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Minimal Reload Challenge - Any Takers?


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#451
BelgarathMTH

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Update 4/14/2012, supplemental:

-we have proceeded into the caves below Candlekeep. Coran did not have enough skill to open any locks to get tomes, and Minsc with 22 strength via potion could not force any locks (I don't think locks are forceable in vanilla.) I unfortunately had not saved any potions of perception or master thievery for Coran, and Quayle had failed twice to scribe two different scrolls of Knock to his spellbook, with 17 INT. Sigh. So we went forward without risking any more catacomb searches.

-I have now, thanks to Master Quayle, learned the benefit of summoning skellie armies. I am justifying this use of "the Force" by listening to the most grouchy and disagreeable Master Quayle that skellies are more or less droids, i.e. automatons. Then, I am remembering that Saint Luke Skywalker was especially gifted at using "the Force" to mysteriously produce positive outcomes from the programming of computers and droids, as was his father, the infamous Anakin Skywallker. Thus, Master Quayle has helped me see that the "magical" construction of "droids" from the organic remains of already dead creatures is not evil, as I had previously thought. I wondered why "the gods" kept putting that "spell" in my head!

Between Master Quayle and myself, with a hidden Coran watching and whispering commands to the "droids" through his "com-link", we easily defeated a party of Sith, with very little risk to any of our party.

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#452
BelgarathMTH

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Update 4/15/2012, FINAL update
 I have finished this run. I basically beat the final battle by spamming monsters with spells and the one wand I had, and it was still pretty dangerous. The first time, Coran got chunked when he got caught in a web. I went ahead and played it out for practice, but I felt like I had to reload it and replay it due to my personal "no-chunkings" rule to win.

The second time, Jaheira and Coran died during the proceedings, but I figured we would raise them if the game didn't end there, so it was a "legal" win.

Points of interest:

-We had to take out Sarevok by nickel and diming him to death with magic missile spells and wands. Melee and ranged wasn't doing anything.

-Angelo's arrows of detonation ignore green scrolls of fire protection. So much for my having saved those the whole run. The first time I played this battle, Angelo actually killed Sarevok for me with the killing blow. Gee, thanks.

-The two skeleton warriors in the maze were much harder than in my modded games, possibly because of non-stacking protection items. The best armor class we could get was -6, and they hit that effortlessly. Meanwhile, we couldn't do squat against them. One of my reloads was here. On the reload, I swarmed them with summons to hold them back while we nickel and dimed them to death with slings and Minsc's throwing axe +2

-I can see why modders wanted to limit summons to five at a time. There are a lot of battles that can probably be won easily by abusing unlimited summonses. However, I don't see how I could have won the skeleton warrior battle and the final battle without them. I would have gotten my butt kicked. BTW, you can't charm the bats in vanilla, and you can't pause the game to reload artillery, potions, or pass equipment around.

I finished with everybody at level 7 or about to be level 7.

Reloads: 5 (Davaeorn, Ice Island ghasts, unchunked Quayle, skeleton warriors in the maze, final battle to unchunk Coran)

I'm not terribly happy with that - too many reloads for my comfort zone. I still have work to do to improve my game (mostly by studying transcripts of other people's games)

Here's a couple of shots of the battle with Kristen and Slythe, the ducal palace, and the skeleton warrior battle (I forgot to take a picture or two of the final battle):
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Modifié par BelgarathMTH, 15 avril 2012 - 07:51 .


#453
SapphireIce101

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@Belgarath - Nice. I don't think that 5 reloads is all that bad it could have been worse. However, to each his or her own.

#454
BelgarathMTH

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Thanks, Sapphire. Glad to see you're still here (after the scary weather yesterday.)

#455
SapphireIce101

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Ahh, fresh meat, or more like a redo of my bard in the other thread with some differences..

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Name: Kara
Race: Half-Elf
class: Skald
Alignment: True Neutral
Stats: Str - 12 Dex - 18 Con - 15 Int - 16 Wis - 10 Cha - 18
Weapon Proficiencies: *Short Sword, *Short Bow
Thief Skills: 41 Pick Pocket.

Difficulty: Core Rules.

Mods(Pertinent to BG1): BG2Fixpack, ToBEx, BG1NPC, Ajantis Modification, Xan Friendhip, Coran Friendship, BGT, BGSpawn, SCS(Just the stuff to split NPC Pairs.), Song and Silence, Divine Remix, Rogue Rebalancing, Return to Trademeet Kits, BG2Tweaks( Some components.), aTweaks, Wizard Slayer Revision, Item Randomizer, NSC Portraits, Enkida's Portraits, Level1NPC.

#456
SapphireIce101

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Major Battle: Shank
Tactics: Regularly attacked him with Kara’s Short Sword until she just one-shotted him.
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Major Battle: Carbos
Tactics: Regularly attacked him, and one-shotted him.
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Major Battle: Tarnesh
Tactics: Everyone regularly attacked. Xzar cast Chilling Hand, and then was killed by Tarnesh. However, Tarnesh was dead after that.
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Major Battle: Karlat
Tactics: Imoen, Khalid, and Kara cast magic missile. Everyone else regularly attacked. Imoen and Khalid cast Armor while Kara sang her bard song.
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Major Battle: Neira
Tactics: Imoen, Khalid, Kara, and Xzar cast magic missile. Jaheira and Coran regularly attacked. Kara started to sing Bard song, and Khalid cast armor.
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Major Battle: Zordral
Tactics: Just regularly attacked him with everyone and interrupted his spells.
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Major Battle: Greywolf
Tactics: Attacked him regularly. Imoen, Khalid, and Kara cast magic missile on him. Khalid cast armor on himself.
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Major Battle: Mulahey
Tactics: Khalid, Imoen, and Kara cast magic missile. Khalid and Imoen cast armor on themselves while Kara cast strength. Kara was also using bard song.
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Major Battle: Nimbul
Tactics: Kara and Imoen cast Magic Missile. Xan cast sleep, but it didn’t work. Branwen and Coran just attacked regularly.
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Major Battle: Tranzig
Tactics: Kara sung her bard song. Imoen cast magic missile, and Xan cast sleep. Branwen, Coran, and Kivan attacked regularly.
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Kara: Skald - 4
Imoen: Mage/Adventurer - 2/3
Coran: Fighter/Sharpshooter - 3/3
Branwen: Battleguard of Tempus - 4
Xan: Fighter/Enchanter - 3/2
Kivan: Archer - 3

Reloads: 0

Notes: No reloads so far, and for some reason Kivan's real portrait wasn't showing up, so...I just put that different one on.

Modifié par SapphireIce101, 01 mai 2012 - 04:38 .


