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Voiced Main Charachters VS Origin Storylines


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#276
PSUHammer

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Luke Barrett wrote...

Somewhat related question:

Could this frustration with the voiced protaganist be somewhat alleviated if we were more specific with our chat options? My understanding of some of the issues with this is that the paraphrase text (the small text you pick from the wheel) wasn't closely related enough to what Hawke actually said. Would this be less of a problem if we were much more stringent with the paraphased text relative to what is actually said? This is much easier to accomplish than completely reinventing the wheel (I love when puns just appear by accident!)




I don't get the whole issue with only having a human Hawke. Seems kind of nitpicky for people to want an entire buffet when the restaurant is only advertising, say, steak.  It's up to the developers to tell the story they want to tell.
 
Anyway, on point, I think a voiced protagonist is perfectly fine, and in many ways, better than a silent character.  Makes conversations seem more natural.  But I agree it would be nice to have the options be a little more diverse and closer to what you actually are meaning to say.

#277
PSUHammer

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JakePT wrote...
Also, the paraphrase, ideally, should never imply a cooler line than the one delivered. I hate it when the option is "Shut Up" and the character not only doesn't say "Shut Up!", but isn't even really telling the other person to literally be quiet, which is what Shut Up implies. Too often Shut Up is used as a paraphrase for a generic put down (I may be mixing DA and ME here).

Another thing is how the lines affect role playing. I don't like it when lines invoke the Maker/Andraste when I'm trying to role play a non-religious character, which other choices in the game indicate is a choice I am supposed to be able to make. If a line is going to invoke an important role-playing element, such as religiosity, racism, sexuality etc. it should be indicated in the paraphrase.



Excellent points.  There are times when I really just wanted to tell Anders to shut the he** up but what Hawke actually said was much more diplomatic than what I wanted to be.

#278
MonkeyLungs

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I just want to know exactly what my character is going to say (and or do if it's an interrupt) before they do it. Down to every single word ... exactly. I don't want my character to be surprising me in an RPG.

#279
In Exile

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MDT1 wrote...
No it wasn't. There where various moments when origin made the difference. Most obvious are things like marriing Alistair, freeing the Circel, give the dalish a home but also things like human nobles looking down on elfs etc.
Perhaps the main reason why it seemed cosmetic to you, was that your origin was overshadowed by beeing a warden.


It wasn't just overshadowed - being a Warden overrode prejudice to an extent that it seemed to stretch believability. I think Orzammar should be a place where irrespective of your race, the mere fact you are a Warden deserves respect.

But in Ferelden, Loghain just declared Wardens criminals. An elf should not be taken seriously just because that elf claims to be a Warden. You quite literally have no proof other than the treaties which you could have stolen.

Of course in DA2 the differences would have been much more serious as nobody had to respect you, because you are a warden, but this is the point that would have made the game so much more interesting...


Oh, I agree. I think DA2 would have been more interesting if even just one origin difference (mage) was taken seriously. But it wasn't. DA:O let me down because it didn't go far enough, but you had the choice in the first place.

It felt like a half-measure.

#280
In Exile

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Drasanil wrote...

The entire landsmeet dynamic is
different between the City Elf and Human Noble for one and that
certainly isn't cosmetic. The city elf one really stacks the deck
for you kill Loghain, and the alienage quest line is probably the most
personal quest in the game if you're playing a CE.... it felt a hell of a
lot more personal than anything Hawke got.


They allow an elf Warden to speak. They allow the decision by an elf Warden to stand. They don't simply throw you in jail, or otherwise refuse to allow you to speak and force Alistair to speak on your behalf.

It felt cosmetic because aside from a few unique conversations, DA:O plays the same way as a City Elf. You get effectively the same quests, you can make the same choices, NPCs more or less fall in line and react to you in the same way aside from some bonus dialogue...

When I say a choice should make impact, I'm talking TW2 level of an entirely different perspective like in Act II.

tmp7704 wrote...
It's a good question to ask, sure, but probably for entirely separate discussion. (one about what DA3 is going to be like, maybe?) Clearly, they didn't think it's a bad idea to have such unreactive implementation in the first place, seeing how that's the state in which DA2 shipped.


