I made a tough decision & had Khalid switch from Full Plate to Studded Leather +1. His primary responsibility is archery so I don’t anticipate him being in melee more than 20% of the time & w/o the added weight he can carry more booty. I’m going to do the same w/Jaheira after this adventure as I use her sling & spell casting abilities at least 80% of the time.
I set out headed for Mutamin’s Garden & ended up in the Spider Wood. As soon as we encountered 2 Ettercaps, I changed tactics to make use of Khalid’s
Ring of Free Action & Minsc’s sword
Spider’s Bane, which provides
Free Action also. Khalid & Minsc were to recon ahead of the group & then return as they determined that there were no web traps. If there were, they’d be okay w/their
free action ability. As advertised, we spend our time there fighting & killing Ettercaps & Spiders.
Key Event: Khalid & Minsc came upon 3 Red Wizards obviously up to no good. The rest of us were close enough to see everything from the moment it started. Their leader insisted on battle which, as a Wizard Slayer, I was glad to give them. I charged in to melee while Jaheira, Dy & Imoen tried to destroy their spell casting ability. Minsc swapped
Spider’s Bane for his Composite Longbow +1 while Khalid used
Dead Shot +2. Jaheira led off w/
Dispel Magic in the RWs vicinity, Dy hit the leader w/
Spell Thrust & Imoen used a
Fireball from her
Wand of Fire. I took
Melf’s Acid Arrow in the chest but kept fighting; quaffing 2
Elixir’s of Health. Khalid was knocked out w/a mind altering spell of some type. Both groups of spell casters slugged it out, Jaheira following w/
Summon Insects, Imoen w/
Melf’s Acid Arrow in a ******-for-tat & Dy went to
Melf’s Minute Meteors. The RWs fired off a
Color Spray to what effect I don’t know. In the end we killed them all. Good fight! That’s why we adventure!!
Treasure of Note: As you can imagine, Dy and Immy had a good time sorting through the RWs treasure. Imoen ended up w/
The Victor (Ring of Energy).
Current Disposition: Resting, recuperating & memorizing spells in Beregost (BW)
Next Steps: Mutamin’s Garden
Level Up: Jaheira to Initiate of the 5th Circle (Druid/7) to accompany Myrmidon (Fighter/6) selected Cure Serious Wounds & Defensive Harmony to add to her divine spells. Dy to
Enchanter (Mage/7), memorized
Blur, Minor Sequencer &
Fire Shield Red. She also changed out
Dispel Magic for
Remove Magic. Jaheira is going to cover the former.
Current Party: (Reputation: 20 - Heroic)
Behmen von Bleibruck, Ftr(Wzd-Slr)/7(19*, 10, 17*, 10, 1*, 11*)
Akg PMail/LShld +1/+5, HoDef & BoG w/BSwd+1/+3 vs. SSs, HCBow & Fl +1; *ToL/I, ToW, MoGE, MoBH,
(BSwd**,CBow*,SSS**,SWS*)
Imoen: Mage/Thf//4/7, (Dart*); KnRobe, BroDefAC7 & CloProt +2;Wands (MM, Sleep); RoEngy
Khalid: Ftr/Lvl7, FPMail,RoP+2 & GoB (MShld +1) w/LBow of Mksmsp +2, Varscona +2 & Harrower +1/+3 vs. Und LSwds &
GWExp, (MdShld); RoFA; (LSwd**, LBow***,Axe*)
Jaheira: Ftr/Drd//6/7, PMail +1& MShld +1 w/Slg +1, Club +2 & Sctr +2 (Slg**,Clb**,Q/S*, Scim*); RoH,
RoAF; GWSk; Wand (Hvn x2)
Minsc: Rgr/6, SLthr +1 w/CLBow +1 &2HS+2&Mc+1; GoDx(LB**,2HS**,Mc*,2WS**,2HWS*)
Dynahier: Mg-Invk/7, RotGA; CloND w/Slg, Dgr+1; RoEm, RoP+1, AoMI (Slg*); Wands (, QS*MM, Frst, Fear, Pzn, Ltng)
Reloads: 4 (wilderness Cave Bears x2); Nimbul; Wyvern (Cloakwood Wilderness)
Modifié par Charlestonian Knight Templar, 05 mai 2013 - 01:14 .