran, then to Beregost and the High Hedge to pick up Kivan. Then did some more quests, now the group is headed for Nashkel.

Ayaka - Fighter/Mage/Thief - 1/1/1
Imoen - Adventurer - 3
Khalid - Fighter - 2
Jaheira - Fighter/Druid - 1/1
Coran - Fighter/Sharpshooter - 1/2
Kivan - Archer - 2

#14
PicklePepperPiper

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Best of luck to both of you!

So Raechl decides to take on Bassilus, and is successful albiet one reload. She really got lucky - his undead army collapsed and after quick casting of sanctuarys and magic missile, the only spell Bassilus let off was an entangle, which he promptly got himself into, allowing Raechl to take him down to injured before he was loose again.

Posted Image

Eventually, with the help of a few charmed skeletons, he was beaten and Raechl had the incredible Warhammer +2. Raechl headed south and took care of a few half-ogres, and watched on as they squabbled amongst themselves:

Posted Image

She then saved Brage, and decided to visit the Nashkel Carnival, where The Amazing Oopah was dispatched without a problem, but curiously, after drawing Zordral out of the tent and killing him, she returned to find ANOTHER Zordral in the tent, and nearly was killed by the freak clone. I really need to reinstall this game. Here's a happy snap of Zordral#2 about to walk over the dead body of himself:

Posted Image

Really confused by that, and a bit unfair to get an extra 900exp, so I reloaded. If more bugs like this happen, I'll have to abandon the challenge because it doesn't bode well at all!

After that, no level up but Raechl just needs 11exp. Time to take on the mines, any idea how to get through the traps without just walking over them and taking the damage? Do charmed enemies or summons trigger traps?
-PPP

#15
SapphireIce101

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Thanks, and I hope you don't have anymore awkward bugs like that Piper! Another quick update on Ayaka's adventure.

On the road to Nashkel, the party stumbled upon some Flaming Fist Mercenaries, however, Ayaka successfully convinced them that the band wasn't a band of bandits.
Posted Image

Once the party of Ayaka, Imoen, Khalid, Jaheira, Coran, and Kivan got to Nashkel they decided to rest at the Nashkel Inn, where someone was awaiting them. However, that person was quickly dispatched by our band of adventurers. (Forgot to take a Screenshot! D:)

After looting the assassin, and resting at the Inn, the group went to the local shopkeep and sold that person's items, then talked to the Mayor of Nashkel and got his permission to investigate the mine. Then the group talked to a ranger named Minsc. He wanted the group to go save his friend, the group accepted the quest, but sent Minsc to the Friendly Arm Inn.

After that the group went to the Carnival, they killed an ogre, saved a lady named Branwen from being a statue for the rest of her life, and killed a very dangerous mage. (Woot! New robe for Ayaka!)
Posted Image

After exploring the carnival a little bit more the party went to the Nashkel Mines, only to go to a different area, where a woman named Lena needed help for her friend, Samuel. The group took Samuel to the Friendly Arm Inn to be healed.

While resting at the Friendly Arm Inn, Kivan threatened to leave the group if the group did not hunt down bandits soon. However, Ayaka does not believe that will happen since she believes Kivan needs the group.

Ayaka - Fighter/Mage/Thief - 1/1/2
Imoen - Adventurer - 3
Khalid - Fighter - 2
Jaheira - Fighter/Druid - 1/1 (Only a few points from level 2 for both classes.)
Coran - Fighter/Sharpshooter - 1/2 (A few points from being a level 2 fighter.)
Kivan - Archer - Level 2 (A couple hundred points away from level 3.)

#16
PicklePepperPiper

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Raechl beat Mulahey, and in a very easy fashion, but he was killed by his own skeletons so she didn't get the exp. Spell casters aren't effective when you charm them and use all their memorized spells on kobolds:

Posted Image

She got a level up from a measly kobold, so is now Cleric 4/Mage 4. Traps in the mines were dealt with by the Ziggy the ferret, whose skill of 20 was still adequate enough. Scary moment where he left shadows just in time for 3 kobolds to spot him and take him down to near death. His morale was lost and Ziggy ran off into a freaking spider den. Raechl desperately tried charming him - whether that worked or not, he was back under control and she took him to safety whilst letting off a sleep spell, which thankfully took out the spiders and most of the kobolds.

