Luke Barrett wrote...
Ryzaki wrote...
Wait so has mages resistance to haste (along with Fenris) been fixed? I'm sick of having haste only last like six seconds on my party.
Should be.
Huzzah!
Luke Barrett wrote...
Ryzaki wrote...
Wait so has mages resistance to haste (along with Fenris) been fixed? I'm sick of having haste only last like six seconds on my party.
Should be.
Luke Barrett wrote...
All import errors caused by approval ratings were fixed. Other various import issues were fixed but there will, I fear, still be a few still in the game due to issues we cannot fix directly in DA2.
Modifié par Brockololly, 31 mai 2011 - 12:33 .
Radwar wrote...
Luke Barrett wrote...
Radwar wrote...
I do not see Aveline's 4th armor upgrade appearing on the guy's (don't remember his name) body as fixed. It was supposed to fixed in the first patch but it wasn't. Was it fixed?
It was but it cached the very first time you went in to that area in that act so you'd basically had to have been playing from before going in to that act to see it.
If you're referring to the fix in the first patch, I had done a new playthrough and the upgrade still wasn't there.
Mr.House wrote...
Luke can you confirm if the Band of Three codex in the Viscount keep in act 1 is now obtainable?
Modifié par grey_savant, 31 mai 2011 - 03:58 .
Erm, just to be on the safe side and to avoid you becomming disappointed: you do realise you don't exactly continue playing with your Origin's character? DA2 is always with a new character named Hawke, all the import does is set some flags about your Warden did in DA:O relating to a couple of cameos and specific quests in DA2.Fizzbangblade wrote...
<stuff>
Modifié par Raygereio, 31 mai 2011 - 09:39 .
Luke Barrett wrote...
All import errors caused by approval ratings were fixed. Other various import issues were fixed but there will, I fear, still be a few still in the game due to issues we cannot fix directly in DA2.
Luke Barrett wrote...
All import errors caused by approval
ratings were fixed. Other various import issues were fixed but there
will, I fear, still be a few still in the game due to issues we cannot
fix directly in DA2.
Merci357 wrote...
Luke Barrett wrote...
All import errors caused by approval ratings were fixed. Other various import issues were fixed but there will, I fear, still be a few still in the game due to issues we cannot fix directly in DA2.
Can you, please, clarify what was not fixed? Those import issues were the main reason why I never bothered with another DA2 playthrough. And all gameplay improvements aside - you said a while back, if it can't be fixed in DA2, because the issue is rooted in DA:O (or DA:A), you'd go back and fix it there. Is this still planned?
We're proceeding in priority order. The DLC authentication issues are both critical and complex so it's important that we focus there first. Once that's resolved to our satisfaction, we'll make a further decision as to how we ought to proceed with the remaining issues that we're now tracking.
Wait? What? The "main reason" you didn't play through DA2 again was the incorrect recognition of a relationship with a character who doesn't even appear (except by reference) at all, and who's actions have ZERO impact on the course of the game itself? Wow!Merci357 wrote...
Can you, please, clarify what was not fixed? Those import issues were the main reason why I never bothered with another DA2 playthrough...
Modifié par Nortath, 31 mai 2011 - 04:51 .
Modifié par Luke Barrett, 31 mai 2011 - 04:57 .
I know several modders who will be saying "It's about time! " (But we mean that in a good way.Luke Barrett wrote...
... In the mean time, I'll be gathering a bunch of community made fixes for DAO/A and doing a quick test case on all of them to check the validity of the fixes and then bundle them together as a sort of 'officially unofficial patch' for everyone...
Luke Barrett wrote...
Approval rating issues (anything that stopped working because the import was from DAA or onward) will all be fixed. Every other issue was fixed (or not) individually. I can't go in to too much detail as to which ones were fixed and which weren't - mostly because I'm not 100% confident that the ones that were fixed will work in all cases. I can tell you specifically that the Nathaniel quest is rooted in the DAA bug where anyone left at the keep was considered dead by the game and as such there is nothing we can do directly in DA2.
As to the question of these (and a few other) issues being fixed in DAO/A with a patch to that game: all the bug and report work is written up for all the DAO/A issues that were brought up as still occurring over the last month and we're working on freeing up resources to work on that. Unfortunately, any time reactivity (plot flags) is changed it must be fully tested in both the game it was changed in as well as EVERY subsequent game to make sure nothing breaks further on - this is an insanely time heavy process. In the mean time, I'll be gathering a bunch of community made fixes for DAO/A and doing a quick test case on all of them to check the validity of the fixes and then bundle them together as a sort of 'officially unofficial patch' for everyone.
We're working very hard to rectify all the remaining plot flag issues going forward so that this process isn't repeated in future titles but you'll have to be patient - the work flow is very complex and exhaustive.
Luke Barrett wrote...
Hopefully soon, there was a last minute change to the PC patch which is why it didn't come out before consoles as it normally does. The process to get the patch out for PC is quite short so I don't imagine it will be a long wait unless something else requires a critical fix.
Luke Barrett wrote...
Hopefully soon, there was a last minute change to the PC patch which is why it didn't come out before consoles as it normally does. The process to get the patch out for PC is quite short so I don't imagine it will be a long wait unless something else requires a critical fix.