If you mean it's more cost efficent do with one race? Sure, but anyting less is allways more cost efficent. No voice, cost less. No other races, cost less.
Modifié par Lumikki, 27 mai 2011 - 11:25 .
Modifié par Lumikki, 27 mai 2011 - 11:25 .
lobi wrote...
In a heartbeat. Voiced main char was the root cause of my inability to 'be' Hawk and contributed to the lack of immersion, that and being able to spam the heart for romance success. Icons work like glitching, it steals the challenge of uncertainty.BP20125810 wrote...
From what I know, the voiced main charachter was one of the reason DA2 had only a human PC. Would you be willing to ditch that for more replayability and customization in DA3, at the loss of not having a voiced protagonist?
Toggles!SilentK wrote...
lobi wrote...
In a heartbeat. Voiced main char was the root cause of my inability to 'be' Hawk and contributed to the lack of immersion, that and being able to spam the heart for romance success. Icons work like glitching, it steals the challenge of uncertainty.BP20125810 wrote...
From what I know, the voiced main charachter was one of the reason DA2 had only a human PC. Would you be willing to ditch that for more replayability and customization in DA3, at the loss of not having a voiced protagonist?
It's so interesting that you can have so different experiences from the same game. My F!Hawke having a voice was one of the big reasons for me feeling so much for her![]()
Never understod why I feelt more like my Shepards but liked the DA-universe a little bit more. Then came DA2 and it just clicked. I connect much better with my voiced Hawkes and Shepards. Still love my poor silent wardens but I don't see myself replaying DA:O anytime soon. Having far to much fun in DA2 and ME&ME2. Guess it makes it difficult for bioware, don't know how they can please us all at the same time.
Modifié par ReiSilver, 28 mai 2011 - 03:31 .
In Exile wrote...
But Alistair understands that line one way: caring. And that undercuts the problem with adding a tone yourself. Even if you come up with a framework that justifies it (e.g. misunderstands) you will still have the game act as if you said something else, so you will never have acknowledgement in-game of what you feel your character said.
Modifié par ReiSilver, 28 mai 2011 - 05:44 .
Sylvius the Mad wrote...
And even better example involved Leliana. There's a line in her romance dialogue where the Warden can say something that's comically lascivious, and she laughs at how awkward it was. It's a light-hearted moment. But I had a really shy PC who used the line as a genuine attempt to flirt with Leliana, and she took it as a joke (because the line was written as a joke). But what that did was embarrass my PC horribly, so he immediately ended the conversation and ran away, never to talk to Leliana again because he couldn't bear the humiliation.
Huntress wrote...
ReiSilver wrote...
Take the quest with the Sareebas for example, a character could have multiple reasons for allowing the qunari mage to do what he did at the end of that quest: a character may believe in allowing adults to do what they think is right for them, yet the dialogue doesn't allow you to take that stance; it pidgeon holes you into a mercinary/seemingly careless viewpooint saying "well my job ended back there, you're not my problem now", something that contradicts the image you might have for your Hawke.
I'm not saying main characters shouldn't be voiced EVER just that the system in DAO should not be abandoned since it has it's own advantages.
You are talking about 2 things voice actor vs Quest completion.. I don't think the voice actor has ANYthing to do with the quest, now if you said: the writes had poor choices of answers for that quest, well thats is true.
And yet you have put them both together for more balance agaisnt voice character.. ridiculous. Pff why am I even bother with this, by tomorrow the hole game was wrote and produce by voice actors and not bioware and on top of that, everyone who is against it is going to start believing Hawk and his/her gang works for EA or are EA or something smart like that.<_<
Modifié par ReiSilver, 28 mai 2011 - 06:33 .
Sylvius the Mad wrote...
Having people acknowledge me is not a core part of my personality. Other people's behaviour reflects on them, not me.
If the character needs to have those around him understand him all of the time (or most of the time), then I can see this being a problem, but that's just not a character I understand myself. Why would anyone need that? Whose self-image is so tied up in being able to control people?
I'm not trying to belittle your position. I just don't get it.
And it's not even that I don't care whether people understand me. It's that I don't think I can know whether people have understood me, or whath their behaviour tells me about whether they understood me. We just don't have enough interaction with the NPCs in the game to be able to get to know them that well.
But you know all this.
ReiSilver wrote...
The line IS caring, but I can imagine it delivered in a way that fits the characters' personality, Alistair taking it the same way isn't so much of a problem (for me) because the underlying meaning is the same. Both the character who is openly caring and the one who is trying to hide that are trying to get the same message across. But if the character was voiced I would likely not be able to have my Dalish warden say that line, as it would be delivered in a way that character I made up would never use with Alistair.
I may never get acknowlegement for it but it allows me to play the characters as I see them.
In Exile wrote...
ReiSilver wrote...
The line IS caring, but I can imagine it delivered in a way that fits the characters' personality, Alistair taking it the same way isn't so much of a problem (for me) because the underlying meaning is the same. Both the character who is openly caring and the one who is trying to hide that are trying to get the same message across. But if the character was voiced I would likely not be able to have my Dalish warden say that line, as it would be delivered in a way that character I made up would never use with Alistair.
I may never get acknowlegement for it but it allows me to play the characters as I see them.