Given what DA2 was re: quality... I wouldn't exactly use the proccess that went into deciding to release it as proof of anything other than the fact that Bioware needs to hold itself to a higher standard, because while the game it released was a good game from any other developer, the fact that it comes from Bioware's pedigree (and after DA:O, which for all the limitations I would list, was an exellent game) makes it subpar by far.

We know from Leliana in DAO that elves can be rich to the point where "they can even have servants themselves", at least in Orlais. The neighbours may not appreciate having a wealthy elf in the neighourhood but ultimately it's the money that does the talking. Heck, if DA2 is any example then all the prejudice in the world fails to prevent Fenris from squatting right in the middle of the Hightown for years.


In Orlais. Slavery is illegal in Orlais. Not so in DA2. In fact, we see that the elves are so mistreated that they run to the qunari.

With Fenris, Aveline says that there have been complaints and that she's of a mind to evict him. But then nothing comes of it. Fenris is (like many other aspects of DA2) poorly executed.

#281
In Exile

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Sylvius the Mad wrote...
Wait, what?  So you're saying that you would have enjoyed playing DAO more if all but one origin was simply removed?

I don't think that's what you're trying to say, but that's how I read your remarks.


I would have enjoyed DA:O more if it removed some of the other origins for more specific content for the remaining ones. So if we lost dwarf commoner but had an expanded arc for the CE and dwarf noble at the landsmeet (where the lords outright refused to recognize the non-human and Alistair had to be coached to give the speech himself), I think we would have gained by experiencing the world differently.

#282
Shadow of Light Dragon

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Luke Barrett wrote...

Could this frustration with the voiced protaganist be somewhat alleviated if we were more specific with our chat options? My understanding of some of the issues with this is that the paraphrase text (the small text you pick from the wheel) wasn't closely related enough to what Hawke actually said. Would this be less of a problem if we were much more stringent with the paraphased text relative to what is actually said? This is much easier to accomplish than completely reinventing the wheel (I love when puns just appear by accident!)


My frustration with the voiced protag is just that I won't like having a voiced protag in an RPG (3rd person notwithstanding, eg Geralt) until you can pick from a list of different voices. Like you could in Origins, though of course much more extensive. Unfortunately I know hiring voice actors isn't cheap, and computer generated voices aren't good enough yet.

Voice is as personal as appearance, and yes I know it sounds whiny but I'd rather be able to turn off my PC's voice than have her sound like someone I don't imagine her sounding like and having no other choice in the matter.

The paraphrase system will have no effect at all on this no matter what you do with it. I'd rather go back to full sentences, even if they're on a wheel now, but that's another RPG gripe. I want to know what my character is going to say, not be surprised or have words put into her mouth I didn't intend.

I know I probably won't get any of these things, but you asked. :/

#283
In Exile

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Shadow of Light Dragon wrote...
Voice is as personal as appearance, and yes I know it sounds whiny but I'd rather be able to turn off my PC's voice than have her sound like someone I don't imagine her sounding like and having no other choice in the matter.


How do you imagine voices? People often mention they do this, but I am honestly incapable of imagining a voice. It all sounds like my natural reading voice.

#284
Shadow of Light Dragon

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In Exile wrote...

Shadow of Light Dragon wrote...
Voice is as personal as appearance, and yes I know it sounds whiny but I'd rather be able to turn off my PC's voice than have her sound like someone I don't imagine her sounding like and having no other choice in the matter.


How do you imagine voices? People often mention they do this, but I am honestly incapable of imagining a voice. It all sounds like my natural reading voice.


Hm. Think of it like this. You've heard all the character voices from DA2, yes? If you read a book about them where they are talking, could you imagine them in your mind speaking as they do in the game?

It's no different than that. Could be a light, shy voice, a deep raspy one, gutteral, gravelly, musical, lilting, tenor, baritone, accented, the list goes on. Once you've got the voice in your mind you give it to the character.

