Gatt9 wrote...
-Red Dead Redemption, the first modern Western, and the first to ever capture the wide open west feeling.
-Starcraft 2, anticipated for a decade.
We are agreed here, both of these games are incredibly astounding. But why ME2 and more importantly, ME3 will be always be slightly better than both of these games is the level of character interaction, and the fact that you can carry your shepard through these games and have the universe be reactive. The level of save import that Mass Effect is doing hasn't been before.
Also, keep in mind that GOTY awards take console games into higher account than PC exclusives because of their greater availability.
-Grand Turismo 5, the first GT on the PS3.
That's just a racing game to me, and unless they change their mold, I don't think racing simulators should ever will GOTY.
-Dead Rising 2, which broke X-box live arcade records for it's prequel.
I think Xbox Live Arcade games belong in an entire category altogether. Games like DishWasher:VS and Limbo are beautiful creative wonderful games but due to their length, depth lacking simply from production value level, they belong in another category.
But Mass Effect 2, a game that tries to be Gears of War but ends up just being a linear walk from one waist-high wall to the next, that lacks the RPG the box claimed was inside, and has huge consistency problems with it's story is the greatest game of the year?
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And this is where it looks like you've got tunnel vision. Lets see what you sum up ME2 to be:
1. Gears of War clone
Why? because cover is essential in combat? God forbid that should be a reality. It's far better than floating guns ala Counter Strike strafing all over the place. It's not remotely realistic. Battle positioning and cover is paramount in gun warfare and as it should be, it is of high importance in ME2. It's far more challenging and fun to navigate battlefields using cover than to simply bob and weave through open ground (lets not even bring up Immunity) while enemies are using mass accelerator guns with auto targeting systems.
2.Linear cover ridden level designAn honest complaint, but it isn't nearly important enough to say that the game isn't deserving of the many awards which it's gotten. Mass Effect is great because of the sum of its parts.
3. Inconsistent Story
This is just an infinitely debatle point, and one that I'll not go into aside from saying that looking across the breadth of Video Game stories, it's fair to say even with the heaviest bias that it's pretty good
And yet with you summary of ME2, you forget to list a great many things, such as Character Interaction, Conversation system of Mass Effect, Save import feature, dynamic battle system with the 3 pillars of Combat, Tech and Biotics, Power evolutions, Audio FX, Cinematic production, Armor customization (albeit no squad armor), Character depth, Voice Acting, Great music.
It's easy to pick your favorite nasty features and dig into them and leave out everything else that makes your argument less sensational but it's never honest to do so.