Do you think people react in identical ways to non-identical statements? This is why I reject that silent VO actually means the line could ever be delivered more than one way.
If I said:
That was a great post!
or:
That was a great post! <_<
Would you respond the same way?
Right. It's the same stimulus, and it's the same reaction. Therefore, the person must not be the same.In Exile wrote...
It is not about the reaction of the other person mattering so much as it is that people do not react in identical ways to different responses in the same situation.
The same person, in the same circumstance, will not react the same to ''Leave me alone!'' said in a threatening way, and ''Leave me alone!'' said in a crying way. The emotive content, the intent... all of these things change the essence of what the other person responds to.
Well obviously, because you're comparing across different playthroughs. But it's still not a problem unless you insist that Alistair is exactly the same every time you meet him. Even though his own behaviour demonstrates that he is not.This is a meta-game objection. We have seen all the possible worlds - we have the meta-level perspective of the player. My objection does not come in character, but rather OOC.
Sylvius the Mad wrote...
Right. It's the same stimulus, and it's the same reaction. Therefore, the person must not be the same.
Your own logic tells you what the answer is.
Well obviously, because you're comparing across different playthroughs. But it's still not a problem unless you insist that Alistair is exactly the same every time you meet him. Even though his own behaviour demonstrates that he is not.
You have a house of cards that stands on its own as long as all the cards remain in place, and you're complaining that it falls down if we remove one of the cards. But we're not just removing the one card - we're building a whole new house.
Modifié par In Exile, 28 mai 2011 - 07:17 .
ReiSilver wrote...
The intent behind those are different.
Notice whenever a line like that appears in DAO you get a (lie) indicator. You are never told how a line is delivered, only how other characters react. Unlike a voiced main character where you know exactly how they say something because, well, you hear it don't you?
Not to mention there are plenty of times paragon/renegade shep or diplomatic/aggressive hawke get the exact same responce dialogue, does that mean the lines weren't delivered diffrently?
Always bet on the Duke.Sylvius the Mad wrote...
You can't be that aggressive all of the time without being a caricature. Duke Nukem is a good example of such a caricature.
Would you consider this valid in the case of lines interpreted a different way by the player receiving the same answer from the game?In Exile wrote...
That means the designers cheaped out and hoped players wouldn't notice.
Modifié par Xewaka, 28 mai 2011 - 07:33 .
Xewaka wrote...
Would you consider this valid in the case of lines interpreted a different way by the player receiving the same answer from the game?
And if you replay the same character over and over, the logic behind each pick is the same, thus the lines are interpreted the same way.In Exile wrote...
No. The player is not the same. But if you RP'd the same character over and over, you would expect each time that the lines are interpreted the same way.
Xewaka wrote...
And if you replay the same character over and over, the logic behind each pick is the same, thus the lines are interpreted the same way.
Maybe I was unclear. What I meant to say is, just as the game (due to its limited amount of resources) will answer to different lines with the same NPC reaction, would it be acceptable that the game answers to different interpretations of a phrasing - different character reading - with the same NPC reaction (again, due to its limited amount of resources)?
I deny that. I see no evidence at all that this is true. None.In Exile wrote...
Except the person is the same. That's a given in the game. This is axiomatically true.
And that's true. But that also doesn't matter. All that matters is what your character believes. But that you are willing to accept that any of those wild scenarios are possible prevents you from having issues of metagame consistency.ETA:
As I said multiple times: your standard neccesarily entails that I could believe Alistair is dead, or that Leliana is actually a man with a feminine voice, or that Loghain is secretly a darkspawn.
No, it works as long as you don't draw rigid conclusions based on those things. And rigid conclusions aren't supported by the evidence, so there's no reason to do so anyway.No. That only works if you actively ignore every instance where Alistair behaves, expresses his views, interacts, or otherwise does anything.
I don't really see how that analogy applies, but I'll agree with it. We can't be confident that we have perfect knowledge of the deck's recent history. Stage magicians rely on you thinking you have perfect knowledge of something, and then demonstrating that you don't. So why would we ever believe that we do.No. You're looking at the face of the cards and insisting it could be a different deck because we've yet to look at the back, but in all the time we've played cards we've never switched the deck.
They're not necessarily the same characters. I don't know why you think they are (well, I do know, but I don't know why you've accepted all of the other things that make that conclusion necessary).In Exile wrote...
You are told what the line says, and how the characters react. Which always match. Yet somehow the tone varies. With the same characters.
Sylvius the Mad wrote...
I deny that. I see no evidence at all that this is true. None.
And that's true. But that also doesn't matter. All that matters is what your character believes. But that you are willing to accept that any of those wild scenarios are possible prevents you from having issues of metagame consistency.
Your standard of proof is too weak.
No, it works as long as you don't draw rigid conclusions based on those things. And rigid conclusions aren't supported by the evidence, so there's no reason to do so anyway.
I don't really see how that analogy applies, but I'll agree with it. We can't be confident that we have perfect knowledge of the deck's recent history. Stage magicians rely on you thinking you have perfect knowledge of something, and then demonstrating that you don't. So why would we ever believe that we do.
Sylvius the Mad wrote...
They're not necessarily the same
characters. I don't know why you think they are (well, I do know, but
I don't know why you've accepted all of the other things that make that
conclusion necessary).