Luke Barrett wrote...
Somewhat related question:
Could this frustration with the voiced protaganist be somewhat alleviated if we were more specific with our chat options? My understanding of some of the issues with this is that the paraphrase text (the small text you pick from the wheel) wasn't closely related enough to what Hawke actually said. Would this be less of a problem if we were much more stringent with the paraphased text relative to what is actually said? This is much easier to accomplish than completely reinventing the wheel (I love when puns just appear by accident!)
Yes and no. Some of the frustration of VA is that they don't say anything like what you thought the paraphrase might have. More is when even if they do, they don't necessarily say it in the way you wanted to - the tone & body language is all wrong. Then some times you just plain don't like the sound of their voice - it just doesn't fit with what you want to play as a character. I guess it's like the difference in reading a book and watching the movie version. What your mind interprets is often very different to the movies version. Only as the character is supposed to be yours, this seems to take that away from you, cause a disconnect.
I'll stray a bit off topic here, but this does seem related to your question to me. I started ME & ME2 after DA2 and I'm really developing some intense hate for the dialogue wheel and the VA. The conversations in ME2 have Shepard some what bipolar with unexpected bouts of aggression for the "Paragon, talk rather than fight if you can" character I'm trying to be. I've all but given up actually thinking and reading what's written. Just chose blue when it's there, top right otherwise if you're not investigating. Actually that and the intent icons are the only redeeming feature of the wheel in these games. Knowing how to investigate further without closing off the conversation unexpectedly is a boon. Well done. Could we have more options on the wheel please? In all three games there seems to be only 3 main ways of dealing with any conversation - paragon, neutral & renegade or diplomat, snide & aggressive. Sure, for most things that's probably ok, but for really tough decisions, it doesn't leave a lot of room for the grey areas or compromise.
It's pretty much been said that the wheel and VA aren't going away. Ok, suggestions for improvements:
1. More dialogue options when it matters.
2. The option to see the full text of what will be said by hovering over a selection (or some button combo for consoles)?
3. The option to turn the VA off.





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