Raechl also has had two dreams already, so two extra cure light wounds. A bit redundant as a cleric, but saves the spell slots.

-PPP

Modifié par PicklePepperPiper, 05 juin 2011 - 04:50 .


#17
PicklePepperPiper

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Nimbul was taken care of - Shield and Remove Fear make him a piece of cake - but again, it was a pesky Amnish guard that landed the last shot and Raechl didn't get the experience. Raechl intends to travel back to Beregost soon, but after talking with a rather dim ranger called Minsc, decides a detour to Gnoll Stronghold is worth a visit, as a band of gnolls growing in power upsets the delicate balance of power in the south...

-PPP

#18
AnonymousHero

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Charlestonian Knight Templar wrote...
Jaheira's not yet "Neutral Good"

If you already had her in your party then that's not going to change. The full character details are (apparently) stored in the savefile, and the mod doesn't modify savefiles.

Charlestonian Knight Templar wrote...
and my party still can't wear "multiple magic protection items" so I'm hoping a whole new game will fix the fixes.

If you selected the P&P option then you have to first equip the "inferior" item in a slot (and leave the better item in the pack or something) and use its activatable ability. That will turn it from +AC, +saves to a simple +saves item. Once that's done you can equip the item alongside other protection items.

#19
SapphireIce101

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Congratulations on downing Mulahey and Nimbul, Piper! Last update on Ayaka for the night.

After dumping off Samuel's body, the party went back to the area that they were in and explored it until they found a Winter wolf, which had a pelt for the Nashkel Shopkeep, which was then sold for 500gp.
Posted Image

The group then left Nashkel and went to the Firewine Bridge, where Ayaka believed that Coran was insane because he saw a woman that nobody else could.
Posted Image

However, the group found said woman and Coran took her roses, and then the group went to the Beregost Temple. However, Coran whined about not hunting Wyverns. Then the group headed north towards Cloakwood to defeat some wyverns which they did, and took the wyvern's head back to the Mayor of Beregost for 2000GP.
Posted Image

Then the group went back to the Firewine Bridge with the roses, and looked for Natan inside of the ruins, and got a powder for the woman. Then upon exiting the ruins Ayaka gave the demon lady her powder on the condition that she free everyone under her control and give Ayaka an item.

After that ordeal the party went to Nashkel to rest.

Ayaka - Fighter/Mage/Thief - 2/2/3
Imoen - Adventurer -  4
Khalid - Fighter - 4
Jaheira - Fighter/Druid - 3/3
Coran - Fighter/Sharpshooter - 3/3
Kivan - Archer - 4

Modifié par SapphireIce101, 05 juin 2011 - 06:17 .


#20
PicklePepperPiper

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Raechl gets another level up from the area just north of Gnoll Stronghold. Charm really works like... a charm, I guess. My next playthrough, I'll have to challenge myself and not use Algernon's cloak because it's just too easy. This level up gives Raechl a 5th level in Cleric and opens up, with ring of holiness, 3 slots for Animate Dead. Skeleton army is exactly what I need.

But that's all I feel like doing today, Raechl is currently on Cleric 5/Mage 4, on her way to Gnoll Stronghold.

-PPP

#21
SapphireIce101

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Congratulations on getting to 5th level! Heres an update on Ayaka's adventure.

Once the group woke up from their beds in the Nashkel Inn, they headed towards the mines again. However, instead of entering the mines, the group found a gnome that was being chased by at least a dozen kobolds!
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After dispatching the kobolds the group found Prism and defended him from Greywolf, and took Greywolf's sword as a prize!
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Then the group headed towards the Gnoll Stronghold, they got a book, and some bracers. While at the Stronghold, the party found Minsc's friend and sent her to the Friendly Arm Inn to be reuinited with Minsc.

