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Voiced Main Charachters VS Origin Storylines


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#1
BP20125810

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From what I know, the voiced main charachter was one of the reason DA2 had only a human PC.  Would you be willing to ditch that for more replayability and customization in DA3, at the loss of not having a voiced protagonist?

Modifié par BP20125810, 19 mai 2011 - 10:16 .


#2
Guest_simfamUP_*

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Doesn't really bother me, race diversity is overrated in alot of cases. Really, what effect is there being a Dwarf or an Elf in a game? Other than what? two, three additional lines of dialouge that tell you what you already know; your race?

#3
Tommy6860

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I admit I cannot make much sense from this. If going by Origins (for example), and though the PC was silent, the remaining races spoke in English (or whatever native language for the gamer) with voice actors. I don't think that would be a limitation. I guess maybe I am not following you. Would a VA have to talk in some other type of tone to make another race sound more like another race (other than human as you indicate)?

As far as preference, I almost exclusively want a SPC. There are a few game where the VPC works pretty good, but msotly, if I cannot use my own imagined intones and inflection, then I am using the creators'.

#4
huwie

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simfamSP wrote...
Really, what effect is there being a Dwarf or an Elf in a game? Other than what? two, three additional lines of dialouge that tell you what you already know; your race?


Depends on the game. With Origins there was clearly a significant impact in places. In DA2 there was scope for there to be an impact, if the designers had chosen to go that way.

Personally I'm either way ... I enjoyed the voiced FemHawke protagonist, but I would give it up in return for choice-of-race in a story where that made sense.

#5
KennethAFTopp

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personally I like being able to change the visual style of my character, be it in the face or racially. that's just me though.

#6
huwie

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Tommy6860 wrote...
Would a VA have to talk in some other type of tone to make another race sound more like another race (other than human as you indicate)?


Well, for example the elves in DA2 all have "Celtic" accents (eg Merril is Welsh) so an elf voiced protagonist would ideally need to be in line with this convention.

#7
Drachasor

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If going with voiced protagonists means that we are stuck having very few choices about our character (such as not being able to choose a starting race), then I think the price is perhaps too high.

That said, I don't see how Elves and Dwarves sounded so different from humans in DA:O, generally. A lot of them sounded the same.

#8
Ariella

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One of the things that drove me nuts with a silent protagonist in Origins was the fact that she (using the female pronoun because I played a female) was the least expressive character in the group, and even when she had facial expression it felt over done as if the animators felt the need to compensate for a lack of speech. When Wynne falls and when the Cousland character finds her brother's family come to mind.

#9
Tommy6860

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huwie wrote...

Tommy6860 wrote...
Would a VA have to talk in some other type of tone to make another race sound more like another race (other than human as you indicate)?


Well, for example the elves in DA2 all have "Celtic" accents (eg Merril is Welsh) so an elf voiced protagonist would ideally need to be in line with this convention.


That doesn't follow. The fact that I understand spoken words in any accent is organic to me being human. The accent only is used to highlight differences between the character to give them singularity apart from other characters, not to denote some nationality (we are not talking about real people here from the real world). Though there are other races in the game, how does that change when I need to hear the spoken words? Is Merrill an Elf or Welsh (see what I mean)?

#10
BP20125810

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I just enjoyed the replayability that the origins storylines, but at the same time, the Voiced PC did have a pretty big effect.

#11
SmokeyNinjas

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Changing races didn't really seem to affect much in DAO so i'd prefer VPC

#12
Tommy6860

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BP20125810 wrote...

I just enjoyed the replayability that the origins storylines, but at the same time, the Voiced PC did have a pretty big effect.


OK, taht's fine, but what does that have to do with your assumption that the PC being voiced is one reason the PC is tied to being only a human?

#13
Chugster

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gotta go with a VPC...after the first hour of DAO the origin didnt have any major repurcussions imo

#14
huwie

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Tommy6860 wrote...
That doesn't follow. The fact that I understand spoken words in any accent is organic to me being human. The accent only is used to highlight differences between the character to give them singularity apart from other characters, not to denote some nationality (we are not talking about real people here from the real world). Though there are other races in the game, how does that change when I need to hear the spoken words? Is Merrill an Elf or Welsh (see what I mean)?


I don't think I do ... she's an elf, and in this game elves have Welsh (and "similar") accents. If my elf character then has some cut-glass English accent, that would sound wrong for me, just as if my human character came from a cut-glass English family, yet somehow had picked up a Welsh or American accent.

Modifié par huwie, 19 mai 2011 - 10:47 .


#15
TEWR

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Origins with a choice between 3 voices for each gender and race, and each origin changes how people react to you. If you're an elf, people will show disdain for you unless they establish early on in your meeting that they don't hate elves.

Modifié par The Ethereal Writer Redux, 19 mai 2011 - 11:14 .


#16
Black-Xero

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Why can't we have both? I would still rather have a voiced protagonist instead just as long as we have choices on the voice to choose.I was fine with Hawke's voice but it sounded too old for the look of my character.

#17
Ariella

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Black-Xero wrote...

Why can't we have both? I would still rather have a voiced protagonist instead just as long as we have choices on the voice to choose.I was fine with Hawke's voice but it sounded too old for the look of my character.