#457
SapphireIce101

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Major Battle: Tazok
Tactics: Xan cast sleep, while Imoen cast Magic Missile and Armor. Kara was singing her song. Everyone else attacked normally.
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Major Battle: Battle in Tazok’s Tent
Tactics: Kara sang her bard song, Xan cast sleep from a scroll, and everyone else attacked regularly.
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Major Battle: Drasus’ Party
Tactics: Kara sang her bard song. Imoen cast Magic Missile and Horror. Coran used his poison weapon ability, and Kivan used his called shot.
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Major Battle: Davaeorn
Tactics: Kara and Imoen cast Magic Missile. Imoen cast Armor. Everyone else normally attacked.
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Major Battle: Party at the top of the Iron Throne Tower.
Tactics: Imoen and Kara cast Magic Missile. Imoen cast Horror, but then Kara used her wand of fear. Yeslick had to heal Imoen with Light Cure Wounds when she got injured enough. Kara was singing her bard song. Xan used a scroll of Greater Malison. Everyone else attacked regularly.
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Major Battle: Prat’s Group
Tactics: Imoen cast Magic Missile. Kara sang bard song. Xan cast sleep and then hold person from a scroll. Everyone else attacked regularly.
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Major Battle: Sarevok
Tactics: Kivan used Charm Animal and charmed a bat, which caused Sarevok to get away from his buddies, and then Kara and Imoen unleashed their magic missiles. After that, Kara sang her Bard Song, while Kivan used his called shot, and Coran was using his poison weapon.
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Kara: Skald - 7
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Imoen: Mage/Adventurer - 5/6
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Coran: Fighter/Sharpshooter - 5/6
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Yeslick: Fighter/Cleric - 5/5
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Xan: Fighter/Enchanter - 5/5
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Kivan: Archer - 6
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Reloads: 2

Notes: Both of those reloads were due to Semaj. The second one was more or less me thinking that Protection from Petrification would save me, but it didn't. Also, Coran beats Kivan in kills! I think thats a first. Now onwards to BG2!

Modifié par SapphireIce101, 05 mai 2012 - 03:35 .


#458
corey_russell

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@SapphireIce: Grats on taking down Sarevok. High dexterity improves ranged Thac0. Therefore, since Coran has the highest DEX in the game (20), he SHOULD outperform Kivan, assuming both of them are using their bow. If both of melee, that may be a different story, as Kivan is stronger, as well as pure fighter, so his Thac0 will probably be slightly better in melee.

But in any case, any party has has both of them using their bows will be a pretty strong party, good luck in BG 2!

Modifié par corey_russell, 05 mai 2012 - 06:10 .


#459
ussnorway

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Coran does get more pips than Kivan... well not more total but he can put more into one type of weapon.

#460
SapphireIce101

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Thanks! I've actually decided that...I'm not going to do go onto BG2 with Kara.

Also, everytime that I've had Kivan and Coran in a group, Kivan always seems to pull ahead of him and win in the kill count. Oh, and they were both using their bows as well. So, I wasn't really expecting Coran to beat Kivan.

#461
ussnorway

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UD3;

Smurf village (AKA Gullykin):

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I used the secret door (Jenkal's home) & hit the Ogre Mage with ‘Command’ & ‘Larloch's Minor Drain’ because both are fast casting besides I was worried about him getting his stun spell into play but he failed his save and we made swift work of him... a single ‘Silence’ encouraged Lendarn into a suicide charge for an easy “Robe of ER”, ‘Chill Touch’, ‘Fireball’, ‘Lightning Bolt’ and the all-important ‘Cloudkill’ plus the head smurf payed me 250 gold... bargain!

I rolled the dice by traveling directly to High Hedge for a “Wand of Sleep”, there is a small chance of being ambushed by a Basilisk but I got away with it.

Something wicked:

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I put some spiders to sleep in Beregost then helped a little girl get back her bowl from some sadistic fishermen* & purchased a “Necklace of Missiles” before heading to the mines... where I can finally feel safe**.

*No chickens were harmed in the completion of this quest. :wub:

**I sense being (almost) naked without my invisibility spell for traveling but I can’t afford the “Ring of Invisibility” yet with six mouths to feed and splitting my experience between three careers’ doesn’t exactly make for quick spell progressions either.

p.s. tête-à-tête:

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Found this lovely pink cloak in Beregost, spotted it, wanted it, committed murder, got it... only two rep points makes me think perhaps it was just the magic and he wasn’t all that well liked? :wub:

Modifié par ussnorway, 13 mai 2012 - 09:03 .


#462
Charlestonian Knight Templar

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Hi everyone. Just a quick note to say hello and tell all of you how nice it was to come in here and see the MRC going so well. It's great to see SapphireIce and BelgarathMTH, as always, playing well in interesting games with interesting NPCs. As always, Corey_Russell is keeping an eye on things and providing his always helpful insight and encouragement. I am especially happy to see USSNorway playing in the MRC as well. I hope all are weel personally and are enjoying your current runs as much as I enjoy reading about your exploits.

For my part, unfortunately, I had to deploy to Afghanistan and was unable to bring a laptop to play and, up until today, haven't ebven been able to look in on the Bioware Forums. Yikes. Talk about withdrawals. I'd been starting over on the NRC recently and everytime I got a chance to bring a PC over here, the whole party got smoked and I had to start over. I was just about to brink my latest Paladin this way when I found out I had to come here for a few months.

Anyway, just wanted to say hi to everyone.

Your friend and fellow MRC'er - CKT

#463
ussnorway

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Thanks and welcome back but I’m a bit embarrassed to admit I posted my update in the wrong minimum reload spot. Image IPB
 
I’ll leave it alone now but I’m following these rules … basically a full party and anyone getting chunked means a reset. Image IPB

#464
corey_russell

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I hope you are able to stay safe in your deployment CKT - I don't want to hear about any chunked players in RL!

#465
BelgarathMTH

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Nice to see you again, CKT. Please be careful over there, and thank you for your service to our country.

@UssNorway, glad to see you're still enjoying my party challenge idea. It probably doesn't matter if you move your run into this thread, since it's really just a variation on the original minimal reload idea.

I've taken a break from BG for the time being and am doing some WoW. I'll probably play BG again when BG:EE is released. I always come back to BG sooner or later. I visit other places, but BG is like home.

#466
Jianson

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As the readers of the no-reload challenge know, my level 8 Wild Mage Ivy bit the dust to a sneaky backstab in the Lighthouse area (from a pirate thief in the Lure of the Sirine's Call quest). I have started two more no-reload games, one with an elven Beast Master and one with a halfling Barbarian (mostly going for small folks in the party). But I am currently having so much fun with Ivy that I have mostly played on with her run. I will report the rest of her BG1 run here. I am probably going to continue in BG2 with her as well (so I can learn more about SCS II behaviour and some of the extra quests from mods).

Ivy and her gang took major revenge on the pirates. Now that I found out how wimpy they are, it was doubly embarassing to lose to them the first time around...

Helping Sil netted only a 1500 exp reward, and then they left. Way too little if you ask me. Should have more like 6k because that's what you get for killing them. I can't do Cordyr's quest later either.... 