After clearing the stronghold, the group went to go find Brage, however, they found an xvart village and cleared it out, however, Kivan said to avoid that pass in the future.
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Once done with that, the adventurers went to find Brage again, which they did and decided to spare him once they solved the riddle, and they gave him to the Priest of Helm.
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Ayaka - Fighter/Mage/Thief - 2/2/3
Imoen - Adventurer - 5
Khalid - Fighter - 4
Jaheira - Fighter/Druid - 3/3
Coran - Fighter/Sharpshooter -3/4
Kivan - Archer - 4

#22
SapphireIce101

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Ignore this post.

Modifié par SapphireIce101, 07 juin 2011 - 01:42 .


#23
SapphireIce101

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Alrighty, another update on Ayaka's adventure, and I ended up reloading in the Firewine Ruins, and in the battle against Mulahey. Traps, mages, and skeletons are not fun.
Edit: Sorry about the double post.

After the group did they're duty in the Temple of Helm, they went to Gullykin, where for some reason Coran told a story about how he stole a locket from Catti-brie. (I laughed at that, however, I wish he stole the bow instead. Its much more useful than a locket.) The halflings of Gullykin needed their kobold problem taken care of. So the group entered the Firewine Ruins again. Until they found an ogre mage and destroyed him. (After reloading due to a trap, and his mage buddy.)
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After that, the group found out that it was actually a Halfling named Jenkal that was the cause for the kobolds.
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Then the group went to the Nashkel Mines, and saved a miner from being Kobold dinner.
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A few levels later, and destructive traps, the group found out that the reason for the Iron being weak was someone named Mulahey, and then utterly destroyed him. (After reloading anyway.)
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Ayaka - Fighter/Mage/Thief - 3/2/3
Imoen - Adventurer - 5
Khalid - Fighter - 4
Jaheira - Fighter/Druid - 3/3 (With 6666 XP in both. lol)
Coran - Fighter/Sharpshooter - 3/4
Kivan - Archer - 4

Modifié par SapphireIce101, 07 juin 2011 - 01:41 .


#24
SapphireIce101

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Next update for Ayaka and the group!

The group quickly headed out of the mines, and to Nashkel to tell everyone that they had solved the problem. After telling the mayor, the group found an assassin named Nimbul. He was dispatched quickly by the group.
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Then the group went to Beregost and talked to a lady named Officer Vai. Then the group did a little bit of exploring and met the drow, Drizzt Do'Urden.
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After helping Drizzt with his Gnoll problem the group went to the Lighthouse and took care of business and an assassin named Molkar.
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After that, and more exploring the group came across a talking chicken named Melicamp, and returned him to the High Hedge, and his master Thalantyr, who had Kivan's spear. However, Melicamp died when the polymorph spell didn't work.
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Then the group did some more exploring and found a group of mages dressed in red, and killed them.
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Lastly, the party went back to Beregost, killed Tranzig, and learned where the Bandit Headquarters were at.
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Ayaka - Fighter/Mage/Thief - 3/3/4
Imoen - Adventurer - 5
Khalid - Fighter - 5
Jaheira - Fighter/Druid - 4/4
Coran - Fighter/Sharpshooter - 4/4
Kivan - Archer - 5

#25
SapphireIce101

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Another update for Ayaka.

After leaving Beregost, the group found some assassin Amazons and killed them.
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Then they found a cleric that called Ayaka his mother and destroyed him.
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Next the group destroyed bandits in Peldvale and Larswood.
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After that the group went to the bandit camp, and anhilated all the bandits outside of Tazok's tent.
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After looting exploring the bandit camp. The group went inside of Tazok's tent and found four guys that wanted to die, and an elf named Ender.
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Ayaka - Fighter/Mage/Thief - 4/3/4
Imoen - Adventurer - 6
Khalid - Fighter - 5
Jaheira - Fighter/Druid - 4/5
Coran - Fighter/Sharpshooter - 4/5
Kivan - Archer - 5