Maybe it's a roleplaying skill, I don't know. :)

#285
tmp7704

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In Exile wrote...

Given what DA2 was re: quality... I wouldn't exactly use the proccess that went into deciding to release it as proof of anything other than the fact that Bioware needs to hold itself to a higher standard, because while the game it released was a good game from any other developer, the fact that it comes from Bioware's pedigree (and after DA:O, which for all the limitations I would list, was an exellent game) makes it subpar by far.

I'm only saying DA2 was apparently viewed by its own creators as a game in state which warranted both a release and charging full price for it. Because that's exactly what they did. I choose this option as result of giving them benefit of the doubt, since the alternative would be to think that they've knowingly charged full price for a game which wouldn't in their own eyes deserve it.

In Orlais. Slavery is illegal in Orlais. Not so in DA2. In fact, we see that the elves are so mistreated that they run to the qunari.

It's just called serfdom there.But the wealthy elves can have their own serfs. And what we see in DA2 is two elves who run to the qunari to avoid the law, after they've taken the matter of justice in their own hands. We have laws in our own systems for such situations as well, they're there to prevent people from harming others as they see fit.

#286
tmp7704

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In Exile wrote...

How do you imagine voices? People often mention they do this, but I am honestly incapable of imagining a voice. It all sounds like my natural reading voice.

It's how you can imagine someone playing a flute, for example. What happens if you try to imagine a woman say something? Let's say, if you try to imagine your wife/sister/mother/whoever telling you "good morning", do they in your mind speak in your own voice, rather than theirs?

#287
In Exile

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tmp7704 wrote...
It's how you can imagine someone playing a flute, for example. What happens if you try to imagine a woman say something? Let's say, if you try to imagine your wife/sister/mother/whoever telling you "good morning", do they in your mind speak in your own voice, rather than theirs?


I can't imagine a feminine voice. I force myself to imagine a voice I know, but only as a memory. Which is to say I could never imagine someone I know saying something I didn't remember them saying. I also can't imagine the sound of a flute. I can recal it, but not imagine it.

It stays the same when I dream. I can't quite describe what it's like when people speak in my dream... but it feels more like telepathy than sound.

tmp7704 wrote...
I'm only saying DA2 was apparently viewed by its own
creators as a game in state which warranted both a release and charging
full price for it. Because that's exactly what they did. I choose this
option as result of giving them benefit of the doubt, since the
alternative would be to think that they've knowingly charged full price
for a game which wouldn't in their own eyes deserve it.


Even so, that they believed

It's just called serfdom there.But
the wealthy elves can have their own serfs. And what we see in DA2 is
two elves who run to the qunari to avoid the law, after they've taken
the matter of justice in their own hands. We have laws in our own
systems for such situations as well, they're there to prevent people
from harming others as they see fit.


But we did not see humans do the same, with regard to the qunari. That's an important point. It is specifically an elven associated with the qunari, along racial lines. Even the mistreated Fereldens don't work with the Arishok, or run to him, and they're treated like garbage a good 7 years later.

As for Orlais, point taken. But it's nevertheless Orlais. We never even a relative rich merchant.

Wait - scratch that. We do see a rich elven merchant. Who protests that even all of his wealth grants his children no protection from the law. But he seems to be able to have accumulated that wealth just fine. 

With that example in mind, I think it undercuts the idea of major oposition to a wealthy elf-Hawke adventurist.

#288
Rockpopple

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Luke Barrett wrote...

Somewhat related question:

Could this frustration with the voiced protaganist be somewhat alleviated if we were more specific with our chat options? My understanding of some of the issues with this is that the paraphrase text (the small text you pick from the wheel) wasn't closely related enough to what Hawke actually said. Would this be less of a problem if we were much more stringent with the paraphased text relative to what is actually said? This is much easier to accomplish than completely reinventing the wheel (I love when puns just appear by accident!)


In my opinion: no. It has nothing to do with how it was executed and everything to do with personal tastes and perceptions.

Notice how a lot of the folks who hated the paraphrase system and VO in DA:2 loved it in TW2. It's perception/personal tastes.