I defeated the 3 regular Sirines by buffing Minsc with Chaotic Commands, Protection from Poison scroll and an Oil of Speed. A combo of sneaking + melee, stealth arrows and summoned animals. I got to loot 9 arrows of biting. Black Alaric's cave had some of its regular loot (CON tome (my first tome, still not used because I have no good recipient for it...), Cloak of the Wolf, etc).

Safana was recruited, for one particular purpose: pickpocketing. I made her an absolute master in it (175% when she uses Imoen's artifact). She tried pickpocketing Dushai first but Hard Times had removed the famous ring. Shandalar yielded a much better haul. Maybe idiocy to do it before we've been on Ice Island but I figured Saffy could hardly fail. And there was a coveted Emotion scroll for Ivy. Yay!

Kivan was recruited so we could enter Shipwreck's Coast and do his 'Seasnake' quest. Emotion proved to be just as great as I had remembered it. The reward, among on other things, was the amazing Boomerang Dagger +2 (that has an inexplicable extra d4 on the damage!).

I allowed Shoal to kiss Kivan, mostly because I wanted to see if Droth held any nice treasure. He had the regular Helmet of Defense, a decent enough item. Talking to Shoal afterwards got me only 750 exp, then she disappeared within a second. After killing Droth, I should have just gunned her down without talking to her...

After getting the ring for Mad Arcand, Imoen wanted to be quick and pickpocket him before he left. Turns out he wasn't planning to leave, so her failed stealing turned him hostile. Minsc did the dirty work in the fight. Turns out he isn't flagged as innocent with my mod setup. Nice.


With access to Chaotic Commands, now it was time to take on that doppelganger room in Durlag's Tower Four Warders level. Killing respawned spiders and Battle Horrors got Imoen to level 9, meaning it was time to dual-class her. Oil of Speed for Minsc, Remove Fear on the people involved, then double invisible blocker strategy. Minsc had a ton of Dire Charms and Horrors thrown at him, to no avail. Two of the doppelgangers fled before getting killed by his long halberd, so he chased them down and shot them. My only concern in this fight was that the Remove Fear effect might time out before they were killed. This is why the Oil was used.

The doppelganger room could now be looted, and the Gong part of the warders quest finished. There was one significant piece of loot removed from this floor: scoll of Monster Summoning III. I have yet to find one of these.

Adventures in Cloakwood
We recruited Coran, sent Minsc to Nashkel Inn, then helped Aldeth against Seniyad and crew. Faldorn didn't seem to mind - Seniyad is obviously a bit addled in the head (unless you're on Jaheira's quest...). Seniyad managed to cast:
- Insect Plague at Ivy (which made her spend the entire time we were on this map running from the bug cloud...)
- Animal Summong II (two bears, two wolves)
- Call Woodland Beings
No Call Lightnings, thankfully (Faldorn and Ivy were protected by spells anyway).

Before running from the bugs, Ivy managed to nail two druid acolytes with Emotion. Only one of them remained in the fight - he had a private little battle with fledgling mage Imoen. She did quite well (saving against a Charm was lucky, though). Coran and Faldorn killed Senyiad, the animals, the Nymph and the two unconscious acolytes. Did you know that the Nymph is worth 1400 exp? Sweet.

In the spider lair battle, I messed up and happened to move Ivy just before she let go of an Emotion spell, disrupting it. BAD news as the baddies closed in. We left, and Ivy got trapped. Everything attacked her. Instant inviso potion saved the day. I think that's a first rule for a no/minimal reloads player: don't leave home without at least one of these.

Danger was still at hand in a major way. I made the choice to burn another speed oil. Imoen drank it and acted as bait in a crazy ring-around-the-rosie run which allowed Coran to fire and Faldorn to take down the Sword Spiders with Call Lightnings. After Faldorn had managed to drink an Elixir of Health in this situation (when she was down to a few HPs) the rest of the fight was a cakewalk. Centeol got backstabbed. She had used up the Frost wand (only one charge, apparently) on Imoen earlier. Nobody was strong enough to carry Chelak's body, so Coran tossed it to Ivy who was standing at the exit. They went out and Imoen went to talk to Tiber.

Cloakwood 3 had few surprises. A third Shadow Druid hinted about a crazy guy in the cave. More interesting dialogue with Peter when Faldorn is in the party, methinks. Amarande (the shadow archdruid) wished us luck on taking on the mines. He expects a report when we´re done there. Interesting.

The wyvern cave ended with disaster for Coran. I tried to be smart and had Imoen cast Web far into the cave. Not far enough, apparently, and Coran got stuck. He was to be my tank in this fight (with Plate Mail, he has AC -3 when he holds a singlehanded weapon) with Faldorn just behind him ready with Slow Poison. So much for tanking. AC is useless when you are Webbed. Faldorn had to take over the tanking, and thankfully, Ivy's Hold Monster spell was reasonably effective.

"Yeah, yeah, you braggart, those of us who were there know what really happened..."

I had to leave a wyvern head in the cave earlier (too much weight to carry) and I hadn't robbed Cloakwood Lodge yet, so we headed back to the forest. Once again, Emotion was amazing.

And yay, what good loot there was in the lodge! Several very nice potions and a big sack of coins.


Firewine dungeon, finale
I had to re-kill quite a number of Commandos in the big room. Faldorn waited there while Coran went to the labyrinth and killed a bunch more kobolds. The last one only got injured and rushed to get Lendarn. Coran tried to hit the mage with a poisoned arrow but missed (or Lendarn had Stoneskin - because of my mod setup, I can't tell if enemy mages have Stoneskin unless I see them cast it). Coran pulled back around the corner and stealthed. I quickly understood that Lendarn aimed for the rest of party (just how could he possibly know where they were??). I had Faldorn conjure up the nymph and her dread wolf. As soon as he appeared, nymph cast Hold Monster. Lendarn hit her with an MMM just as she was about to finish.

Now followed several situations where Lendarn humiliated us with his smartness (David W., all credit for your SCS here - wp!). He found Ivy and Imoen who were holed up in a corner. Ivy had suspected this was about to happen and could just make Imoen and herself invisible before he appeared. Struggling through a Teleport Field, they both fled to the mazy part of the dungeon where the ghost knights were earlier. Coran eventually managed to locate Lendarn in a dead end. I sent in the dread wolf there. It quickly got killed by Sunfire. Ouch. I used Coran as a stealthy blocker (keeping Lendarn in the dead end), with Non-Detection from Gurke's cloak. My plan was to have Ivy throw an Emotion or two into that corner without being seen. But before that could be arranged, Coran failed his stealth. He ran around the corner to re-establish it. Lendarn followed and Ivy freaked and ran like mad. Not fast enough. Lendarn saw her for a split second. That was enough for him. 2x Magic Missile Minor Sequencer and Ivy bit the dust for the second time. Again, David W, well played.
(it's quite unlikely to survive such a barrage when you have 29 HP. Average damage for a 2x MM Sequencer is 35...)
What was annoying was that Ivy had a Shield up just minutes earlier (to protect herself from kobold arrows) but it had expired.

