Title Update 1.02 is now in Certification
#26
Posté 24 mai 2011 - 02:45
#27
Posté 24 mai 2011 - 03:23
#28
Posté 24 mai 2011 - 04:23
Mr.Dioneo wrote...
Was it something weird with my 360, or was there a 3meg title update released recently? I downloaded it over the weekend. I already have the first patch downloaded, so it wasn't that...
That was the size of the first update. If you cleared your hard drive cache before, most of the time you have to reinstall game patches.
#29
Posté 24 mai 2011 - 07:01
DaBigDragon wrote...
Mr.Dioneo wrote...
Was it something weird with my 360, or was there a 3meg title update released recently? I downloaded it over the weekend. I already have the first patch downloaded, so it wasn't that...
That was the size of the first update. If you cleared your hard drive cache before, most of the time you have to reinstall game patches.
Not only that. Xbox 360 cache can hold like 5 small patches at the maximum at any given time...
So if you play more than 5 games simultaneously and all of them need at least one patch, you have to redownload that patch.
On the other hand, bigger patches (take BFBC2 or Fallout New Vegas, for example) are stored on the storage devide
Modifié par AuriDUL, 24 mai 2011 - 08:24 .
#30
Posté 24 mai 2011 - 08:12
AuriDUL wrote...
DaBigDragon wrote...
Mr.Dioneo wrote...
Was it something weird with my 360, or was there a 3meg title update released recently? I downloaded it over the weekend. I already have the first patch downloaded, so it wasn't that...
That was the size of the first update. If you cleared your hard drive cache before, most of the time you have to reinstall game patches.
Not only that. Xbox 360 cache can like 5 small patches at the maximum at any given time...
Sso if you play more than 5 games simultaneously and all of them need at least one patch, you have to redownload that patch.
On the other hand, bigger patches (take BFBC2 or Fallout New Vegas, for example) are stored on the storage devide
As it stands for now, patches on 4-5mb or under will be stored in the hidden cache, and patches on 6mb and up will be stored in the memory/game section and shouldn't need another download. But you are right though, the hidden game cache will only store that much, but i'm not sure if it's based on how many games or how much space, but i believe it can hold more than only 5 patches before they will redownload/overwrite each other since i have around 10 games i play without any patch redownloaded. It's a strange system.
#31
Posté 24 mai 2011 - 08:23
Master Bandit wrote...
AuriDUL wrote...
DaBigDragon wrote...
Mr.Dioneo wrote...
Was it something weird with my 360, or was there a 3meg title update released recently? I downloaded it over the weekend. I already have the first patch downloaded, so it wasn't that...
That was the size of the first update. If you cleared your hard drive cache before, most of the time you have to reinstall game patches.
Not only that. Xbox 360 cache can like 5 small patches at the maximum at any given time...
Sso if you play more than 5 games simultaneously and all of them need at least one patch, you have to redownload that patch.
On the other hand, bigger patches (take BFBC2 or Fallout New Vegas, for example) are stored on the storage devide
As it stands for now, patches on 4-5mb or under will be stored in the hidden cache, and patches on 6mb and up will be stored in the memory/game section and shouldn't need another download. But you are right though, the hidden game cache will only store that much, but i'm not sure if it's based on how many games or how much space, but i believe it can hold more than only 5 patches before they will redownload/overwrite each other since i have around 10 games i play without any patch redownloaded. It's a strange system.
I won't argue, my knowledge might be based on the older facts - it used to be like 16mb for the small patches and if they weight as much as 3-5mb, it makes up to 5-6 games.
Anyways, one is never fully aware of what's included in the XBL/Dashboard (not sure how to call them) updates and MS may have already added more space
And yeah, I hope they get rid of this strange system for the new Xbox.
Back to the topic, I can't wait for the patch because recently I have started my 2nd playthrough and the less bugs there are, the better experience I and everyone can have
Modifié par AuriDUL, 24 mai 2011 - 08:26 .
#32
Posté 24 mai 2011 - 10:47
Modifié par jbblue05, 24 mai 2011 - 10:47 .
#33
Posté 25 mai 2011 - 01:21
#34
Posté 25 mai 2011 - 04:29
You're telling me Microsoft actually CHARGES the publisher a fee to patch their own video game on the Xbox 360? It says one Title update is free any more and there's an additional fee. I guess that counts for DLC as well.
I assume the publisher is EA in this case, but damn. wtf.
#35
Posté 25 mai 2011 - 05:40
DaBigDragon wrote...