Money is the most likely candidate.

#18
BP20125810

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Tommy6860 wrote...

BP20125810 wrote...

I just enjoyed the replayability that the origins storylines, but at the same time, the Voiced PC did have a pretty big effect.


OK, taht's fine, but what does that have to do with your assumption that the PC being voiced is one reason the PC is tied to being only a human?


The Devs said that it would have cost too much resources to do a voiced protagonist with the origins storylines.

#19
Morroian

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Tommy6860 wrote...

I admit I cannot make much sense from this. If going by Origins (for example), and though the PC was silent, the remaining races spoke in English (or whatever native language for the gamer) with voice actors. I don't think that would be a limitation. I guess maybe I am not following you. Would a VA have to talk in some other type of tone to make another race sound more like another race (other than human as you indicate)?.

Ideally you would need separate VAs for each race and sex. I can easily imagine that if the same VA was used for all races that there would be a ton of complaints. In addition there would be a risk of making all races blend into 1 thereby rendering the exercise moot.

Plus even with only 2 VAs there's still the issue of having to do a lot of extra work in writing for separate races that doesn't add any depth to the game.

Modifié par Morroian, 19 mai 2011 - 11:19 .


#20
Sylvius the Mad

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BP20125810 wrote...

From what I know, the voiced main charachter was one of the reason DA2 had only a human PC.  Would you be willing to ditch that for more replayability and customization in DA3, at the loss of not having a voiced protagonist?

I would be willing to ditch the voiced protagonist simply for the benefit of not having a voiced protagonist, which I see as a huge negative in the game.

So yes.

#21
Tommy6860

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huwie wrote...

Tommy6860 wrote...
That doesn't follow. The fact that I understand spoken words in any accent is organic to me being human. The accent only is used to highlight differences between the character to give them singularity apart from other characters, not to denote some nationality (we are not talking about real people here from the real world). Though there are other races in the game, how does that change when I need to hear the spoken words? Is Merrill an Elf or Welsh (see what I mean)?


I don't think I do ... she's an elf, and in this game elves have Welsh (and "similar") accents. If my elf character then has some cut-glass English accent, that would sound wrong for me, just as if my human character came from a cut-glass English family, yet somehow had picked up a Welsh or American accent.


You're missing my point, accents aside, you still understand the spoken words, which are done in English, or the relevant language for the player. Why does having to speak the actual language for a character, limit it to only being a human if the character is a VPC?

#22
Tommy6860

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Morroian wrote...

Tommy6860 wrote...

I admit I cannot make much sense from this. If going by Origins (for example), and though the PC was silent, the remaining races spoke in English (or whatever native language for the gamer) with voice actors. I don't think that would be a limitation. I guess maybe I am not following you. Would a VA have to talk in some other type of tone to make another race sound more like another race (other than human as you indicate)?.

Ideally you would need separate VAs for each race and sex. I can easily imagine that if the same VA was used for all races that there would be a ton of complaints. In addition there would be a risk of making all races blend into 1 thereby rendering the exercise moot.

Plus even with only 2 VAs there's still the issue of having to do a lot of extra work in writing for separate races that doesn't add any depth to the game.


This has nothing to do with my question to the OP; here's what the OP stated, "From what I know, the voiced main charachter was one of the reason DA2 had only a human PC."

What does having to be a human PC only, have to do with also being a VPC? Don't Elves, Dwarves, etc, speak as well? . Since DA2 was made for the PC to talk no matter, and if I could choose a race, would the spoken languauge be a totally different language, or would it be in English (my language for example)?

#23
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Like in Lord of the Rings not only the nations have different accents but also the races have.
This is what huwie wanted to say.

I don't know when, but in one thread a dev said that this was one of the reasons Origins had no voiced protagonist.

That it is a human main character in DA2 has to do something with the survey Bioware disguised as game profiles.

http://social.biowar...index/5821847/1

#24
haroldhardluck

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BP20125810 wrote...
From what I know, the voiced main charachter was one of the reason DA2 had only a human PC.  Would you be willing to ditch that for more replayability and customization in DA3, at the loss of not having a voiced protagonist?


I found no replayability limitations in DA2 due to Hawke being human. The replayability of different races in DAO came from the different origins not the different races. In DA2 Hawke has only the one origin. While some origins such as city elf were tied to race, the dwarven origin could have well been human in the Denerim underworld. The Dalish origin was really wasted as your character does not return to your origins clan. In the mage origins, race was totally irrelevant as it was the same no matter what your character's race was.

All I would like for DA3 is a 2 additional voices to chose from for each sex.

Also having a choice of races is actually a limitation. A dwarf cannot be a mage. In DAO that was not a problem as dwarves can be Wardens and is the class that binds all the origins together. A dwarven Hawke family would mean that Bethany and Hawke could not be apostates. An entire aspect of the story is automatically eliminated as a result.

Harold

#25
Blastback

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I'd much rather have multiple races. Maybe it has little effect in game, but it gives me more freedom to make and view the characters as my own. For my money, what goes on in your head when playing an RPG has always been as important as what is on screen, and the pc being voiced kinda kills that.

Modifié par Blastback, 20 mai 2011 - 12:36 .