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Can Bioware learn anything from Witcher 2? (constructive please)


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#26
Magic Zarim

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Now this is interesting.. Looks like Bioware isn't going to just sit by idle ;)

http://uk.pc.ign.com.../1169572p1.html

"Bioware is looking for new talent to work on Dragon Age III, stating 'I'm looking for exceptional environment artists to join me at #BioWare Edmonton, Canada to work on #DragonAge3 #gamejobs #jobs #3D #artists'."

Maybe DA III is going to deliver a much more engaging gameworld.. Though I'd like to "warn" them. It's not just the exceptional environmental design of TW2 that makes TW2 what it is, rather, it is an exceptional augmentation to so many other exceptional aspects. Keep the balance ;)

What I mean by that is how graphics, audio, characters, game mechanics and story blend together as one coherent unity which could be named "The Experience". All facets of "The Experience" have to be balanced properly where they augment all the others. It's this that scales up immersion and believability (is that an actual word?)

Modifié par Magic Zarim, 20 mai 2011 - 08:57 .


#27
Archaven

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Can people stop comparing CDPR and Bioware already? First and foremost.. Bioware can NEVER be like CDPR because their concept is ... 'Will release it when is DONE'. They used to talk about how Blizzard making good games. EA/Bioware is about churning out a sequel EVERY year. How on earth are you going to make a good game with 1 year time frame? Perhaps a shooter.. but an RPG like Witcher 2 visuals, textures and details, hell no.

Oh yea and foremost, Bioware need to license REDEngine first to be able to release a good RPG.

#28
Chromie

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virumor wrote...

I wonder whether people here will ****** over Skyrim as furiously as TW2.


Meh I like Elder Scrolls as much as anyone after mods. It's a series that will always be best on PC because of mods. Though I'm not a diehard Bethesda fan. Oblivion vanilla sucked and I hate Fallout 3. Skyrim looks good at least Bethesda finally isn't using Gamebryo such an ugly engine.

#29
v_ware

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Yes: The aesthetics and graphics are much better, open world, engaging combat, coherent story WITH an ending.

The only thing DA2 did better was the addition of companions.

#30
Magic Zarim

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Hadn't SW:TOR already topped a $300,000,000 budget by now?

Modifié par Magic Zarim, 20 mai 2011 - 09:06 .


#31
Chromie

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Magic Zarim wrote...

Hadn't SW:TOR already topped a $300,000,000 budget by now?


That was said by an ex-employee and no idea if it's fact...though considering all the new voice over work it sounds like it can be HIGH.

#32
A Crusty Knight Of Colour

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Magic Zarim wrote...

Hadn't SW:TOR already topped a $300,000,000 budget by now?


Claims made on a blog of a former Mythic employee that have yet to be substantiated. $300 million sounds ridiculous, to be perfecty honset.

Something in the ballpark of $50-100 million is more realistic. Yet still absurdly expensive.

To be on topic, Witcher 2 had a budget of like $10 million.

Maybe Bioware can learn to make do with less money.

:P

Modifié par mrcrusty, 20 mai 2011 - 09:11 .


#33
marshalleck

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Magic Zarim wrote...

Hadn't SW:TOR already topped a $300,000,000 budget by now?

I thought it was more like a third of that. Still really expensive by game development standards. 

#34
HoonDing

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Archaven wrote...

How on earth are you going to make a good game with 1 year time frame?

Baldur's Gate 2 was made in 1 year.

Depends on the talent in the team, I guess.

#35
Magic Zarim

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I get more and more the impression that SW:TOR is EA's "wanna-be World of Warcraft" a.k.a. absurd amounts of steady, monthly income to EA. But alas, drifting off-topic.

#36
marshalleck

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virumor wrote...

Archaven wrote...

How on earth are you going to make a good game with 1 year time frame?

Baldur's Gate 2 was made in 1 year.

Depends on the talent in the team, I guess.

BG2 was also entirely 2D with animated sprites for characters. Ridiculously more simple than dealing with 3D settings and character models. 

#37
Archaven

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Yeah.. i believe you need alot of manpower and resources to actually design and put up the textures for all the details.. walls, background, trees, chairs, table.. and what awes me is Geralt's leather armor actually have needle stitching!. Wow

#38
Magic Zarim

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Even the hair buds of his one day old beard are detailed, it's crazy :P

#39
jack_f

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Archaven wrote...

Oh yea and foremost, Bioware need to license REDEngine first to be able to release a good RPG.

I lol'd. Yes, the irony of that would be delicious.

#40
marshalleck

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I don't understand why people think Bioware need to license the RED engine. It's not going to automatically make a game good. An engine is just an engine--it simply does what it's told to do. If the content creators can't come up with excellet content,no game engine in the world will save their project.

Edit: I just realized this could be interpreted as saying Bioware can't develop excellent content. That is NOT the point I was trying to make, so we don't need the Bioware Defense Force getting all uppity in here. 

Modifié par marshalleck, 20 mai 2011 - 09:28 .


#41
Magic Zarim

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Another something...

