Thanks CKT. I really learn a lot from you and other frequent posters here on the no-reload threads. Even better are the ideas your posts give me. It makes playing much more fun to have this group of friendly players. I now have new ideas for Zigana, and a later idea for a party no-reload game. I am wondering if I should try the Hard Times Mod as well.
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Reloads:
6 - Undercity Iron Throne mercenaries, Belt death, Prat, Greater Doppelganger in Candlekeep (Shistal), Jalantha Mystmar, Ogre Mage in Cloakwood Mines
Deaths: I could have easily run away from the greater doppelganger (reload 3) and blasted it from afar, but I was getting to the point of frustration that Zigana could not melee enemies like this even at Cleric Level 9, so I tried to tough it out and died with the enemy at Near Death. After that, I stealthed past the most powerful catacomb enemies (only fought spiders and a few regular doppelgangers). However, I thought that with preparation I could take on the assassination team led by Prat, but this time Zigana fell to Confusion far into the fight after half of them were dead and the other 2 at Badly Injured and Near Death. After that reload, I just kept going full speed to try out all the hard encounters until the very end, with the intent to learn from my mistakes and hoping to be inspired for another try with Z. I actually meleed the Eltan's healer greater doppelganger with full plate, +2 ring, etc., and it worked out well (lots of misses for the 'ganger).

With lots of preparation, I took out Cythandria, Slythe, and Krystin relatively easily using summons, wands, and running around a lot. I actually had to reload during the coronation, as I was lax in protecting Belt (I was careless). The second time was an easy success. The maze was no problem, and I was doing fine with the Iron Throne mercenaries until there was just one left: Shaldrissa. Zigana got Confused while Shal was at Near Death. Note to self: use Chaotic Commands more often. That's the 3rd enemy I could not finish off near the end of a battle. So I just skipped that the second time, and went straight for Tamoko and the final battle. In the temple, the battle was only a mini marathon, and Zigana stopped her brother and his pals on the first try (even with only 2 skeletons).
I am excited to change some things with Zigana and try again. I think I can do a complete no-reload with just a few key changes.
General: So here is the lead-up to my change of plans for Zigana. To figure out where I was falling short with my solo strategy, I went all out in a fight against Drizzt. I did all the buffs I could think of (DEX potion, Potion of Power, Potion of Speed, Protection from Evil, Aid, Chant, DUHM, Righteous Magic) and brought skeletons to keep him distracted for as long as possible.
He wacked Zigana down to near death pretty fast, and she only hit him once: on a critical. Her other rolls were misses (14+11=25, 8+11=19, 10+11=21, 5+11=16). Only getting 5 swings in was bad! I had Zigana retreat, heal (without resting), rebuff, and go again. More misses (14,8,1,14,5) and one hit: 18+11=29. Drizzt was even hitting on 3+4=7! She retreated again, healed, and with just the potions and DUHM she tried one last time, but it was no use at this point. I had her retreat for good this time. (However, with these buffs she crushed the Zekar/Jemby bandits (in the same area) in an overwhelming fashion. So, I know the buffs were working, but just not enough for the overworld-traveling drow.)

I thought she should be able to hit more often in this fight, and I had expected her to be able to make Drizzt miss more often. Looking back on it, I was missing the slashing belt, the Balduran equipment, a regeneration potion, and I should have been drinking healing potions each round. One of the other things that bothered me was that I was at 3 attacks per round on the character page, but I think Zigana was really only getting 2 attacks per round in the battle. My best guess is that not getting 3/round must be a result of the weapon speed factor (Flail +1 and
Morning Star +1 are both speed factor 6). I was really bummed when she would engage Drizzt and then get hit twice before she even got to try one swing. I probably could have even used a shield with 2 attacks per round.
Anyway, I followed that up with the same buffs in the coronation battle. It went very well (except for not protecting
Belt the first time). Zigana was doing 25 damage per hit, and hitting basically every time against the greater doppelgangers. Again, she used that same buff plan against Tazok and Semaj, and it worked great. It was not enough by itself against a hasted Sarevok, but breaks to heal and a few attacks from the shadows did the trick.

So, I think it would be better if she went with staffs, since she would get 2 attacks per round anyway (it seems the extra attack per round with dual wield is not so great for clerics who can only use flails/maces/clubs ... or perhaps
hammers?), +3 instead of +1 damage and thac0 in BG1, better reach, and more frequent criticals. In addition, if she goes with the staff rather than dual wield as her normal weapon, she gets backstab multiplication! This would be great vs. flesh golems, skeleton warriors, doom guards, etc.
The other change I will make is to play Zigana as an even more obsessed low-risk strategist: Don't play with the
"clear the area" mentality, don't worry about milking for experience and/or gold (she can only reasonably get to Cleric Level 9 anyway, and money is not an issue after Cloakwood), avoid fights even more, scout ahead even more often than I did this play through, and before any encounter I will have her really prepare with additional contingency plans ready to go (no bag searching mid battle if I can help it!).
Quests Completed: Returned to and escaped Candlekeep, Saved Eltan, Cythandria/Slythe/Krystin, Coronation, Undercity, and Final Battle.
Final Status: Level 9 Cleric / Level 11 Thief, ~540k exp, Flail*/Dual***, Sarevok Defeated!
Modifié par SpiffyKeen, 16 novembre 2011 - 07:23 .