Truth is, I doubt you guys at BioWare will go back to a non-voiced protag. At this point it's as much about production values as it is about anything else. A silent protag is just old-fashioned, especially in story-based RPGs like Dragon Age. Hell, I even see VO work in the Elder Scroll's future. It's just the way of the world.

#289
Sylvius the Mad

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In Exile wrote...

I would have enjoyed DA:O more if it removed some of the other origins for more specific content for the remaining ones. So if we lost dwarf commoner but had an expanded arc for the CE and dwarf noble at the landsmeet (where the lords outright refused to recognize the non-human and Alistair had to be coached to give the speech himself), I think we would have gained by experiencing the world differently.

That makes more sense.  You want the game generally to react more to who your character is, rather than just giving you more options without the game caring about those options.

That's the preference I expected from you.

#290
Drasanil

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In Exile wrote...
They allow an elf Warden to speak. They allow the decision by an elf Warden to stand. They don't simply throw you in jail, or otherwise refuse to allow you to speak and force Alistair to speak on your behalf.


Is there a point you're trying to make there? We already know that while humans in DAO are prejudiced they aren't that prejudiced, Garahel still recieves full credit for ending the fourth blight despite being an elf, and the Grey Wardens are a well established organisation with a clear policy and agenda. The fact you have the sole legitimate claimant to the throne on your side and 4 armies following your lead would kind of force the landsmeet to pay attention, regardless of race. You're really grasping at straws there.


It felt cosmetic because aside from a few unique conversations, DA:O plays the same way as a City Elf. You get effectively the same quests, you can make the same choices, NPCs more or less fall in line and react to you in the same way aside from some bonus dialogue...


It felt cosmetic to you, but then again you just admitted to being incapable of imagining a female voice when reading a book, I mean you must have heard tonnes of them over your life time yes? Given you just admitted to, more or less, the need to have everything spelled out for you, you might not be the best judge as to what qualifies "cosmetic" or not.

Modifié par Drasanil, 26 mai 2011 - 06:48 .


#291
Zanallen

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Drasanil wrote...

Is there a point you're trying to make there? We already know that while humans in DAO are prejudiced they aren't that prejudiced, Garahel still recieves full credit for ending the fourth blight despite being an elf, and the Grey Wardens are a well established organisation with a clear policy and agenda. The fact you have the sole legitimate claimant to the throne on your side and 4 armies following your lead would kind of force the landsmeet to pay attention, regardless of race. You're really grasping at straws there.


Lol, four armies. You have the remnants of the Redcliff army that has been decimated by weeks of fighting against summoned creatures, a dwarven army weakened by a civil war, a single Dalish tribe/werewolf group that has also been decimated by fighting and either a small handful of mages or a group of Templars who were also no were near full strength. Also, said armies are not under your command. They are helping the Warden against the Darkspawn, not his personal forces for threatening the human nobility. Suffice to say, the codex and lore within the game says that elves are widly hated and looked down upon. Hell, the city elf is pretty much the cause of the riots in the alienage and was snatched away from receiving punishment by Duncan.

It felt cosmetic to you, but then again you just admitted to being incapable of imagining a female voice when reading a book, I mean you must have heard tonnes of them over your life time yes? Given you just admitted to, more or less, the need to have everything spelled out for you, you might not be the best judge as to what qualifies "cosmetic" or not.


I dunno. Whenever I imagine a voice in my head, it is also just variations of my own voice and vocal range. I completely understand what Exile was saying.

#292
Xewaka

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Zanallen wrote...
Suffice to say, the codex and lore within the game says that elves are widly hated and looked down upon. Hell, the city elf is pretty much the cause of the riots in the alienage and was snatched away from receiving punishment by Duncan.

The story the codex tells and the story the gameplay tells are completely different. It's been a problem Bioware's been having lately, and while not as bad a case in DA:O as it is in DA 2, the segregation is still pretty evident at that point.

Zanallen wrote...

