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Title Update 1.02 is now in Certification


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#51
tristax78

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Thank the Maker for the combat audio fix!!!!! This has been driving me crazy since Origins. I would have loved to see a Combat Audio slider but I'll take anything at this point. No more volume up, volume down every few minutes.....hopefully.

#52
Luke Barrett

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zapkeet wrote...

Awesome :)

As someone asked earlier, and as i've made a topic about, will it fix the importing issues if you import your game from witch hunt?


It will definitely fix any issues specifically related to approval ratings.

#53
Matt 2108

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What is the "tweaked some banter" about?

#54
TaylorC183

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 Does anyone know if there will be a patch that fixes the bugged Anders romance? It's kind of reminding me of Alistair's always being king problem I had to put up with in Origins and it's driving me nuts! I really want to make him side with the templars because I just can't make myself side with the mages. Sorry if this is the wrong thread to be asking this question, I am new to posting and I have tried searching the internet/forums for information about this issue and all I can find is people acknowledging that the bug does in fact exits and nothing on whether any one from Bioware has given any news on whether they are aware of the problem and if they plan to address it.

Unfortunately, as far as i know, mods don't work on an xbox360 console and I don't know how to access the toolkit to debug it (or if thats even possible with an xbox??) like some PC users have suggested.

Thanks everybody for your help!

#55
Yuqi

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The audio tweaking was a nice surprise.You guys have been working hard thank you ^_^

#56
LyndseyCousland

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Luke Barrett wrote...

zapkeet wrote...

Awesome :)

As someone asked earlier, and as i've made a topic about, will it fix the importing issues if you import your game from witch hunt?


It will definitely fix any issues specifically related to approval ratings.


I take it that the Nathaniel being alive or dead import bug doesn't have to do with approval ratings?

#57
Luke Barrett

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No, that issue has to do with an error in Awakenings that mistakenly assumes that any character you left defending the keep died.

#58
LyndseyCousland

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So, if it's a problem with Awakenings... you guys probably won't be able to fix it in a patch for DA2? I think that's what I've gathered from other people but I remain doubtful about whether it'd be impossible. Then again, I have no knowledge about how these things works. xD

#59
Luke Barrett

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Not impossible but I don't think it would be possible in a seamless way. You would need some sort of obtuse popup to say "Hey, do you want Nathaniel alive, yes or no?" when you import.

I believe there are probably tools that can modify flags in save games though so that you can fix this? I could be mistaken, my knowledge of the limitations of file manipulation for xbox is quite minimal.

Modifié par Luke Barrett, 27 mai 2011 - 05:36 .


#60
revan11exile

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Say luke what about deleted saves like Mass Effect 1 and 2 because i hate going back on my 360 to delete saves?And do we have to play our Witch Hunt save again well delete it or we just get the fix when we update?

#61
Dave of Canada

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Luke Barrett wrote...

I believe there are probably tools that can modify flags in save games though so that you can fix this? I could be mistaken, my knowledge of the limitations of file manipulation for xbox is quite minimal.


I've tried (unsuccessfully) to play with it, it's proven itself much more difficult than the Mass Effect save manipulation unfortunately. :-/

Modifié par Dave of Canada, 27 mai 2011 - 09:17 .


#62
LyndseyCousland

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Luke Barrett wrote...

Not impossible but I don't think it would be possible in a seamless way. You would need some sort of obtuse popup to say "Hey, do you want Nathaniel alive, yes or no?" when you import.

I believe there are probably tools that can modify flags in save games though so that you can fix this? I could be mistaken, my knowledge of the limitations of file manipulation for xbox is quite minimal.


I'd be willing to bake someone a batch of cookies or like... be their personal compliment monkey for a year if they could give me that obtuse popup. Seriously. I have no shame. *

I get very nervous when it comes to tools and personally trying to alter games, specially since I don't now how it will affect DLCs and future imports, yada yada. I was trying to look into finding a way to alter flags for ME2 so that Conrad would quit thinking I pulled my gun out on him in the first game but I got spectacularly confused and gave up.
I don't even know how I'd start to manipulate and xbox file.




*or, you know, pay someone. That would be less creepy.

Modifié par LyndseyCousland, 27 mai 2011 - 09:45 .


#63
dpixie87

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Luke Barrett wrote...

Not impossible but I don't think it would be possible in a seamless way. You would need some sort of obtuse popup to say "Hey, do you want Nathaniel alive, yes or no?" when you import..


At the moment I'd happily take that. Do you know if there is any plans to fix this, either by the method above or (doubtfully) a patch to DA:A?

Edit: Lyndsy just summed up my dislike of personally changing save files perfectly.

... and I totally offer up a batch of muffins to go with those cookies

Modifié par dpixie87, 27 mai 2011 - 09:57 .


#64
Zebron is reaL

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dpixie87 wrote...

Luke Barrett wrote...

Not impossible but I don't think it would be possible in a seamless way. You would need some sort of obtuse popup to say "Hey, do you want Nathaniel alive, yes or no?" when you import..


At the moment I'd happily take that. Do you know if there is any plans to fix this, either by the method above or (doubtfully) a patch to DA:A?

Edit: Lyndsy just summed up my dislike of personally changing save files perfectly.

... and I totally offer up a batch of muffins to go with those cookies


This (minus any culinary skills beyond toast-making)

#65
Champion1

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Luke Barrett wrote...

zapkeet wrote...

