Luke Barrett wrote...
Somewhat related question:
Could this frustration with the voiced protaganist be somewhat alleviated if we were more specific with our chat options? My understanding of some of the issues with this is that the paraphrase text (the small text you pick from the wheel) wasn't closely related enough to what Hawke actually said. Would this be less of a problem if we were much more stringent with the paraphased text relative to what is actually said? This is much easier to accomplish than completely reinventing the wheel (I love when puns just appear by accident!)
I feel like writers are rewriting the lines when it comes to paraphrasing, like they're bored with the original already and want something new. I completely understand not wanting players to read the line and then have to hear it said out loud again, but sometimes it seems like the writers are just trying to be creative. Paraphrases should not be a creative writing job, it should be a UI/Usability job. The paraphrase should be as close as possible to the original line, not a witty new take on it that obfuscates the original meaning.
As far as I'm aware the writers do the paraphrases as well. If so, I'd go as far as to say they
shouldn't. I'd imagine that would probably lessen those issues if a third party did them, or at least evaluated them.
There are some cases though that are completely ridiculous. "I'll take responsibility" has the complete
opposite meaning to the line that's actually delivered. I have no idea how the hell anyone, in the writing room or QA, thought they were a good match at all. Oh wait, yes I do.
*cough*14 months*cough*Also, the paraphrase, ideally, should never imply a cooler line than the one delivered. I hate it when the option is "Shut Up" and the character not only doesn't say "Shut Up!", but isn't even really telling the other person to literally be quiet, which is what Shut Up implies. Too often Shut Up is used as a paraphrase for a generic put down (I may be mixing DA and ME here).
Another thing is how the lines affect role playing. I don't like it when lines invoke the Maker/Andraste when I'm trying to role play a non-religious character, which other choices in the game indicate is a choice I am supposed to be able to make. If a line is going to invoke an important role-playing element, such as religiosity, racism, sexuality etc. it should be indicated in the paraphrase.