It felt cosmetic to you, but then again you just admitted to being incapable of imagining a female voice when reading a book, I mean you must have heard tonnes of them over your life time yes? Given you just admitted to, more or less, the need to have everything spelled out for you, you might not be the best judge as to what qualifies "cosmetic" or not.

I dunno. Whenever I imagine a voice in my head, it is also just variations of my own voice and vocal range. I completely understand what Exile was saying.

I must be a weird specimen, because I've never felt the need to try to assign a vocal range to dialogue in a book.

#293
In Exile

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Shadow of Light Dragon wrote...

Hm. Think of it like this. You've heard all the character voices from DA2, yes? If you read a book about them where they are talking, could you imagine them in your mind speaking as they do in the game?


No. Unless they'd be saying lines from the game, and I remembered those lines they said.

It's no different than that. Could be a light, shy voice, a deep raspy one, gutteral, gravelly, musical, lilting, tenor, baritone, accented, the list goes on. Once you've got the voice in your mind you give it to the character.

Maybe it's a roleplaying skill, I don't know. :)


What I'm trying to explain is that I don't have voices in mind. Even when I read. And I read very often.

Drasanil wrote...
Is
there a point you're trying to make there? We already know that while
humans in DAO are prejudiced they aren't that prejudiced, Garahel
still recieves full credit for ending the fourth blight despite being
an elf, and the Grey Wardens are a well established organisation with a
clear policy and agenda. The fact you have the sole legitimate claimant
to the throne on your side and 4 armies following your lead would
kind of force the landsmeet to pay attention, regardless of race.
You're really grasping at straws there.


You don't actually any armies to lead. You don't walk in with them. Eamon believes you, because Eamon believes you are a Grey Warden. But all you have then is your word that you're a Warden (and potentially old looking treaties). That's it.

Garahel is very different. The Wardens claim Garahel is a hero, and everyone takes the Warden's word for it. It's a very different social dynamic.

In DA:O, it's silly enough they believe you when you say you are a Grey Warden; that they'd respect a Warden irrespective of the prejudice of the day is silly.

You also don't have the sole claimant to the throne. You have an alleged claiman (a bastard whose patronage was never recognized by Marric; the only person vouching for him being Arl Eamon, who was recently poisoned by Loghain in a power struggle). Loghain contests your claim (thoug he weirdly admits you're a Warden) and Anora could as well.

All of it comes down to someone's word versus another, and I am telling you that unless you wanted to believe either Eamon or the Warden, you had no imperative to.

It felt cosmetic to you,
but then again you just admitted to being incapable of imagining a
female voice when reading a book, I mean you must have heard tonnes of
them over your life time yes? Given you just admitted to, more or
less, the need to have everything spelled out for you, you might not be
the best judge as to what qualifies "cosmetic" or not.


Why are you being so hostile? And why would you think I need anything spelled out for me? I don't see how this sort of personal accusation is relevant to anything.

Your point is ridiculous: that I can't imagine different tones doesn't mean I can't imagine what's going on in a book. Or day dream. Or otherwise imagine secret or special content.

But DA:O didn't have that. I also notice that you dodged the actual point: how much unique content did the Origins have, and when was it ever that a conversation played out differently for a different origin (from start to finish) or locked you out of quest content?

Basically, never.

Xewaka wrote...

I must be a weird specimen, because I've
never felt the need to try to assign a vocal range to dialogue in a
book.


Modifié par In Exile, 26 mai 2011 - 02:35 .


#294
tmp7704

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In Exile wrote...

how much unique content did the Origins have, and when was it ever that a conversation played out differently for a different origin (from start to finish) or locked you out of quest content?

Basically, never.

Well, the conversations with your own family members do play out different than they do for other origins, for obvious reasons.

