Phaedon wrote...
Chaos Gate wrote...
Well, I've played Gears of War - it's one of my favourite franchises. And I feel that the likening of Mass Effect 2 to Gears of War is completely justified, IMO. Because while the ME series has always been a shooter/RPG hybrid, ME2 completely threw this balance out of sync. It was about 85% action, 15% RPG (and that's being generous). And so yes, I believe ME2 was more akin to Gears of War than Mass Effect.
Yes, I remember how you think that a deep RPG experience is about stats.
Why don't you check the interview the TES creators had about RPG elements?
ME1 is not a hybrid, not even close, it has RPG mechanics defining shooter mechanics. The most important part of a shooter is to have direct control over the protagonist in combat. ME1 limits that. A lot.
In fact, you don't even justify how it's anything like GoW there. It has enhanced shooter combat, therefore it is GoW? Heh
While ME2 could invest with more stats on things that the player can't control, these stats are still there, and the shooter elements are seperate than with the RPG ones, hence a true hybrid.
I love how in every one of these threads that has positive news about ME2, the same people come and try to derail them, each time. And yet, this isn't ban-able, somehow.
I wasn't trying to derail anything, and I don't see why I should be banned. I was simply replying to something you said that I disagreed with.
Secondly, please don't misquote me. I said that stats are a part of the RPG experience, not all of it. It's been that way since Dungeons and Dragons. You say it like it's a bad thing, trying to paint everyone who points this out in a negative light, and I have no idea why. I stand by my view, and I am unashamed. And anyway, why did you bring up stats to begin with?
ME1 is most definitely a hybrid, in my view, because it brough shooting mechanics and RPG elements together. It wasn't perfect, but it was still quite harmonious and a joy to behold and play. ME2, on the other hand, was more shooter than RPG - and that's obvious, IMO. Not just for a want of stats, but storyline, exploration, available skills, game world, and lots of other things that it just felt deficient in. In comparison to ME1, it's much more shooter than RPG, without question. ME2 is not very much of a hybrid, as you say, because it's too skewed to one side, to the detriment of the other.
Why is justification needed when comparing ME2 to Gears of War? I only ask this because, to me, the similarities are undeniable. I don't know how others can miss this. As I said, ME2 just doesn't have enough RPG in it to dance with its rugged gunplay, and so it feels more like a shooter than an epic adventure.
Modifié par Chaos Gate, 20 mai 2011 - 12:07 .