Awesome :)

As someone asked earlier, and as i've made a topic about, will it fix the importing issues if you import your game from witch hunt?


It will definitely fix any issues specifically related to approval ratings.

Sorry if this has alrady been answered, but exactly which errors were because of the approval ratings?  Lelianna not saying she romanced the Warden and such?

#66
zapkeet

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Luke Barrett wrote...

zapkeet wrote...

Awesome :)

As someone asked earlier, and as i've made a topic about, will it fix the importing issues if you import your game from witch hunt?


It will definitely fix any issues specifically related to approval ratings.


so, a certain female character (are spoilers allowed on this board?) from Dragon age origins who you meet in one of Nathanial's side quest will recognize my warden's romance now?

#67
Guest_PureMethodActor_*

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Rob Bartel wrote...

We made a bunch of fixes to plots like "Who Needs Rescuing," "Friendly Concern," "Act of Mercy," "A Murder of Crows," "A New Path," "Bait and Switch," "Demands of the Qun," "Dissent," "No Rest for the Wicked," "The Captain's Condolences," "The Last Straw," "Wayward Son," and more. We've also tweaked some banter, how some Rivalry/Friendship points are assigned, and corrected a lot of the references to events imported from your Dragon Age: Origins playthrough.


So based on my bolded parts, Rob, does this mean that if Zevran was killed by the Warden in Origins, "A Murder of Crows" won't trigger? This has been my biggest gripe with the game thus far and I hope this has been fixed. I had to stop my first 2 playthroughs because of that particular glitch.

Modifié par PureMethodActor, 27 mai 2011 - 12:45 .


#68
MrProliferation

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PureMethodActor wrote...

Rob Bartel wrote...

We made a bunch of fixes to plots like "Who Needs Rescuing," "Friendly Concern," "Act of Mercy," "A Murder of Crows," "A New Path," "Bait and Switch," "Demands of the Qun," "Dissent," "No Rest for the Wicked," "The Captain's Condolences," "The Last Straw," "Wayward Son," and more. We've also tweaked some banter, how some Rivalry/Friendship points are assigned, and corrected a lot of the references to events imported from your Dragon Age: Origins playthrough.


So based on my bolded parts, Rob, does this mean that if Zevran was killed by the Warden in Origins, "A Murder of Crows" won't trigger? This has been my biggest gripe with the game thus far and I hope this has been fixed. I had to stop my first 2 playthroughs because of that particular glitch.


I think that was fixed in the last patch. Both my playthroughs I've done with two separate Warden imports where the Warden killed Zevran that quest didn't show up.

#69
DOYOURLABS

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If I didn't recruit Leliana, will she still say she helped my warden?

#70
DaBigDragon

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Luke Barrett wrote...

Not impossible but I don't think it would be possible in a seamless way. You would need some sort of obtuse popup to say "Hey, do you want Nathaniel alive, yes or no?" when you import.

I believe there are probably tools that can modify flags in save games though so that you can fix this? I could be mistaken, my knowledge of the limitations of file manipulation for xbox is quite minimal.


So, what's wrong with that? I would not mind a pop-up like that. At least it would fix the issue and not leave it broken as it is now.

#71
Luke Barrett

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It's not ideal to have an abrupt modification of history in the game just for the aesthetic and immersion factor of it all; not to say that it isn't possible.
Perhaps in the future there will be some embedded feature to allow custom histories within the game as this seems to be a very popular item. I know we did something like this for ME2 PS3, we'd probably have to analyze how well that was received (and take in to consideration that there was no alternative). Anyways, I'll continue to push for fixes and what not for you guys and hopefully we'll see some traction on the issue at some point.

Modifié par Luke Barrett, 27 mai 2011 - 03:38 .


#72
DaBigDragon

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Luke Barrett wrote...

It's not ideal to have an abrupt modification of history in the game just for the aesthetic and immersion factor of it all; not to say that it isn't possible.
Perhaps in the future there will be some embedded feature to allow custom histories within the game as this seems to be a very popular item. I know we did something like this for ME2 PS3, we'd probably have to analyze how well that was received (and take in to consideration that there was no alternative). Anyways, I'll continue to push for fixes and what not for you guys and hopefully we'll see some traction on the issue at some point.


Ok, well I appreciate that. :-)

So is it safe to say that I should load up my "before the final battle" save for Awakenings and bring along Nathanial in order to see him when I import to DA2?

Modifié par DaBigDragon, 27 mai 2011 - 04:14 .


#73
Luke Barrett

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If you're comfortable with doing that it will, from everything I've been told, fix that particular issue.

#74
DaBigDragon

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Also, I have not seen this addressed anywhere else, but are we not suppossed to have a merchant in the Hawke Estate during Act 2 and 3? I only got a merchant in my Estate after beating the game. Seems kind of late lol.

#75
LyndseyCousland

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I want to say this in the politest way possible but I'm not always so good with that. Anyway! I figure that the reason having that abrupt modification pop up would not be ideal would be for an aesthetic reason, i.e. it would possibly be seen as 'unclassy' like scoring out a sentence on a report and scribbling in the change above it. So... if we're losing out either way then I personally would prefer a bandage in the form of the pop up so that my Dragon Age world history makes sense. I'd think most of the people importing would prefer the ugliness in the character creation if it meant their import was correct.
It would be interesting to see if I'm in a minority on this.

However it is entirely possible that I've completely misunderstood what you said - housebound hermitting kinda starts to destory one's comprehension of communication. I might end up reverting to meows.