[Jianson casts Power Word: Reload.]

Coran's kobold hunting played out pretty much the same way this time as well, with the exception that Lendarn never saw him, so the battle buffs weren't active yet. That means no Minor Globe, so no immunity to level 1-3 spells. Since I knew he was going to come to the big room again, Ivy could now booby trap it heavily with skulls. Ivy-Lendarn 1-1!

The ogre mage wasn't much of a problem. Pretty much brute force (and a few potions) fighting by Coran and Faldorn. Gandolar Luckyfoot gave us a green ring that I think grants permanent Luck. That's usually a really crappy spell because it lasts only for three rounds. But if you can get it for free on an item, it's very nice. I think it adds 1 to every dice roll the wearer does.

We played Larswood and Peldvale. Nothing remarkable, but I had a peaceful farewell with Corsone after we killed Osmadi, thanks to Faldorn. Again, I was disappointed that the peaceful solution gave less exp (400) than killing Corsone (1000) would have yielded. Plansecape: Torment handles situations like this much better, imo.


I think I am going to pick up Garrick now and do the entire Ulcaster map and its dungeon. I think we are ready for that, but it will still be challenging. The undead Bard Myr'Cutio, the improved Icharyd (Ivy and tank must have Protection from Lightning), the Wolf of Ulcaster and that undead mage from Hard Times.


Current party:
Ivy, level 9 Wild Mage, 29 HP (2 deaths/reloads)
Imoen, level 9 Thief -> level 5 Mage, 32 HP (4 deaths, CON=12)
Faldorn, level 10 Druid, 40 HP
Coran, level 5/6 Fighter/Thief, 32 HP (1 death, CON=11)

Modifié par Jianson, 14 septembre 2012 - 06:44 .


#467
corey_russell

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Just FYI Jianson it's my understanding it's always at least 1% chance of failure, regardless of skill, when pick-pocketing. This is useful info next time you do a no-reload.

#468
Jianson

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corey_russell wrote...

Just FYI Jianson it's my understanding it's always at least 1% chance of failure, regardless of skill, when pick-pocketing. This is useful info next time you do a no-reload.



Yeah, I've read this before. So going over 99% is only useful in situations where there are penalties? (like trying to steal wearing Hide Armor, maybe when the character is tired?, etc)

Pulling off that stunt against Shandalar actually had only 90,4% chance to work. 0,99^10 (9 items stolen plus one more to see that he had no more items).

#469
Charlestonian Knight Templar

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@ Jianson: This is great! It's great to see the MRC-ATs topic being 'Raised from the Dead.' I'll hold off on 'Resurrected' until it shows life for an extended period of time. LOL

I just returned from overseas where I couldn't play and was getting ready to start a run. Been slowly getting my game downloaded and installed and all my favorite Mods in place. I kinda like the way you did things starting in the NRC and then coming over to continue your PC here.

Actually, now I'm wondering if I should just wait until Tuesday and use BG EE. Then another thought occurred to me. With BG EE I probably won't be able to use all my favorite mods like Hard Times and Level-1 NPCs. Hmmm.

Actually your post made me think a bit - on three fronts.

1. I never use the Spell 'Emotion.' Closest I get is 'Doom'. Sounds like it's worth a try next time through.

2. Along those same lines, I've not made a practice of using 'Chaotic Commands' either. Using it in DT? Wow. Thinking there's some future test runs on that spell too.

3. Imoen's Artifact? I've no idea what it does. I always keep it when it 'pops up' but I don't know what it does. Calls for some closer scrutiny next time.

Good luck with Ivy. I'll be routin' for you. Look for another challenger in the next week or so.

CKT

Modifié par Charlestonian Knight Templar, 14 septembre 2012 - 03:05 .


#470
Jianson

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1. I never use the Spell 'Emotion.' Closest I get is 'Doom'. Sounds like it's worth a try next time through. 


Doom? The L1 priest spell that lowers saves? That's more akin to a weak and single target (although cheap and fast) Malison.

Emotion is like a Sleep that works on higher-level foes. No saving penalty and longer casting time than Sleep, but when enemies fail the save, it's awesome. Great for ambushes and at the start of a fight.

2. Along those same lines, I've not made a practice of using 'Chaotic Commands' either. Using it in DT? Wow. Thinking there's some future test runs on that spell too.


It's pretty much like a Potion of Clarity or a charge from Greenstone Amulet. Not an easy spell to get in BG1 since it requires a L9 priest (big reason why I picked up Faldorn as early as I dared and have played her in a small party). It does not protect from fear or hold effects, but it blocks Sleep, Charm and Confusion type effects. Emotion, too, probably. In certain mod setups (maybe even vanilla?) you can buy a few scrolls with it (that priests and smarter-than-Minsc rangers can use).

3. Imoen's Artifact? I've no idea what it does. I always keep it when it 'pops up' but I don't know what it does. Calls for some closer scrutiny next time. 


I know what it does. Do you want to get spoiled or see for yourself?
I can say as much as it can be used by anyone, once per day. It does not always work but >90% of the time.

#471
Jianson

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Ivy, level 9 Chaotic Neutral Elven Wild Mage, adventuring with Imoen, Faldorn and Coran

Reading the first post closely, I realized I had to be a bit harder on my main character. I like the idea that I can only play on if it is likely that the rest of my party would have been able to win the fight and take Ivy to a temple (or raise her with scroll or spell). I should simulate that this happened.

So I donated money to the poet in Belching Dragon and to Naskel temple (so the rep adjustments evened out and enough gold for two resurrections was used). Per my house rules, I also adjusted Ivy's Constitution two steps downwards. I used my stored Tome to get it back up one unit. Why do that when CON 6 is just as bad as CON 5? Well, that's because I would have used it asap after the first death (to avoid the HP penalty). As it is now, Ivy has CON 6 which means she has a -1 HP penalty per level. So her max HP went from 29 to 20.

Ulcaster
I picked up Garrick (don't remember the Silke fight - it must have been very easy) went to the Carnival, then to Ulcaster to do his quest. Coran happened to wake up a pack of skeletons, and a second pack heard the commotion. There were more of them that was comfortable. All of us took damage. Ivy burned her last lightning wand charge in an attempt to turn the battle. Not too bothersome from here.

The Myr'Cutio battle was interesting as usual. He really is a cool opponent with a good AI and an unusual assortment of spells, even though not all of his decisions were perfect. Way to fry your buddies, pal.

Garrick was stripped from the good stuff and sent to an inn.