So, I was curious about Xbox 360 title updates and what that entails and I came across an Xbox 360 Publisher License Agreement on the internet.
You're telling me Microsoft actually CHARGES the publisher a fee to patch their own video game on the Xbox 360? It says one Title update is free any more and there's an additional fee. I guess that counts for DLC as well.
I assume the publisher is EA in this case, but damn. wtf.
Which may explain why DAO is still a buggy mess.
#36
Posté 25 mai 2011 - 06:02
DaBigDragon wrote...
So, I was curious about Xbox 360 title updates and what that entails and I came across an Xbox 360 Publisher License Agreement on the internet.
You're telling me Microsoft actually CHARGES the publisher a fee to patch their own video game on the Xbox 360? It says one Title update is free any more and there's an additional fee. I guess that counts for DLC as well.
I assume the publisher is EA in this case, but damn. wtf.
I'm sure Microsoft and Sony demand to be reimbursed plus a tiny profit for all the hours of having their people do the certification tests, not to mention the "privilege" of using their proprietary networks to distribute the content. That's also why we'll likely never see game mods become available on PSN or XBL. Even if you are giving them away, or ESPECIALLY if you are giving them away for free, who is going to pony up all the money to get it through certification?
#37
Posté 25 mai 2011 - 06:25
DaBigDragon wrote...
So, I was curious about Xbox 360 title updates and what that entails and I came across an Xbox 360 Publisher License Agreement on the internet.
You're telling me Microsoft actually CHARGES the publisher a fee to patch their own video game on the Xbox 360? It says one Title update is free any more and there's an additional fee. I guess that counts for DLC as well.
I assume the publisher is EA in this case, but damn. wtf.
It seems naturally that they will charge a fee in the end. To ensure the best quality of the patch and that the patch won't ruin any system they need a team to test the patch they're giving to Microsoft. The team is a bunch of game testers and they need money too. It's the same deal with DLC or any arcade game. I would assume it's the same with Sony, though i have no clue what's going on over at Steam on this matter.
#38
Posté 26 mai 2011 - 06:34
I so can't wait. *boings*
#39
Guest_Guest12345_*
Posté 26 mai 2011 - 07:14
Guest_Guest12345_*
LyndseyCousland wrote...
*keeps repeating 'patience' to self*
I so can't wait. *boings*
Yeah, I am eagerly awaiting this patch. Hoping to see it online soon!
#40
Posté 26 mai 2011 - 04:38
#41
Posté 26 mai 2011 - 04:47
#42
Posté 26 mai 2011 - 05:32
#43
Posté 26 mai 2011 - 05:48
Modifié par Luke Barrett, 26 mai 2011 - 05:48 .
#44
Posté 26 mai 2011 - 06:04
#45
Posté 26 mai 2011 - 08:46
AuriDUL wrote...
Not only that. Xbox 360 cache can hold like 5 small patches at the maximum at any given time...
So if you play more than 5 games simultaneously and all of them need at least one patch, you have to redownload that patch.
On the other hand, bigger patches (take BFBC2 or Fallout New Vegas, for example) are stored on the storage devide
That's it! I had popped in GTA IV, which I had not played in a very long time, and had to download a title update for it. That must have pushed my Dragon Age II patch out of the patch cache. Thanks, I had assumed every update was stored on the HDD.
#46
Posté 26 mai 2011 - 11:08
I promised you more detail about this patch and I apologize that it's taken me until Thursday to deliver on that. First off, a quick note about expected timelines - I've confirmed that the patch will not be out in time for this weekend. That said, PC, X360, and possibly PS3 Europe are all trending well for sometime next week. PS3 North America remains uncertain at this point and we've confirmed with TransGaming that, due to some work they still need to complete on the launcher, the Mac version remains highly unlikely for next week.
At any rate, there's lots of good stuff coming with this patch - almost 200 fixes, as I mentioned last week and our patch notes will attempt to do a better job of calling those out than we were able to on Patch 1. There's never a 1:1 correlation between bugs logged and fixed within our internal tracking system and the individual entries that get called out in the patch notes, just because patch notes are really all about describing the symptoms whereas bugs sometimes focus on causes. But we've made an effort to call out the symptomatic changes you can expect to see in a little greater detail.