It's the "Chosen One v.s. World-threatening Über-Villain" that's (over)done sooooo many times. In that respect TW2's setting is so refreshing in that Geralt, while he gets to deal with world-affecting things like politics, still remains to be that stoic monster hunter mercenary who tries to remain indifferent, in a world of tons of shades of grey.

This also makes it much easier for sequels as each sequal can be a story facet on its own while there are still overarching elements between sequels. If done right, one sequel could wrap up an arching story of previous sequels while starting up a new arch intended for subsequent sequels.

In that respect, I find DA to be a bit bland and cliche.

#42
Magic Zarim

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marshalleck wrote...

I don't understand why people think Bioware need to license the RED engine. It's not going to automatically make a game good. An engine is just an engine--it simply does what it's told to do. If the content creators can't come up with excellet content,no game engine in the world will save their project.


Certainly true, however, if you read background articles about the reasons for them to create their own engine, you'll find that the engine had been specifically created to allow for the complex story branching and complex npc schedules. The "Engine" isn't just the graphics cruncher.

#43
jack_f

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Maybe a ready-made engine would save them some time - time they could use to design additional content rather than cutting features and copy-pasting the same cave 50 times to meet EA's deadline.

#44
Chromie

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Magic Zarim wrote...

Another something...

It's the "Chosen One v.s. World-threatening Über-Villain" that's (over)done sooooo many times. In that respect TW2's setting is so refreshing in that Geralt, while he gets to deal with world-affecting things like politics, still remains to be that stoic monster hunter mercenary who tries to remain indifferent, in a world of tons of shades of grey.

This also makes it much easier for sequels as each sequal can be a story facet on its own while there are still overarching elements between sequels. If done right, one sequel could wrap up an arching story of previous sequels while starting up a new arch intended for subsequent sequels.

In that respect, I find DA to be a bit bland and cliche.


Like others said the engine is not just for the graphics. http://www.youtube.c...?v=xY2z-SOSGLM] Developer Diary [/url] The devs talk about how easy it is to keep track of decisions and creating new content. While yes we get amazing graphics and a beautiful world to explore the devs get the ease of creating more content for us to buy. Win-win.

Hey it's not just Dragon Age. (Open in a new tab for full size.)
Image IPB

Modifié par Ringo12, 20 mai 2011 - 09:32 .


#45
A Crusty Knight Of Colour

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Magic Zarim wrote...

Another something...

It's the "Chosen One v.s. World-threatening Über-Villain" that's (over)done sooooo many times. In that respect TW2's setting is so refreshing in that Geralt, while he gets to deal with world-affecting things like politics, still remains to be that stoic monster hunter mercenary who tries to remain indifferent, in a world of tons of shades of grey.

This also makes it much easier for sequels as each sequal can be a story facet on its own while there are still overarching elements between sequels. If done right, one sequel could wrap up an arching story of previous sequels while starting up a new arch intended for subsequent sequels.

In that respect, I find DA to be a bit bland and cliche.


This is exactly what Dragon Age 2 aimed for.

Do you think it succeeded?

:lol:

#46
Magic Zarim

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I can't fully judge about that since I did not play DA II myself, apart from knowing that in DA II you're playing something different than a Grey Warden. Or better said, played a character different from the first. I want the protagonist to be a stable appearance across sequels, like a good TV series (episodal stories mixed with overarching story lines). TW2 seems to be doing this perfectly. As for books, The Wheel of Time (Robert Jordan) does the same.

Sequels suggest there is a continuation of a something previous, which DA II doesn't seem to be (not even Awakenings too).

The way things have currently been done with Dragon Age, they would have been better off to keep a main title across different installments, something like "Dragon Age Chronicles", where a subtitle would describe the particular chronicle. The DA world was designed with multiple installments in mind, a new IP for a new series of games. I'm thinking the titling alone sets false expectations in its current form.

Modifié par Magic Zarim, 20 mai 2011 - 09:54 .


#47
Zmajc

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Another thing they'll maybe learn ... ****** sells way less than hetero. :P

#48
Gilgamesh1138

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Bioware is on a path they will not change course from.

Heck, Laidlaw is still in charge of the DA franchise.

I predict they will learn nothing and instead head even further into the direction of DA2 -- and end up being a Diablo 2 clone with talky bits and awkward dry humping.

#49
Zmajc

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It's the same old story. BioWare is so used that everyone praises them they seem to think that everything they touch turns into gold. After years of being nr 1 RPG developer they got lazy and arogant.

In the other corner we have a young company full of enthusiasts who are really passionate about their games and really really want them to succeed.

I hope Witcher 2 is BioWare's reallity check. You don't determine what's good, your fans do.

#50
lbryczkowski

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I don't know if you all know but firt Witcher was made on Auroa Engine. CD Projekt bought it from Bioware.

As far as main topic of this discussion is concerned I think that both studios can learn from each other. CD Projekt is young and has many cool ideas. Bioware is older more experienced but I think they lost their "way" in DA2, about ME and ME2 I can't sey bad word cuz I love both games.

If you want to know more about CD Projekt and Witcher mail me.
I'm from Poland and I'm huge fan of Andy's Sapkowski world.

Peace