Now, I did not really remember improved Icharyd's powers exactly, just that I he is nasty and can call down lightning during the fight. I sent in Faldorn and Coran, both protected from lightning (spell for Coran, Absorption potion for Faldorn). Ivy also received a spell (in case the lightning is aimed at the protagonist - my last protagonist in this fight was the one doing the tanking so I didn't know...). My duo quickly forced Icharyd to do his battle "restart". Coran and Faldorn got whisked down to Ivy and Imoen below the plateu and all magical effects on my party were gone (I later understood that Icharyd had messed with time itself so that several hours had passed). I burned two more Absorption potions (Faldorn and Ivy) and my duo re-entered battle. Darn, Faldorn should have saved her Iron Skins for this second round...).

Faldorn tanked while Coran did a repeated routine of backstab - move away and hide - move in and backstab. Some skeletons joined the fight but I ignored them (they were melee-only with hammers and such and could only hit Faldorn on criticals due to her current massive AC vs. blunt). Faldorn needed several potions (including two Extra Healing) but my duo prevailed.

Ulcaster dungeon
Main part of Ulcaster dungeon was easy for my experienced party. However, my mod setup adds two boss encounters in the treasure room (which thankfully can be taken on one at a time): Wolf of Ulcaster and a Greater Skeleton Mage. The Wolf is a buffed-up Vampiric Wolf with some special powers. It causes fear, can summon many dread wolves (2 at a time) and a 4-pack of Ghouls. The fear is easy to counter in advance and Coran managed to lure the Wolf into a side corridor where he could backstab it repeatedly. The wolves that were summoned nearly all ran to the treasure room. One of the Ghouls found Coran in the room he used for hiding. I freaked and had Coran use a protection from undead scroll. In hindsight, that was a waste. He should have just equipped Spider's Bane and whacked that stupid ghoul (2 hits would have been enough). Faldorn lured the other three ghouls to my three other characters. Some nervous rounds there before my three girls could kill them. My mages are quite weak against the undead (many of their sweet disabling spells don't work on the undead, and this was not a situation for Skull Trap either...). Imoen's Boomerang Dagger +2 did most of the work.

After Coran had slain the wolf (on the 5th backstab, I think), he peeked into the treasure room and there was 15 or so dread wolves (summoned by Wolf of Ulcaster earlier). They could all be killed with stealth arrows! These wolves return to the room immediately when they can't see an enemy, so it was usually enough for Coran to take two steps to the side and he could hide again. Only occasionally did he need to round a corner to hide.

I used the 'summoning storm' tactics to weaken the mage. It got its Spell Trigger going (Prot. from Magical Weapons, Prot. from Normal Missiles and Shield) and wasted a few high-damage spells (Sunfire, Lightning Bolt). Here he is, looks mighty, eh? I waited out the buffing spells (well, except for Stoneskin).
After the mage was down to low-level damage spells on my summons (MM, Melf's Acid Arrow), I thought I had him. Coran dished out damage with fire arrows. Then the mage had 'Contingency - Call of the Vampire'. Two Vampiric Wolves. Yikes!

Coran could lure the wolves away from their master and my party killed them in a combined effort. But getting far away from the mage apparently restored all his spells. When I saw his initial Spell Trigger trigger again, followed by another Call of the Vampire contingency, I just ran...

We rested by the exit (we had to kill 4 dread wolves before we were allowed to rest). OK, now I knew I had to work on the mage's high-level spells again. Sigh. Another initial Spell Trigger, two more Vampiric Wolves. So there are four in total now. No, three, because the mage was trigger happy with a Fireball against my summoned animals...

Next spell the mage cast: Invisible Stalker. Crikey, those guys are nasty! I managed to lure it back to the slime rooms part of the dungeon. My plan was to have Coran backstab it repeatedly. But now the mage had found its way all the way here! OK, I do not have enough resourses to make all of us invisble (the mage can undo invisbilty anyway, on everyone except Coran...). We are in a dead end, this will be a fight to the death! At least the mage has wasted many damage spells already.

Looking OK this far. Coran is tanking the two Vampiric Wolves (he has plate mail on, so he's doing quite well (just drank a healing potion, though)). The third circle near Coran is the Invisible Stalker. The Stalker is not a problem because it has just been Feelbleminded by Ivy (yay!). But that Feeblemind spell surged in a crazy way that Held Imoen. Faldorn is almost done conjuring up some bears in the mage's face.

Mage then cast Symbol: Fear on Coran and he failed the save. One of the wolves chased after Ivy who had to run into the next room. Pretty chaotic now, eh? The one good thing is that mage has stopped casting spells and just fights the bears. For a mage, he has a damn good THAC0, I must say. The bears can't damage him since he's immune to normal weapons (can they even gnaw at his Stoneskins? I dunno.) Number one priority is to not let that wolf bite Ivy!

Imoen snapped out of her Hold effect and was soon attacked by a wolf. So now we have two mages running from wolves. Panicked Coran passed by and was actually useful beacuse he distracted a wolf. He's still holding Spider's Bane so he's doing OK physically...
At first, I didn't want to risk Faldorn getting held so I had her throw +1 Darts while my mages ran from wolves. But as the bears were dying, I realized I had to try to kill the wolves quicker (one was down to Near Death). Faldorn intercepted a wolf and was immediately Held!

SCS is fair in the way that the enemy party is not doing their utmost to quickly slay helpless characters - instead going for the other characters and trying to win the whole fight rather than kill as many as possible, This worked to Faldorn's advantage here. But I realized that if both my mages would be around the corner and Faldorn was the only enemy they would see, she'd be dead soon. Ivy cast Invisibilty on Faldorn. Both wolves and the skeleton mage now went after Ivy, who thought she could pass between Faldorn and the wall. That didn't work. Ivy got hit but thankfully saved against the hold effect. She took 12 damage, which was hardly visible on her portait. Say what? That should be over half her life. She has 59/71 hit points? Ah, that Vampiric Touch she used on a Vampiric Wolf earlier worked partly (no damage was dealt but a huge (buggily huge?) HP boost was given). Ah, so a couple of sword hits are quite harmless for Ivy at the moment. The vampiric bites are not, though. Ivy managed to cast an Invisibilty to save herself. That also got her out of the trap she was in, because the two remaining enemies went after Imoen instead (Half a round after the screenie, Imoen had killed that wolf with another dagger throw).

Ivy drank an Oil of Speed so she could kite around the enemies more safely. She pulled both enemies into the next room. Faldorn got un-Held and summoned her dread wolf. Ivy cast Hold Monster. Wolf got held but the mage saved. Coran had finally calmed down. He was 1.5 screen away. "Come here buddy, and put some fire arrows to use." I was almost out of +1 Darts now. I gave the last ones to Faldorn who used them up for tearing down Stoneskins on the mage. She went melee now, alongside her dread wolf. Ivy had no spells left that were useful, and nothing to throw at the mage. Might as well make herself useful in some way...
(it's a +1 dagger she's using there)

Greater Skeleton Mage defeated (he left a Stinking Cloud as parting gift...). Wow, what a battle! One of the best I've ever had in this game.