Other than that it's mainly the flavour, granted. But i'm not sure if there's much weight to this complaint that it's "just" flavour, actually. That is, to tackle it from reverse to hopefully convey what i'm getting at, is there any game world-based reason for conversation to play out very entirely different and quests being locked out, that all based on nothing else but the player's origin? (keeping in mind what exact quests you actually get to carry out, rather than theoretical examples tailored to fit the point)

You can see it as a drawback, but you can also see it as philosophical message of sorts. That it doesn't matter as much where we come from as we might think.

edit: also, regarding the way to establish your Warden credentials... ironically enough, these are proven by the fact there's posters out there issued by the very ruler of the country, which state in plain terms "these people are Grey Wardens (and they're wanted for treason)". Would say that makes it also the "different social dynamics" Image IPB

Modifié par tmp7704, 26 mai 2011 - 05:46 .


#295
Drasanil

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Zanallen wrote...

Lol, four armies. You have the remnants of the Redcliff army that has been decimated by weeks of fighting against summoned creatures, a dwarven army weakened by a civil war, a single Dalish tribe/werewolf group that has also been decimated by fighting and either a small handful of mages or a group of Templars who were also no were near full strength. Also, said armies are not under your command. They are helping the Warden against the Darkspawn, not his personal forces for threatening the human nobility.


It's still more than what Loghain actually has, remember Ferelden is also fighting a civil war over the succession at the same time and half the Bannorn (and consequently their armies) is opposed to Loghain. The "lol armies" situation applies to pretty much every one in the country, no one is actually in good shape.

As to "threatening the human nobility" that's not what the Warden is doing, s/he's putting an end to the civil war so they can concentrate on the blight and in that those 4 armies are following his/her lead and are effectively under his/her command. When you have four armies backing your cause, it kind of forces people to pay attention whether you threaten them or not.


Suffice to say, the codex and lore within the game says that elves are widly hated and looked down upon.


Yes they're widely oppressed and discriminated against, that doesn't change the fact that some can and do rise above it, the elf from the HN origin, the elf from the warden supporter quest in the brothel is one of "Howe's Elite", the Fake Beggar in the Alienage, Anora's attendant. Just because a group as a whole is discriminated against doesn't mean that every member of that group suffers equally or at all.

In Exile wrote...

You don't actually any armies to lead. You don't walk in with them. Eamon believes you, because Eamon believes you are a Grey Warden. But all you have then is your word that you're a Warden (and potentially old looking treaties). That's it.

Garahel is very different. The Wardens claim Garahel is a hero, and everyone takes the Warden's word for it. It's a very different social dynamic.

In DA:O, it's silly enough they believe you when you say you are a Grey Warden; that they'd respect a Warden irrespective of the prejudice of the day is silly.

You also don't have the sole claimant to the throne. You have an alleged claiman (a bastard whose patronage was never recognized by Marric; the only person vouching for him being Arl Eamon, who was recently poisoned by Loghain in a power struggle). Loghain contests your claim (thoug he weirdly admits you're a Warden) and Anora could as well.

All of it comes down to someone's word versus another, and I am telling you that unless you wanted to believe either Eamon or the Warden, you had no imperative to.


A few things, for one you're famous Loghain put a bounty out on your head, with the official line that you're a Warden and has even been circling your picture around, so people have plenty of imperative to believe you. Secondly given the political climate with Loghain in charge, how many people do you honestly think would actually be tempted to impersonate a Warden? It's really not a he said she said situation from the get go.

As for leading the armies who prey-tell if not you does it? After the landsmeet you're officially annointed as "the leader", just because Bioware didn't see fit to include an RTS section in the game doesn't mean you don't lead armies.



Why are you being so hostile? And why would you think I need anything spelled out for me? I don't see how this sort of personal accusation is relevant to anything.


Because you're arguing with facts that aren't correct and you're making misleading statements to support your "case".


Your point is ridiculous: that I can't imagine different tones doesn't mean I can't imagine what's going on in a book. Or day dream. Or otherwise imagine secret or special content.


My point is you willingly gloss over differences and then claim it's "all the same". It's not "secret content" it's fairly plain to see but you simply decide to gloss over it and proclaim it doesn't exist. Just look at your arguments for "why should people believe the elf is a warden any ways".

But DA:O didn't have that. I also notice that you dodged the actual point: how much unique content did the Origins have, and when was it ever that a conversation played out differently for a different origin (from start to finish) or locked you out of quest content?