So what are some of the hot button, big ticket items that we've addressed in the upcoming patch? We'll release the proper patch notes soon but, in the meantime, here's an overview of the big picture:
- Failure to Launch - Some PC users were still encountering some strange edge cases that were fundamentally preventing them from being able to launch the game. Some Windows administrator accounts were receiving errors about insufficient priveleges - it turns out that was due to a corrupted file in the Windows OS so we changed our code to fail more gracefully when it encounters that problem, allowing the game to continue. This same issue was also causing an error regarding an AWC.dll file and that has also been fixed. A variety of other launch issues were also fixed. Importantly, a lot of these fixes have made their way back into some of our central EA technology, ensuring that these edge cases are addressed across a wide range of recent and upcoming EA titles.
- DirectX 11 - Outside of the patch, AMD and nVidia have both released new drivers that greatly improve the speed and stability of the game on various cards and configurations. If you don't have the latest, definitely get them. On our side, we've added some additional checking and error messaging to our options page, preventing users from selecting certain settings if they don't have the drivers they need. Also, we had a wierd case where the full-screen gamma settings weren't saving properly and were interfering with your choice of DirectX 9 vs DirectX 11 renderer, resulting in a lot of confusion around precisely which renderer was in use.
- Crashes - Did you know that when you play logged in on some platforms, if you crash, you're presented with an option to send us an error report? Thanks to all of you who've done so, we've been able to track down and resolve a variety of crashes. We found one that was tied to the animation of the shimmer effect you see on corpse loot, for example, and another that was tied to how arrays were sometimes used and cleared in scripting (this particular one was most evident in some combat that would occur in the Lowtown Night area). So thanks to all of you who sent in those automated error reports - it really does make a difference!
- Achievements - The Epic, Supplier, and Archeologist achievements were all experiencing some logic errors and not unlocking reliably in all cases. We dug in, figured out what the problems were, and fixed them one by one.
- Character Corruption, Slow-Mo Hawke, etc. - Not only did we find and correct a lot of these issues at the source (some of which was already tackled in the previous patch) but we also went in and added some code to the "Load Game" process to ensure a retro-active fix for everyone and to catch any other rare cases that might have slipped through.
- Broken Plots - We made a bunch of fixes to plots like "Who Needs Rescuing," "Friendly Concern," "Act of Mercy," "A Murder of Crows," "A New Path," "Bait and Switch," "Demands of the Qun," "Dissent," "No Rest for the Wicked," "The Captain's Condolences," "The Last Straw," "Wayward Son," and more. We've also tweaked some banter, how some Rivalry/Friendship points are assigned, and corrected a lot of the references to events imported from your Dragon Age: Origins playthrough.
- Traps - Trap behavior no longer gets out of synch with the visual effect and we also decided they shouldn't cause injuries (a neat idea in theory but it wasn't fun in practice and was never properly communicated within the game).
- Items - We had some items that were supposed to be class-specific and weren't, we had some where the damage type didn't match their elemental bonuses, and we had some where the item properties interacted with certain abilities in uncool ways. The Maker's Sigh potion was causing a variety of issues and exploits (if you gave it to an archer, it would alter your inventory capacity... Huh?). Item use within the tactics menu was also improved. All of this should now be much happier.
- Runes - When a party member changed their armor, the runes would often vaporise never to be seen again. We fixed that little five-finger discount and made Varric go stand in the corner until he's willing to apologise for what he's done.
- DLC - We made sure that your storage chest carries over properly to the Hawke estate after you complete the main campaign and also got rid of some edge cases where it would have items in it but not open until you left the area and returned. Even better, your Mabari Hound from the Black Emporium content now follows you more reliably and has a new interaction with Fenris during your fourth year in Kirkwall. We also fixed a timeout that was occurring when players with a large number of promotional items would attempt to log in.
- Audio Balance - We weren't happy with how loud combat audio was in comparison to exploration and dialog so our audio team did some fine-tuning on that.
- Gameplay Options - We now offer PC users two new settings in the Gameplay Options menu. One allows you to enable persistent highlighting on useable objects, similar to holding down the Tab key, while the other allows users experiencing performance issues to select a faster but less accurate mouse targeting method.
Thanks!
Rob
Modifié par Rob Bartel, 26 mai 2011 - 11:12 .
#47
Posté 27 mai 2011 - 12:36
#48
Posté 27 mai 2011 - 12:51
Also, will this patch add Bodahn's merchant bag to the Hawke estate for use during the campaign and not just after the campaign is over?
#49
Posté 27 mai 2011 - 01:21
#50
Posté 27 mai 2011 - 01:32
As someone asked earlier, and as i've made a topic about, will it fix the importing issues if you import your game from witch hunt?




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