Danger wasn't quite over yet, because all the enemies outside had respawned. Two kobold packs, a ghoul pack and a big skeleton pack. But we had spells left that weren't useful in the big fight earlier but great now: Double Sleep and some bony firepower. Coran also did a good job, as you can see.


Red Wizards of Thay
Total success here, I must say. Coran set two traps on the ground just outside Denak's view. He had only 45% in the skill, but managed to set both traps. Imoen had just gained mage level 7 and I had rested after we killed all the spiders and ettercaps on the map. I timed it so that Imoen cast Greater Malison just before Ivy threw a Skull Trap at the three mages standing close together. Imoen's spell was useless, though. I forgot that GM only works on red circle creatures...

Faldorn had conjured up some animals. As Lasala stepped down from the stairs, Coran's trap was too much for her. Meanwhile, Ivy had nailed Brendan with Emotion and was about to kill both him and Diana with another Skull Trap. Whoops. Guess the random gods decided that Ivy needed some magic protection. She had one more Skull Trap and that took out the two mages.

Denak's fate was sealed shortly afterwards with a Nymph spell.
The loot here netted a Teleport Field scroll, some mage robes and Boots of Speed.


We went to the Firewine map again, in order to kill Kahrk. Big mistake by me not making my mages invisble before trying to rest. 10 skeletons with Composite Long Bows! I thought the skeletons would be stupid enough to all fire at Faldorn who were closest to them. That was not the case. Ivy's Skull Trap was interrupted. She fled for her life but a 4th arrow hit was too much for her. There is little margin for error when you have 20 HP and no Stoneskin as of yet...

Remove more resurrection gold, take CON down to 5 and hopefully I learned something...

Nice turn of event here. That meant Kahrk could only punch the bears unconscious and had to use spells to deal the killing blows. Coran has been hit by a Chaos spell but he's safe because he is far away from everyone else, and in shadows.

When Coran came to his senses, Kahrk was nearly out of spells (just some Magic Missiles that Coran could negotiate by moving away, hiding and eating some enhanced Goodberries (they heal 5hp each ever since Faldorn reached level 9)). Kahrk is pretty formidale even without his spells and sword. It was hard for Coran to tank. He did that to give Ivy a chance to cast AoE spells near him. Imoen had nailed Kahrk with a Malison earlier, and he failed his save vs. Ivy's second Emotion.


Mulahey's Lair
I needed a bit more money for some big shopping so I decided to move on to Ch 3 so I could sell lots of gunk to Officer Vai. I thought I could clear out some kobold elite first but that got Mulahey to the entrance and he spawned a lot of enemies. I didn't like the situation and ran out the exit. Nobody followed. Hmm.

Coran hid in shadows, Ivy cast Invisibility on Faldorn and Imoen and Improved Inviso on herself. I made sure that Coran wasn't the character closest to the exit to preserve his stealth in the next area.

We arrived and I tried to move the whole party to where Xan is standing. Coran got there but the rest of the party couldn't pass through the mass of enemies. Imoen could be moved up into the big room there, which was empty. Faldorn and Ivy could move down into Mulahey's chest area. OK, Ivy's invisibility isn't going to last forever so I have to clear out some foes. Coran threw a Potion of Explosions into the thick of enemies and immeditely backed off and re-stealthed. That moved most foes in his direction. Ivy could now throw a Skull Trap to take out pretty much everyone else except Mulahey. Faldorn (still invisble) went over to Coran. Coran shot a Biting arrow from the shadows. That was it - Mulahey never got a spell off.
Nimbul was backstabbed to death before he even had a chance to talk. :)

We could now sell bandit scalps, wyvern heads, Kirinhale's hair, winter wolf pelts and an Idol of Kozah to Vai and cash in a small fortune. With Rep.19 and a Friends spell for Imoen, it was time for some major shopping. The Shadow Armor is quite appealing for Coran but that will have to wait.

Hehe, sometimes those wild surges are so bizarre.

Other than getting Faldorn (or Coran when he borrows it) a kickass weapon for her tanking situations, I had a specific reason for getting the poisonous dagger. One of my mods takes away (or moves?) the two great robes for sale at High Hedge. In the vanilla game, there are actually three neutral archmagi robes. One for sale at High Hedge, one is on Shandalar (who shouldn't be attacked in a no-reloads game unless you have at least two Paralyzation wands with plenty of charges, and he certainly shouldn't be attacked before you've been on Ice Island) and the third is...

...on this gentleman. There are few things in the game that can hurt him, but this poison can. His AC is tremendous - critcal hits are required. The dagger damage itself does not work on him but it does force a 'save or get poisoened' roll, and his save score isn't spectacular. 7 poisonings or so are required to kill him. You get only 175 exp and you suffer a heavy loss of reputation, but yay, it was still there!

Modifié par Jianson, 20 septembre 2012 - 06:26 .


#472
Jianson

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Ivy, Elven Wild Mage, adventuring with Imoen, Faldorn, Coran (and Kivan)

Finally, I felt that my party was strong enough to handle the two assassin ambushes in Ch 3 (besides, there were hardly any areas left that aren't harder that those...). I made it a habit to always make my mages invisible while travelling.

Assassin ambush 1
Molkar's gang showed up in Nashkel, which was an advantage in two ways: we'd get damage help (and even some distraction help) from the guards and there was no risk of stumbling into more enemies if I needed to move around.

My mages moved to the SE to get some breathing room for spellcasting, throwing Confusion and Emotion at the party. Meanwhile, Coran managed to poison Drakar (Cleric) with the only Biting arrow he had left. Halacan (gnome mage) had Hasted himself and attacked my mages. Imoen had to regroup, but not before getting a nice hit in. Halacan hit Ivy, both with Blindness and an attack. His next hit took Ivy down to 1HP!!!

Mega panic now, because Ivy had just cast a spell. There was not much she could do other than to keep running. To my great relief, Imoen and Coran were both close enough and able to do something about it. YES!!!

Slightly less scary now that Ivy had time to heal up, but Coran had a bad round here. That put a damper on his tanking ability (can't even put on his Studded Leather +1 in the middle of a fight). Faldorn took over the tanking against the melee assassins and Imoen cast Shield, making her a good enough tank to take on the skellies. It was pretty easy from here.


Narcillicus was bombarded with three spells from afar: 2x Confusion (Imoen and Nymph) and Emotion. He failed a Confusion save, and Faldorn could cast the real deal-sealer without worry.


I briefly picked up Branwen to give her a chance to get even on Tranzig (I wanted to see the dialogue). That didn't go so well for her. She did conjure up some skellies and hit him with her Flail +1 once or twice but then she tried 2x Hold Person and Tranzig saved both times. Branwen nailed him (and herself since she was blinded and therefore had to get really close) with this. He responded with Vocalize and in the next round, Hold Person. She failed the save. Ouch. My companions stepped in and saved her.