Basically, never.


More than the Hawke-centric content in DA2 for one. But let's see off the top of my head.

Kastor at Lake Calenhand, Shiani in the Alienage during the slaver quest and once again during the siege, your father during the Alienage quest is unique to the CE, others get the Haren instead. The dwarf noble can father a child. You never meet or see Bhelen's mistress unless you're a DC. Becoming King/Queen is HN only. The Dalish treat you differently, even between normal and dalish elf wardens. Rescuing Connor has mage only branch. There's also plenty of dialogue that changes the implications of a quest or your out look on it, even some of the ambient dialogue you get when you click on non-convo NPCs is different based on your character. The quests themselves aren't "locked out" because they're fairly broad in their scope but there's plenty of differences.

Just because there's not a big neon sign pointing out differences between origins, like a human get shot full of arrows  when he shows up at the dalish camp or an elf running from a lynch mob in the denerim market doesn't mean they're not there. Would even more have been nice? Yeah sure but given you had 6 (and a half, given elf/human mage is largely similar with a few exception) different characters to choose from Bioware did a lot to make each character different.

Modifié par Drasanil, 26 mai 2011 - 05:54 .


#296
Sylvius the Mad

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In Exile wrote...

It stays the same when I dream. I can't quite describe what it's like when people speak in my dream... but it feels more like telepathy than sound.

That's how the PC voice works for me in the game.  I select the option, and the meaning I've chosen is conveyed.

I don't need to hear it - either from the game or in my head - to know that it took place.

But then I also think the NPC voices mostly just get in the way.  If only the DA2 subtitles were actually subtitles, rather than supertitles.  They'd be more readable at the bottom of the screen than at the top.

#297
In Exile

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tmp7704 wrote...
Other than that it's mainly the flavour, granted. But i'm not sure if there's much weight to this complaint that it's "just" flavour, actually. That is, to tackle it from reverse to hopefully convey what i'm getting at, is there any game world-based reason for conversation to play out very entirely different and quests being locked out, that all based on nothing else but the player's origin? (keeping in mind what exact quests you actually get to carry out, rather than theoretical examples tailored to fit the point)

You can see it as a drawback, but you can also see it as philosophical message of sorts. That it doesn't matter as much where we come from as we might think.


I think that if feature is included that ought to have wide-reaching consequences, it has to be taken to its logical end. Otherwise, we wind up praising implementation like being a mage in DA2.

I agree with you entirely that there hasn't been a game yet (though apparently that free online game, Guild Wars (?) is trying to do something similar) that incorporated a different starting point for the PC to the extent that Bioware did. I was a huge fan of the Origins. If Bioware actually delivered on their promise (more exclusive content, a unique nemisis for each origin) then they would have been made even stronger.

ETA:

Wait, I read your post wrong. Your asking if there should be a reason for NPCs to treat you differently in DA:O.

My answer is, absolutely. I already gave the example of the Landsmeet. I think non-elves should have been shunned irrespective of what Zathrian said in the camp, and non-elf NPCs simply not allowed free-reign in the camp at all (for example, by having an escort).

Certainly just chatting with the Dalish about their lifestyle would be out of the picture.

On the other hand, an armed elf walking around Denerim after they just had a riot (especially if you admiited to nearly starting it) should have been fallen upon more harshly. 

edit: also, regarding the way to establish your Warden credentials... ironically enough, these are proven by the fact there's posters out there issued by the very ruler of the country, which state in plain terms "these people are Grey Wardens (and they're wanted for treason)". Would say that makes it also the "different social dynamics" Image IPB


Let's not get into that plot-hole. How does Loghain know that it just so happens that Alistair and the Warden lived? He never even meets Alistair in-game. It would be one thing if it was tied to some quest where you had to publically declare yourself. But you don't.

#298
In Exile

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Drasanil wrote..

A few things, for one you're famous Loghain put a bounty out on your head, with the official line that you're a Warden and has even been circling your picture around, so people have plenty of imperative to believe you.


Once again: let's not touch on the plothole of Loghain magically knowing you survived Ostagar and having a bounty out just for you.