Assassin ambush 2
The amazons (2x Cleric, 2x Thief, I think) arrived when I went to clean up the Lion's way map (I am obsessed that all maps need to be mapped out as much as possible and all enemies cleared out fully at least once). Imoen's initial Confusion got three of them but not before both Clerics had Unholy Blighted the crap out of my guys.
(Imoen barely escaped). If you wonder where Ivy is, she is running WAY away becuase the battle text has said that Maneira (invisble) is attaking her! I think I took the chance to briefly stop and have Ivy cast Invisibilty on herself and that worked (it's a pretty fast spell).

This was a nice touch and by now, my archer guys had healed themselves and were starting to get the upper hand quickly. Kivan soon killed Lamalha and they could both concentrate on the two that Faldorn was tanking.
When three of the women were dead, I still hadn't noticed anything more from Maneira. I was just going to have Faldorn cast Invisibility Purge when this happened. Ouch. I had to scroll up to see when the heck she had attacked Coran. It was indeed there and I had missed it. My bad...


Bandit Camp
Kivan got his revenge, and my party could pick up the best damn gauntlets in the game. Appropriate level-up for Kivan - would have been even more fitting if he'd have shot the last arrow.
(My idea with Ivy's PfNM was that maybe the whole camp would attack with their superior now dead and I had planned Ivy to be a 'missile tank'. They didn't attack and I thought again and remembered that Black Talon Elites have been added to this camp. They each have 4 Ice Arrows so that could have gotten ugly...

Hmm, where to pick a battle ground? I chose the top-left corner of the map. If things go downhill, we can flee off the map and re-enter from the south. Coran examined what he could do without setting the alarm off. They seemed not to mind that the gnoll tent got wiped out but when Tersus the hobgoblin had been backstabbed, the jig was clearly up. Coran was left as a scout at halfway distance. Raemon was the first guy that showed up. Oh, if the ones in the tent have gotten this far, then they are clearly going to come in large numbers now. Imoen: Web, Ivy: Cloudkill! Here they come!

Operation wipeout full at hand now. Nothing has rally penetrated yet (annoying poison nonwithstanding). Check out the large number of enemies (including Venkt) who took one step into the cloud and dropped. Both AoE effects eventually timed out, though, with a LOT of guys just arriving. Imoen threw a perfectly placed Horror and then she played with a newly-scribed spell. (Just when I had ordered that casting, I realized it wasn't particularly smart to target it on a scared enemy, with my own people standing in front of Imoen! I moved Kivan away a bit more and monitored Taugosz' wandering very closely, ready to stop Imoen if needed). Note that there are now several enemies fully operational that are closing in. Faldorn called up some animals and Ivy took some of the enemies out with an Emotion.

Danger! Taugosz is not scared anymore, and he's heading for Ivy! Faldorn Doomed him, Coran stepped in front of him, giving Ivy enough time to cast a Hold Monster, and it worked!
(hehe, did she just insult him, calling him a monster?)

As you could see in the last picture, there were still some riff-raff left (including a hostile wolf - that's a side effect from SCS, I think; the component that makes regular wolves non-hostile for the most part but able to turn red in some situations seems to apply to my summoned wolves as well). Some Bandits that were annoyingly stubborn at firing and hitting Imoen. Nothing big though, and we could take a breather after this heavy carnage.


Ivy had forgotten to cast her promised Dweomer in chapter 2, and now chapter 3 was also about to end. She entered the gnoll cave and threw one there (trying for Hold Monster). Wild surge: area effect. Didn't work, though, nothing was held...

Next Dweomer was cast at the guard Knott. Some fancy fireworks but no profit (because he survived the MM). Looks like the 'Area effect' surge gave Knott 'Pretty Sparkles', too. :)

Huge pile of loot from the Camp, and I went to High Hedge to spend some of it. While Coran was hunting gnolls and spiders, we happened to wake up a skeleton pack, something it took me a while to notice. The fight got a bit disorganized and Ivy wanted to throw a Slow spell in there to make it easier to fight. Holy C**, sorry sister!
(How's that for fantastic moral, btw! Suddenly having 30 of your 31 HP wiped out in an instant by something like that could have sent the bravest hero into panic).


(I'll be back in a while with report from Ice Island and more. There will be carnage...)

Modifié par Jianson, 20 septembre 2012 - 05:59 .


#473
Jianson

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Xan's quest
I bought Horror and Invisibility scrolls for Xan. He scribed Horror but missed two chances at Invisibility (I had no more Genius potions and Mind Focusing potions have other uses). That's OK, Ivy can cloak Xan as well.

We picked the fight (with mages invisible). All of the archers attacked Faldorn at first. Great, she has Iron Skins and AC way down in the negatives. As soon as the mages were out of arrow range, spells came flying, scattering the enemies. Those archers sure have a lot of hitpoints. There was never any real danger for us. Afterwards, Xan had a fan club. Ladies, didn't you notice that Xan was probably the least useful character in the fight. OK, the Horror was good but he didn't do much after that.

After we left the women off at FAI, Xan got his reward when we walked down the stairs outside: a 10000 exp bonus.


Ice Island
First trio of mages: we opened with a trifecta of Confusion, Web and Cloudkill. Marcellus insta-died and Beyn got killed after several rounds of Cloudkill damage. Andris wasn't touched, and he eventually DDed over to Ivy ("How can you possibly know where she is without a Farsight spell? Cheater!)". She and Imoen went invisble and ran away. Nymph and dread wolf attacked Andris and he cast Chaos at Kivan. He failed his save, as did Imoen who also got hit by the spell. The other three were out of range. Andris soon fried Kivan and it did not take long until both summons were also dead.

Faldorn summoned animals but got hit badly. Imoen came to her senses. Andris sent a Spider Spawn (Phase Spider) at Coran who fought valiantly in melee but had a rough time. I now pretty much feared for my whole party. With Kivan now dead, Faldorn is the only one that can use Raise Dead scrolls so she must be kept alive. OK Coran, time to burn a Prot. Magic scroll and then kill that spider (he needed two Elixirs of Health during the fight).

Even the low-level spells from Andris can be nasty. (A dog got the same treatment the next round). When Coran had the upper hand, Andris retreated but that was in vain.

I wanted to get the most mileage out of that magic protection, so Coran pressed on to the fight with the guy by the ankhegs. He lured ankhegs around the corner and tanked them one at a time. Kivan and Imoen added support fire. The mage (Garan?) had disappeared. Coran returned to the party and explored that passage from the other direction, killed a winter wolf and backstabbed Cuchol. Cuchol found his way to us and Garan was with him. Insect Plague proved its worth again. The heavy damage Faldorn has suffered is a 2x Magic Missile sequencer.

Tellan, the gnome mage, seemed to be cheating in more than one way. He cast spells seemingly with improved alacrity (almost like Gorion in the cutscene!). I got him to waste some high-level spells against dogs but he had several quick Magic Missiles left for Coran when the thief tried a backstab in vain (I had forgotten that I can't see Stoneskin effects. Idiot!). Tellan also had some Burning Hands that he could cast from a distance. Cheater! He did have a Robe of the Evil Archmagi but that does not give you such powers...The barrage was too much for Coran but Tellan did not live much longer. Coran was resurrected and lots of Goodberries were eaten by most of the party members.

My party was running low on spells now but I did not want to rest, for roleplaying purposes. This is not a place where it feels safe to rest. Besides, there is only one significant foe left.

Dezkiel was backstabbed with Dagger of Venom. Coran still wanted to be sure he was safe to fight him, so he chugged a magic blocking potion. Gunshow now with fire arrows vs. MMMs. Dezkiel was fast and accurate but since he was at Near Death, I thought "just one more shot...". Ah, great.


Amelia (Coran's quest)
This is a peculiar fight. It isn't really all that hard but the windows for damaging the evil succubus are quite precise and you need to take some precautions so things do not go wrong. Amelia has significant MR but about half of the spells go through. She can also turn 'ethereal', whatever that really means. At least I know it means she can heal during that time, sometimes completely back to full. The fight starts with Coran and Amelia's other victim, Natan, as enemies (I used cheesy metagaming knowledge so I stripped Coran before the fight). Natan is a backstabbing thief, so it was really nice for Ivy that Andris dropped a Stoneskin scroll earlier. Imoen cast Mirror Image to protect herself a little.

When the fight starts, Amelia looks like a fire elemental and her hits can drain levels. I have not checked if the temples provide Restoration help*. In hindsight, I should probably have had Faldorn cast Negative Plane Protection on herself. She didn't need it, but that may have been mostly luck with Amelia's targetting.
(* the only other solution to cure level drain I can think of is to pick up a Cleric and level him/her to 7)

Faldorn cast her own Fire Elemental and then picked a fight with Amelia. I do not know exactly what weapons can damage Amelia but +2 weapons do not seem to work at all. A Fire Elemental can hit, though, which it did right away. Imoen kept bombing Amelia with Magic Missiles and Ivy did the same with Melf's Acid Arrows (they are nice if MR doesn't stop them becuase they will keep dealing damage even while Amelia turns ethereal).

After that barrage, Amelia went ethereal and her moral failed. With her invisible, I had to repeatedly stop the fire elemental from attacking Coran and Natan. "I wonder if Invisibility Purge can rat out the succubus? Ah, nice!"
Imoen's next MM was enough. Coran back in party, Natan merrily on his way. All good and well.


Drasus party
Moving on with the main plot (my only way forward other than the Four Warders battle!), I drew out the war party by killing some guards. Web + Cloudkill (seems familiar?) was a great start, and Faldorn's blasts are more and more reliably devastating. Both warriors and one mage quickly defeated. Where is the second mage? He was still occasionally taking Cloudkill damage. Ivy threw a Skull Trap at where she thought he was close to. No blast. "Kivan, please go and see if you can spot the mage, but be careful so you do not go too close to...that." Ouch, sorry. (Idiot me. I should have sacrificed the nymph instead, of course!) There went my one and only remaing Raise Dead Scroll. Little margin for error in the mines now, and this is the first time I have installed the SCS 'improved' chapter 4 end battle. Wish me luck.

Modifié par Jianson, 20 septembre 2012 - 08:40 .


#474
Charlestonian Knight Templar

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@ Jianson, Still so glad to see you keeping this thread alive.  And good to see that you checked the guidelines and found a temple to 'offer' the fees to raise your PC.  I always thought that made things more realistic. Same with the idea that, if your party is wiped out, it kinda makes it unrealistic to think the PCs God would bring them back.  Oh well, that's the way I see it anyway.

Things seem to be rolling along for you folks.  Interesting you are completing these adventures without the benefit of a 'real tank.'  In addition, you've added some extra bad guys, e.g. Wolf of Ulcaster and Greater Skeleton Mage, to make things even more challenging. Okay for you but I'm chicken. I can't remember which mod I use that gives me the option of making a number of the encounters more difficult, e.g. extra Kobolbs in the Nashkel Mines, etc. I selected all those...once.  No  more.  Not for a while anyway. I've gotta master the boogers that are there already. 

Oh, that's another thing.  You have a four character party the bulk of the time. The only time I have four PC/NPCs is when I've not yet gotten to the ones I'm looking for.  Haha

Time to shut up and get back to getting my game installed.  Just added 'hard Times' mod.  Now for some 'Unfinished Business. 

Good luck.  CKT

#475
Jianson

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@ Jianson, Still so glad to see you keeping this thread alive.  And good to see that you checked the guidelines and found a temple to 'offer' the fees to raise your PC.  I always thought that made things more realistic. Same with the idea that, if your party is wiped out, it kinda makes it unrealistic to think the PCs God would bring them back.  Oh well, that's the way I see it anyway.

Yes, I think there is a big difference between the party being completely outmatched and the PC getting killed because of an accident or oversight in a fight we 'should' be winning.





Interesting you are completing these adventures without the benefit of a 'real tank.' 

What does Faldorn lack that doesn't make her a 'real tank'? Ok, I sort of understand; she can't deal much damage over time since she is limited to 1 attack per round, but she has very good AC and a decent amount of HP (she uses most of the precious Extra Healing potions also). She can also usually cast spells even while tanking. Now with Iron Skins, she is of course an even better tank. She's also the only permanent party member that hasn't died yet.

Melee against the tougher foes (Battle Horrors and such) has never worked well for me in BG1. No matter how I gear a tank up, they always seem to take an absurd amount of damage against foes like that. They also take a very long time to kill without magic because ranged attacks do so little damage against them. For example, Minsc needed 2-3 minutes against each one back when I used the invisible blocker strategy - he was whiffing a lot in those fights.

In addition, you've added some extra bad guys, e.g. Wolf of Ulcaster and Greater Skeleton Mage, to make things even more challenging. Okay for you but I'm chicken. I can't remember which mod I use that gives me the option of making a number of the encounters more difficult, e.g. extra Kobolbs in the Nashkel Mines, etc. I selected all those...once.  No  more.  Not for a while anyway. I've gotta master the boogers that are there already. Oh, that's another thing.  You have a four character party the bulk of the time. The only time I have four PC/NPCs is when I've not yet gotten to the ones I'm looking for.  Haha


Small party makes for quicker levelling, of course. And because I have removed the XP cap, it grants us access to stuff that we were not really supposed to have (most notably 6th-level druid spells). The three women in the party have now a bit over 200k experience. Imoen needs 360k to become a Thief/Mage.

FYI, there is about 1.6-1.8 million experience points to be "harvested" in a game where you complete everything. I am surprised that players that go solo in the no-reloads thread (something that is still too scary for me!) generally play such a small part of the game and do not take full advantage of the bulk of experience that is available. 1.8 million exp. for one character would get you to a level on par with Sarevok's

Modifié par Jianson, 20 septembre 2012 - 09:25 .