Secondly given the political climate with Loghain in charge, how many people do you honestly think would actually be tempted to impersonate a Warden? It's really not a he said she said situation from the get go.


It certainly is. The Wardens are respect and Loghain just accused them of treason. Having a Warden suddenly show up, as a lone survivor, with a great story about how it was really all Loghain's fault is very politically convenient for Loghain's enemies.

As for leading the armies who prey-tell if not you does it? After the landsmeet you're officially annointed as "the leader", just because Bioware didn't see fit to include an RTS section in the game doesn't mean you don't lead armies.


Firstly, the dwarves and elves (and mages or templars) wouldn't back you as some kind of kingmakers. Secondly, that's after the Landsmeet. How is it relevant prior to the landsmeet?

Not to mention that this doesn't even address the point I raised. I say: landsmeet shouldn't take you seriously. You respond with: landsmeet took you seriously.

Because you're arguing with facts that aren't correct and you're making misleading statements to support your "case".


I'm making misleading statements? You're kidding. You have to be.

My point is you willingly gloss over differences and then claim it's "all the same". It's not "secret content" it's fairly plain to see but you simply decide to gloss over it and proclaim it doesn't exist. Just look at your arguments for "why should people believe the elf is a warden any ways".


There aren't very many differences, and I didn't gloss over them. I directly addressed them.

More than the Hawke-centric content in DA2 for one. But let's see off the top of my head.


Absolutely. Let's not talk about the abomination that was the ''personal'' story of Hawke.

Just because there's not a big neon sign pointing out differences between origins, like a human get shot full of arrows  when he shows up at the dalish camp or an elf running from a lynch mob in the denerim market doesn't mean they're not there. Would even more have been nice? Yeah sure but given you had 6 (and a half, given elf/human mage is largely similar with a few exception) different characters to choose from Bioware did a lot to make each character different.


I didn't say they weren't there. I said they were superficial.

And you just gave a very good list that proves it.

An NPC switching places? Shiani having a slightly different reaction (where she recognizes you, instead of going who are you and then jumping into the same dialogue)? An an offhand mention of a child, and a one-off instance of a single character (Bhelen's mistress).

Choices that are unique to the epilogue? And you don't think ambient dialogue is superficial?

I don't think you understand how I'm using this word, and are confusing superficial with not there.

I absolutey agree with you on Connor, though. That's exactly the sort of choice I'm talking about.

#299
andyjamison1

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I generally was happy with the single race protagonist, the only issue I had and I have mentioned this before was that at times other charecters seemed to lack the same appropriate emotional response.

Example: You rescure Bethany from the Apostates in i think act 3 (maybe act 2) Hawke shows emotion and anger toward her captors (if you selected that option) but when Bethany is rescued she seems less then releaved you saved her. She almost acts sort of similar to a tranquil with just a hint of more emotion.

Now I am not sure if this was due to the way the VO Actress was directed in her roll or if there was an underlying reason I was supposed to pick up on through the game that i failed to see. In fact the letter she sends you when she joined the circle sounds a bit more emotionally correct then that scene described above.

There is also a similar comparison to this if Bethany becomes a warden and you re-connect.

#300
Shadow of Light Dragon

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In Exile wrote...

Shadow of Light Dragon wrote...

Hm. Think of it like this. You've heard all the character voices from DA2, yes? If you read a book about them where they are talking, could you imagine them in your mind speaking as they do in the game?


No. Unless they'd be saying lines from the game, and I remembered those lines they said.

It's no different than that. Could be a light, shy voice, a deep raspy one, gutteral, gravelly, musical, lilting, tenor, baritone, accented, the list goes on. Once you've got the voice in your mind you give it to the character.

Maybe it's a roleplaying skill, I don't know. :)


What I'm trying to explain is that I don't have voices in mind. Even when I read. And I read very often.


Well if you can't then you can't, I guess. If you need/desire a protag voice then that's fine. I, on the other hand, would like an option to turn it off if it must be included in the game since I can imagine my own just fine. :)